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Comment History  (30 - 60 of 78)
I_Love_Cat 14hours 42mins ago replied:

You guys do know that the Pillar of Autumn was a Halcyon-class, though? Never heard of such a thing as a "autumn class".

+1 vote   media: Oort Cloud Test Run
I_Love_Cat Oct 29 2014, 7:17am says:

Beerlepe-beep-beep! Beerlepe-beep-beep!

+1 vote   media: Imperial Probe - WIP
I_Love_Cat Oct 29 2014, 6:59am says:

I think this still needs more work. The base should have a more conical shape, now it just looks like a roll of toilet paper. The turret should have a more sloped, chamfered edge. Just compare it to this picture:

Here is another example of someone who has done it right:

+1 vote   media: Hoth turret 2 (cylinder turret)
I_Love_Cat Feb 15 2014, 1:36pm replied:

About this, it is really simple programming-wise to just attach garrisoned units onto the deck. Just make attachment points on the trireme model, and then add the unit models to them - only if they are infantry ofcourse. They don't have to fight, it would just look nice if they could stand there so that you can see how many units are onboard.

+1 vote   media: Greek Trireme
I_Love_Cat Sep 10 2013, 9:19am replied:

WORD!! Halo 2 is where ALL the actual canon is created. It is where we first find out ANY information about how things look on earth or within the covenant (Prophets! Admiral Hood!), ALL vessels except Halcyons and CSS-Cruisers are first featured here, it takes place on an immense diversity of worlds, and you get to play the F*KIN ARBITER!!

+3 votes   media: UNSC Infinity
I_Love_Cat Apr 24 2013, 9:49am replied:

Stationary guns is fine, the unpredictability of random maps was propably my greatest concern with this, but as i see you have already replied to this it seems we won't be having any trouble. I know very well the problems of coding a system like this, because i once did one for wc3. The biggest issue then was related to movement - i had to make the soldiers snap to the wheels while they were pushing the cannon, and them getting killed, knocked back or otherwise interrupted could cause some conflict and needed lots of checks.

In any how, i was thinking your artillery crews were looking a bit small, hence me asking. I would suggest at least 6 men for each cannon.

+5 votes   article: Artillery In Singleplayer
I_Love_Cat Apr 24 2013, 6:31am says:

OOOOOHHH MYYYYY GOOOOODDD!!! Words cannot describe the awesomeness of this. How will they move? Do the artillerymen push them, or do you have horse carriages somehow? Or are they stationary? And how many men do you have as spare crew for each cannon? If one gets killed by a stray bullet, as they often do, it mustn't make the cannon useless because of lacking crewmen. Regardless, keep up the good work!

+5 votes   article: Artillery In Singleplayer
I_Love_Cat Jul 20 2012, 1:38pm says:

Add videos! I want to see how well you nailed the animations!

+5 votes   article: Heavy Cavalry of Prussia
I_Love_Cat Apr 23 2013, 4:24pm replied:

There were generally no real uniforms at this period, both when it came to armors and banners. The only things that were consistent within the clans were the general design of the mon, and even then there were variants. However, the only clan known to have had a uniform color pattern was the Oda clan, who prefered to dress their ashigaru in black armor with lemon clothing. So considering this, i would suggest you use these colors for the Oda banner.

+1 vote   media: Art work.
I_Love_Cat Mar 7 2013, 11:23am replied:

Well, the Tiger could kill an average of 9 T-34's each, but so what? In the time it took to create 1 tiger tank, you could create 20 T-34's. The Tigers engine was prone to break down or even catch fire, and shifting gear could sometimes require the use of a sledgehammer. It would get stuck in terrain that the T-34 could cruise across. It's weak roof armor made it equally suspectible to air attacks. The T-34 was perhaps not the best tank in one-on-one combat, but it was by far the most effective. If you want to compare the T-34 to a german tank of equal class, compare it to the Pzkpfw IV. There you will find it excels.

+2 votes   media: T-34 model 1943
I_Love_Cat Feb 6 2013, 9:38am says:

Docm30, if you read this, PLEASE tell me that you will include "commander battle" for multiplayer like in NW? It's basically 200 bots distributed over 2 teams where each player commands one type of regiment of their choosing (with bot number weighted by class of troop, ofc) and then they command it just like you do in regular m&b campaign. It should also be possible to include artillery regiments too, where only the player himself controls the cannon. If you do this, i will easily switch NW for L'Aigle!

+1 vote   mod: L'Aigle
I_Love_Cat Jan 7 2013, 1:14pm says:

Can you please desaturate the colors on the textures just a little bit? Especially the red and yellow tones need to be desaturated, and maybe darkened a bit. Everything just looks too colorful right now, some colors almost get a neon glow to them which feels very inappropriate for a medieval age game.

+1 vote   article: House Tyrell of Highgarden Preview
I_Love_Cat Dec 1 2012, 2:19pm says:

Voted for this as MOTY! NOW FINISH IT DAMN YOU!!

+5 votes   mod: L'Aigle
I_Love_Cat Oct 11 2012, 8:49pm says:

Dunno what you guys are talking about. I got a 2.3ghz quad-core computer, 4gb RAM, 2gb graphics card, i run the game smoothly at an even FPS. I got medium textures and all settings on except AO, reflections and texture streaming. FPS is around 30, which i admit is about half of what is standard, but to be fair you could never tell the difference if it was 60 (video cameras record at 24 fps).

One thing i find strange though, is that when i spectate (with the camera chasing other players, before spawn), the fps is at 60, but once i spawn, it goes down to 30 again. Maybe it's something about the UI?

+1 vote   article: Natural Selection 2 Release Date
I_Love_Cat Sep 19 2012, 6:39am replied:

Why eat lembas when you can have some nice stale Cram!

+1 vote   media: New food
I_Love_Cat Jul 20 2012, 1:44pm replied:

Being short is pretty much the definition of a carbine :P

+3 votes   media: British Light and Heavy Dragoons
I_Love_Cat Jul 20 2012, 1:42pm says:

I just can't wait for this!!!

+1 vote   media: Naval Action
I_Love_Cat Jun 22 2012, 4:01pm says:

So glad that someone finally picks up where Battlefield 1942 left off. Seriously, way too few ww2 games have been featuring both infantry, tank and airplane warfare like this.

I just seriously hope you ad naval battles too, where you can send in different types of ships and have players man their guns, too!

+2 votes   article: Heroes & Generals – Come Out to Play Trailer
I_Love_Cat May 26 2012, 4:11pm says:

Ssssssss... :D

+1 vote   article: Armored supporters
I_Love_Cat May 12 2012, 4:59pm replied:

That... ouch. Just ouch.

+1 vote   article: Carrier has arrived!
I_Love_Cat May 12 2012, 4:55pm says:

Nice to see you are still working on this mod.

+1 vote   media: Decal ROUGH sample
I_Love_Cat May 12 2012, 4:54pm says:

Looks good, except.. the textures have no detail whatsoever. It looks like you just slapped on some grey/brown/black colors onto the models - if anything, you would want to improve the graphics from the original game? because the bar is not set that very high.

+1 vote   article: New ships for the Imperial Japanese Navy
I_Love_Cat Apr 17 2012, 6:39am replied:

Well, swedes tend to have that attitude about their own language.

0 votes   article: Patch 1.06c Revision 3 is released!
I_Love_Cat Apr 3 2012, 11:36am says:

Kinda like an italian M3 Grant :)

+4 votes   media: Fiat M11/39
I_Love_Cat Mar 11 2012, 7:17am replied:

Patching efforts? What patching efforts?
My soldiers still die when running down stairs that are adjacent to destroyed walls, thank you CA! Not to mention boardings failing to complete (resulting in stuck ships), the bugging sounds in campaign map, and the fact that the game is incapable of picking another host when the host leaves. :(

+2 votes   article: DarthMod Napoleon v2.3 Released
I_Love_Cat Mar 11 2012, 7:07am says:

I knew this mod was too good to be true.

+1 vote   article: A New Year, a New Direction
I_Love_Cat Feb 25 2012, 6:00pm says:

Builder tool looks cool and all, but judging from the video, i miss the old sparks sound! This one sounds more like microwaving the structures to completion rather than welding them!

+1 vote   article: Build 198 & 197
I_Love_Cat Feb 7 2012, 8:24am says:

You really need to work on your proportions. His head is in proportion to his arm, but they both look huuuge compared to the tiny body and the short, midget-like legs. Also, i get the impression that his other arm dissapears somewhat behind his body, even with the angle, it should stick out behind him. Finally, his torso is skewed in an impossible way given that pose, which makes it look like the straight arm is attached directly to his nipple without a shoulder. A shame, given that his face, hood and hands were all very well drawn.

+1 vote   media: December 2011 update
I_Love_Cat Jan 31 2012, 8:28am says:

Napoleon total war in M&B?
Just make sure you add multiplayer too!

+2 votes   media: 1794 - Battle Formations
I_Love_Cat Jan 26 2012, 11:58am says:

I really don't understand how people would draw parallels between this and socialism - for christ sake, the concept of the law is to give the power of censorship to the COMPANIES, to make the hunt for profit control the internet, that if anything would be the polar opposite of socialism!
Goddamn americans are still mentally in cold war-mode.

+2 votes   article: SOPA and PIPA - our internet freedom
I_Love_Cat Jan 26 2012, 11:46am replied:

SOPA means "garbage" in swedish. So suiting :)
And PIPA means "pipe", lol.

+1 vote   article: SOPA and PIPA - our internet freedom
I_Love_Cat Jan 23 2012, 1:07pm says:

It looks gorgeous!

+1 vote   media: Gorge
I_Love_Cat Jan 18 2012, 10:46am replied:

Since when would an ideology based on the redistribution of resources have any opinion on censorship in the first place? Censorship is a tool of dictators or anyone else who wants to force their ideals onto others, regardless of what "-ism" they put on themselves. My own home country, Sweden, is traditionally socialist, and we're not the ones using beeping sounds, black boxes or pixelated fingers.

+17 votes   article: Blackout Day
I_Love_Cat Jan 17 2012, 5:32am says:

I honestly think mines broke the feel of this game. When i am Kharaa, i like to have the feeling that you are a lethal predator that can move unrestricted across all surfaces, pits and holes on the map - something that would cause the marine team to search every corner in fear every time they cross a hallway. Now you have been reduced to some kind of vermin for which you have to place theese pesky mousetraps. Crawling through corridors has been reduced to some kind of "floor-is-lava" game, since you rarely spot the mines in the heat of the battle. Attacking the marine base while trying to dodge turrets doesn't become any easier, and i have even seen marines place mines at the exits of vent exits that are close to the ground. Not to mention that skulks have no way to destroy them without blowing themselves up. Bah!

+2 votes   article: Build 190 + 191 Patch Released
I_Love_Cat Oct 13 2014, 10:02am says:

Great news! Especially glad to hear about the ship AI. I'd say the greatest challenge for 0 a.d. right now is that you are running out of letters in the alphabet. What will happen when you reach version Zarathustra?

+1 vote   article: New Release Alpha 17 Quercus!
I_Love_Cat Dec 1 2011, 4:56am says:

Box art looks cool, but:
*It looks very similar to the Halo Wars box art
*Wouldn't it have to be taller to fit properly on a DVD cover?

+1 vote   article: H:OWaW Update
I_Love_Cat Sep 15 2011, 4:14pm replied:

If you were a modder, you would understand that that is the best part of it!

+1 vote   media: Subsistence July 16th Announcement
I_Love_Cat Aug 18 2011, 6:19am says:

I was following this mod a few years ago, and frankly never thought it would go anywhere. Looks like it is taking shape though, great models and UI, an awesome mod for an awesome game!

+1 vote   article: Happy 4th HHF day!
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Jan 31, 2015
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