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Napoleon total war in M&B?
I LOVE IT!!
Just make sure you add multiplayer too!
I really don't understand how people would draw parallels between this and socialism - for christ sake, the concept of the law is to give the power of censorship to the COMPANIES, to make the hunt for profit control the internet, that if anything would be the polar opposite of socialism!
Goddamn americans are still mentally in cold war-mode.
SOPA means "garbage" in swedish. So suiting :)
And PIPA means "pipe", lol.
It looks gorgeous!
Since when would an ideology based on the redistribution of resources have any opinion on censorship in the first place? Censorship is a tool of dictators or anyone else who wants to force their ideals onto others, regardless of what "-ism" they put on themselves. My own home country, Sweden, is traditionally socialist, and we're not the ones using beeping sounds, black boxes or pixelated fingers.
I honestly think mines broke the feel of this game. When i am Kharaa, i like to have the feeling that you are a lethal predator that can move unrestricted across all surfaces, pits and holes on the map - something that would cause the marine team to search every corner in fear every time they cross a hallway. Now you have been reduced to some kind of vermin for which you have to place theese pesky mousetraps. Crawling through corridors has been reduced to some kind of "floor-is-lava" game, since you rarely spot the mines in the heat of the battle. Attacking the marine base while trying to dodge turrets doesn't become any easier, and i have even seen marines place mines at the exits of vent exits that are close to the ground. Not to mention that skulks have no way to destroy them without blowing themselves up. Bah!
I think you should increase the brightness, but instead add a blue color filter on top of everything, and perhaps add a light blue/white dim light source from the sky to simulate moonlight/light reflected from other stellar bodies (i know that technically halo doesn't have a moon, but it is an effect that we on earth can relate to). I think this is a tad to dark, and since i have pretty poor eyesight as it is i don't want to have to sit and focus my eyes all the time when playing.
if i would suggest one single thing for the next patch it would be for you to redesign the Rivendell map. Although incredibly accurate, it is completely impossible to deploy troops on it as there is nowhere inside the fortress except the inner courtyard that actually accepts unit placement. I always have to fight battles on the narrow cliff outside of the city, and even there it is hard, due to trees and other props blocking placement. I would suggest you increase the size of all paths and ledges and compromize with accuracy for the sake of gameplay. Other than that, incredible work on an unbelievably good mod!
EDIT: As a side note, to deal with the unwieldy camera in maps like Minas Tirith, Moria, Rivendell etc. - is there any way to perhaps place a plane model covering all the abysses, with full alpha texture, that the camera can rest on? Just a thought.
Another downside of the Lee was that - like many of the early tank designs - it used riveted armor, which when hit by a shell would cause rivets to pop off and ricochet around inside the tank like deadly projectiles. When the russians recieved american tanks through the lend-lease treaty, they refered to the sherman as "a coffin for five brothers", and the grant as "a coffin for seven brothers".
Box art looks cool, but:
*It looks very similar to the Halo Wars box art
*Wouldn't it have to be taller to fit properly on a DVD cover?
I am so hyped for this mod!
I love the whole idea of a vertically-based map. Really brings out the while mine feel in it. Great job as always!
Yeah, don't you just love that!
If you were a modder, you would understand that that is the best part of it!
Ships of the 16th century often really had that riddiculous sterns, have a look at the one from the swedish ship Wasa for instance:
I think it looks wierd because it hols a single, tall window in it instead of several detailed levels.
Nice work on the mesh, although i think the textures feel a bit cartoony.
I am a great fan of his work!
Your cat, that is!
So this is looks just like Shogun 2 in the terms of both map, characters, design and UI.. except without epic real-time battles!
Still, gotta love Paradox Interactive, though.
Wait.... ArmA 2 is F2P, and it's predecessor is sold at 3,99?
They do have modeled chassis behind the tracks, but on some of them it is laid pretty deep and is hard to spot from this angle. Regardless, you don't notice it when the tank is on the ground in the game.
I was following this mod a few years ago, and frankly never thought it would go anywhere. Looks like it is taking shape though, great models and UI, an awesome mod for an awesome game!
Alright, i just tried the demo, and here's my verdict:
*The UI is a mess and uses up much more screen space than needed. Why would you have two separate buttons for turning on/off torpedoes/cannons? Just have a single toggle button for each instead. The group buttons are also quite redundant, and they could all be made much smaller, with a more compact design.
*The demo was too short to show how the game would really play out. Even on expert, the enemy made no effort to capture any bases, and they only ever sent one ship at a time to me, which was not much of a challenge once i had a fleet of three ships or more. Also, ship classes only range from PT-boat to cruiser, i think you should have let us try some heavy cruisers, or maybe battleships too, that would have gotten me more hooked.
*The terrain is very dull and could use some more detail, such as rocks, threes or vegetation in general. You could also make more smooth beach translations in the tiling instead of steep cliffs. Perhaps, you could also make non-square zones so that you wouldn't force the terrain to consist of ugly pockets of sea surrounded by thin beach strips.
*This game really need some subs!
I am not too pleased with the missile effects in this mod. Just having different colored fire trails looks very cheap and the colors look and i think you should try to make more studies on how a missile would actually appear in space, and perhaps model the actual projectile rather than just the trail.
Also, i hope you will have nice effects for when they launch from their bays like in Homeworld, that would be cool. :)
Yeah, they look a bit funny, but you will be seeing them at a very long distance.
I'd say a couple of Kongō-class battleships instead of the Yamato, they are much faster and can keep up with the carriers. Also, submarines are great support during naval battles where it is too chaotic for the enemy to hunt them down.
This mod looks fun, kinda like navyfield!
I might try it out once it is released.
EDIT: Speaking of which, will you have carriers?