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Strange, there are no such issues for me. I am also sure i never named a file "banners.g2" Are you sure you extracted all the files? To get back the old banners you have to redownload the original Gekokujo and replace the banner files from it to the folder. If you want to try my copy of the textures folder, pm me and i can send it to you.
It's not yet approved, but you will find it here:
Only some of the banners were replaced, but i rearranged the textures so that the worst ones are gone. I also replaced all the menu screens, since i thought the white ones were a bit plain. In my personal version, some of the music is also replaced with tracks from Shogun 2, though for copyright reasons i did not include them, and i suspect that it is much more a matter of taste. Thank you for an awesome mod and keep it up!
I just thought you should know, i made my own private submod for this where i remade the banners to be more historically accurate (the right lord has the right banner etc), if you want to include them in yout mod (or just look), i would be happy to send them. They also look a million times better (no more neon colors and pixelations)
I bet that the modders have not bothered to make proper LoD-models.
Inspired by Eve Online much?? ;)
I just want to add that i am currently working on a hotfix for WiF fixing stuff like paratrooper balance, japanese paras being unable to banzai, issues with shared control, issues with strategic bombers being unable to bomb on water, italian troops battling neutrals on map start, and a bunch of other things. It will be released in the coming week.
There were generally no real uniforms at this period, both when it came to armors and banners. The only things that were consistent within the clans were the general design of the mon, and even then there were variants. However, the only clan known to have had a uniform color pattern was the Oda clan, who prefered to dress their ashigaru in black armor with lemon clothing. So considering this, i would suggest you use these colors for the Oda banner.
I just can't wait for this!!!
That... ouch. Just ouch.
I love the whole idea of a vertically-based map. Really brings out the while mine feel in it. Great job as always!
Ships of the 16th century often really had that riddiculous sterns, have a look at the one from the swedish ship Wasa for instance:
I think it looks wierd because it hols a single, tall window in it instead of several detailed levels.
Nice work on the mesh, although i think the textures feel a bit cartoony.
I am a great fan of his work!
Your cat, that is!
I'd say a couple of Kongō-class battleships instead of the Yamato, they are much faster and can keep up with the carriers. Also, submarines are great support during naval battles where it is too chaotic for the enemy to hunt them down.
This mod looks fun, kinda like navyfield!
I might try it out once it is released.
EDIT: Speaking of which, will you have carriers?
Is there anything you're NOT doing for this game??? You are just too awesome to be true.
WORD!! Halo 2 is where ALL the actual canon is created. It is where we first find out ANY information about how things look on earth or within the covenant (Prophets! Admiral Hood!), ALL vessels except Halcyons and CSS-Cruisers are first featured here, it takes place on an immense diversity of worlds, and you get to play the F*KIN ARBITER!!
Stationary guns is fine, the unpredictability of random maps was propably my greatest concern with this, but as i see you have already replied to this it seems we won't be having any trouble. I know very well the problems of coding a system like this, because i once did one for wc3. The biggest issue then was related to movement - i had to make the soldiers snap to the wheels while they were pushing the cannon, and them getting killed, knocked back or otherwise interrupted could cause some conflict and needed lots of checks.
In any how, i was thinking your artillery crews were looking a bit small, hence me asking. I would suggest at least 6 men for each cannon.
OOOOOHHH MYYYYY GOOOOODDD!!! Words cannot describe the awesomeness of this. How will they move? Do the artillerymen push them, or do you have horse carriages somehow? Or are they stationary? And how many men do you have as spare crew for each cannon? If one gets killed by a stray bullet, as they often do, it mustn't make the cannon useless because of lacking crewmen. Regardless, keep up the good work!
Well, the Tiger could kill an average of 9 T-34's each, but so what? In the time it took to create 1 tiger tank, you could create 20 T-34's. The Tigers engine was prone to break down or even catch fire, and shifting gear could sometimes require the use of a sledgehammer. It would get stuck in terrain that the T-34 could cruise across. It's weak roof armor made it equally suspectible to air attacks. The T-34 was perhaps not the best tank in one-on-one combat, but it was by far the most effective. If you want to compare the T-34 to a german tank of equal class, compare it to the Pzkpfw IV. There you will find it excels.
Docm30, if you read this, PLEASE tell me that you will include "commander battle" for multiplayer like in NW? It's basically 200 bots distributed over 2 teams where each player commands one type of regiment of their choosing (with bot number weighted by class of troop, ofc) and then they command it just like you do in regular m&b campaign. It should also be possible to include artillery regiments too, where only the player himself controls the cannon. If you do this, i will easily switch NW for L'Aigle!
Can you please desaturate the colors on the textures just a little bit? Especially the red and yellow tones need to be desaturated, and maybe darkened a bit. Everything just looks too colorful right now, some colors almost get a neon glow to them which feels very inappropriate for a medieval age game.
Voted for this as MOTY! NOW FINISH IT DAMN YOU!!
Dunno what you guys are talking about. I got a 2.3ghz quad-core computer, 4gb RAM, 2gb graphics card, i run the game smoothly at an even FPS. I got medium textures and all settings on except AO, reflections and texture streaming. FPS is around 30, which i admit is about half of what is standard, but to be fair you could never tell the difference if it was 60 (video cameras record at 24 fps).
One thing i find strange though, is that when i spectate (with the camera chasing other players, before spawn), the fps is at 60, but once i spawn, it goes down to 30 again. Maybe it's something about the UI?
Why eat lembas when you can have some nice stale Cram!
Being short is pretty much the definition of a carbine :P
Add videos! I want to see how well you nailed the animations!
So glad that someone finally picks up where Battlefield 1942 left off. Seriously, way too few ww2 games have been featuring both infantry, tank and airplane warfare like this.
I just seriously hope you ad naval battles too, where you can send in different types of ships and have players man their guns, too!
Nice to see you are still working on this mod.
Looks good, except.. the textures have no detail whatsoever. It looks like you just slapped on some grey/brown/black colors onto the models - if anything, you would want to improve the graphics from the original game? because the bar is not set that very high.
Well, swedes tend to have that attitude about their own language.
Kinda like an italian M3 Grant :)
Patching efforts? What patching efforts?
My soldiers still die when running down stairs that are adjacent to destroyed walls, thank you CA! Not to mention boardings failing to complete (resulting in stuck ships), the bugging sounds in campaign map, and the fact that the game is incapable of picking another host when the host leaves. :(
I knew this mod was too good to be true.
Builder tool looks cool and all, but judging from the video, i miss the old sparks sound! This one sounds more like microwaving the structures to completion rather than welding them!
You really need to work on your proportions. His head is in proportion to his arm, but they both look huuuge compared to the tiny body and the short, midget-like legs. Also, i get the impression that his other arm dissapears somewhat behind his body, even with the angle, it should stick out behind him. Finally, his torso is skewed in an impossible way given that pose, which makes it look like the straight arm is attached directly to his nipple without a shoulder. A shame, given that his face, hood and hands were all very well drawn.
Napoleon total war in M&B?
I LOVE IT!!
Just make sure you add multiplayer too!
I really don't understand how people would draw parallels between this and socialism - for christ sake, the concept of the law is to give the power of censorship to the COMPANIES, to make the hunt for profit control the internet, that if anything would be the polar opposite of socialism!
Goddamn americans are still mentally in cold war-mode.
SOPA means "garbage" in swedish. So suiting :)
And PIPA means "pipe", lol.
Nigga please, 445 here!
The most invasive ads are the ones which start playing a video or making a racket. Just keep those off the sites and i will have no problem with ads.
I honestly feel like all the female character designs for this game are ridiculously over-sexualized. Perhaps you should consider changing the title to "Attack of the space hookers"?
Martells don't ride camels. They ride sand steeds, a breed of light brown horses which are very swift and enduring, although not very strong.
I might be speaking for myself, but despite enjoying programming, i find it simply incredibly boring to watch someone else do it.
I love you so much.
Since when would an ideology based on the redistribution of resources have any opinion on censorship in the first place? Censorship is a tool of dictators or anyone else who wants to force their ideals onto others, regardless of what "-ism" they put on themselves. My own home country, Sweden, is traditionally socialist, and we're not the ones using beeping sounds, black boxes or pixelated fingers.
So this is looks just like Shogun 2 in the terms of both map, characters, design and UI.. except without epic real-time battles!
Still, gotta love Paradox Interactive, though.
Wait.... ArmA 2 is F2P, and it's predecessor is sold at 3,99?
They do have modeled chassis behind the tracks, but on some of them it is laid pretty deep and is hard to spot from this angle. Regardless, you don't notice it when the tank is on the ground in the game.
Yeah, they look a bit funny, but you will be seeing them at a very long distance.