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You guys do know that the Pillar of Autumn was a Halcyon-class, though? Never heard of such a thing as a "autumn class".
I think this still needs more work. The base should have a more conical shape, now it just looks like a roll of toilet paper. The turret should have a more sloped, chamfered edge. Just compare it to this picture: Fichtenfoo.net
Here is another example of someone who has done it right:
About this, it is really simple programming-wise to just attach garrisoned units onto the deck. Just make attachment points on the trireme model, and then add the unit models to them - only if they are infantry ofcourse. They don't have to fight, it would just look nice if they could stand there so that you can see how many units are onboard.
WORD!! Halo 2 is where ALL the actual canon is created. It is where we first find out ANY information about how things look on earth or within the covenant (Prophets! Admiral Hood!), ALL vessels except Halcyons and CSS-Cruisers are first featured here, it takes place on an immense diversity of worlds, and you get to play the F*KIN ARBITER!!
Stationary guns is fine, the unpredictability of random maps was propably my greatest concern with this, but as i see you have already replied to this it seems we won't be having any trouble. I know very well the problems of coding a system like this, because i once did one for wc3. The biggest issue then was related to movement - i had to make the soldiers snap to the wheels while they were pushing the cannon, and them getting killed, knocked back or otherwise interrupted could cause some conflict and needed lots of checks.
In any how, i was thinking your artillery crews were looking a bit small, hence me asking. I would suggest at least 6 men for each cannon.
OOOOOHHH MYYYYY GOOOOODDD!!! Words cannot describe the awesomeness of this. How will they move? Do the artillerymen push them, or do you have horse carriages somehow? Or are they stationary? And how many men do you have as spare crew for each cannon? If one gets killed by a stray bullet, as they often do, it mustn't make the cannon useless because of lacking crewmen. Regardless, keep up the good work!
Add videos! I want to see how well you nailed the animations!
There were generally no real uniforms at this period, both when it came to armors and banners. The only things that were consistent within the clans were the general design of the mon, and even then there were variants. However, the only clan known to have had a uniform color pattern was the Oda clan, who prefered to dress their ashigaru in black armor with lemon clothing. So considering this, i would suggest you use these colors for the Oda banner.
Well, the Tiger could kill an average of 9 T-34's each, but so what? In the time it took to create 1 tiger tank, you could create 20 T-34's. The Tigers engine was prone to break down or even catch fire, and shifting gear could sometimes require the use of a sledgehammer. It would get stuck in terrain that the T-34 could cruise across. It's weak roof armor made it equally suspectible to air attacks. The T-34 was perhaps not the best tank in one-on-one combat, but it was by far the most effective. If you want to compare the T-34 to a german tank of equal class, compare it to the Pzkpfw IV. There you will find it excels.
Docm30, if you read this, PLEASE tell me that you will include "commander battle" for multiplayer like in NW? It's basically 200 bots distributed over 2 teams where each player commands one type of regiment of their choosing (with bot number weighted by class of troop, ofc) and then they command it just like you do in regular m&b campaign. It should also be possible to include artillery regiments too, where only the player himself controls the cannon. If you do this, i will easily switch NW for L'Aigle!
Can you please desaturate the colors on the textures just a little bit? Especially the red and yellow tones need to be desaturated, and maybe darkened a bit. Everything just looks too colorful right now, some colors almost get a neon glow to them which feels very inappropriate for a medieval age game.
Voted for this as MOTY! NOW FINISH IT DAMN YOU!!
Dunno what you guys are talking about. I got a 2.3ghz quad-core computer, 4gb RAM, 2gb graphics card, i run the game smoothly at an even FPS. I got medium textures and all settings on except AO, reflections and texture streaming. FPS is around 30, which i admit is about half of what is standard, but to be fair you could never tell the difference if it was 60 (video cameras record at 24 fps).
One thing i find strange though, is that when i spectate (with the camera chasing other players, before spawn), the fps is at 60, but once i spawn, it goes down to 30 again. Maybe it's something about the UI?
Why eat lembas when you can have some nice stale Cram!
Being short is pretty much the definition of a carbine :P
I just can't wait for this!!!
So glad that someone finally picks up where Battlefield 1942 left off. Seriously, way too few ww2 games have been featuring both infantry, tank and airplane warfare like this.
I just seriously hope you ad naval battles too, where you can send in different types of ships and have players man their guns, too!
That... ouch. Just ouch.
Nice to see you are still working on this mod.
Looks good, except.. the textures have no detail whatsoever. It looks like you just slapped on some grey/brown/black colors onto the models - if anything, you would want to improve the graphics from the original game? because the bar is not set that very high.
Well, swedes tend to have that attitude about their own language.
Kinda like an italian M3 Grant :)
Patching efforts? What patching efforts?
My soldiers still die when running down stairs that are adjacent to destroyed walls, thank you CA! Not to mention boardings failing to complete (resulting in stuck ships), the bugging sounds in campaign map, and the fact that the game is incapable of picking another host when the host leaves. :(
I knew this mod was too good to be true.
Builder tool looks cool and all, but judging from the video, i miss the old sparks sound! This one sounds more like microwaving the structures to completion rather than welding them!
You really need to work on your proportions. His head is in proportion to his arm, but they both look huuuge compared to the tiny body and the short, midget-like legs. Also, i get the impression that his other arm dissapears somewhat behind his body, even with the angle, it should stick out behind him. Finally, his torso is skewed in an impossible way given that pose, which makes it look like the straight arm is attached directly to his nipple without a shoulder. A shame, given that his face, hood and hands were all very well drawn.
Napoleon total war in M&B?
I LOVE IT!!
Just make sure you add multiplayer too!
I really don't understand how people would draw parallels between this and socialism - for christ sake, the concept of the law is to give the power of censorship to the COMPANIES, to make the hunt for profit control the internet, that if anything would be the polar opposite of socialism!
Goddamn americans are still mentally in cold war-mode.
SOPA means "garbage" in swedish. So suiting :)
And PIPA means "pipe", lol.
It looks gorgeous!
Since when would an ideology based on the redistribution of resources have any opinion on censorship in the first place? Censorship is a tool of dictators or anyone else who wants to force their ideals onto others, regardless of what "-ism" they put on themselves. My own home country, Sweden, is traditionally socialist, and we're not the ones using beeping sounds, black boxes or pixelated fingers.
I honestly think mines broke the feel of this game. When i am Kharaa, i like to have the feeling that you are a lethal predator that can move unrestricted across all surfaces, pits and holes on the map - something that would cause the marine team to search every corner in fear every time they cross a hallway. Now you have been reduced to some kind of vermin for which you have to place theese pesky mousetraps. Crawling through corridors has been reduced to some kind of "floor-is-lava" game, since you rarely spot the mines in the heat of the battle. Attacking the marine base while trying to dodge turrets doesn't become any easier, and i have even seen marines place mines at the exits of vent exits that are close to the ground. Not to mention that skulks have no way to destroy them without blowing themselves up. Bah!
Great news! Especially glad to hear about the ship AI. I'd say the greatest challenge for 0 a.d. right now is that you are running out of letters in the alphabet. What will happen when you reach version Zarathustra?
Box art looks cool, but:
*It looks very similar to the Halo Wars box art
*Wouldn't it have to be taller to fit properly on a DVD cover?
If you were a modder, you would understand that that is the best part of it!
I was following this mod a few years ago, and frankly never thought it would go anywhere. Looks like it is taking shape though, great models and UI, an awesome mod for an awesome game!