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Docm30, if you read this, PLEASE tell me that you will include "commander battle" for multiplayer like in NW? It's basically 200 bots distributed over 2 teams where each player commands one type of regiment of their choosing (with bot number weighted by class of troop, ofc) and then they command it just like you do in regular m&b campaign. It should also be possible to include artillery regiments too, where only the player himself controls the cannon. If you do this, i will easily switch NW for L'Aigle!
Can you please desaturate the colors on the textures just a little bit? Especially the red and yellow tones need to be desaturated, and maybe darkened a bit. Everything just looks too colorful right now, some colors almost get a neon glow to them which feels very inappropriate for a medieval age game.
Voted for this as MOTY! NOW FINISH IT DAMN YOU!!
Dunno what you guys are talking about. I got a 2.3ghz quad-core computer, 4gb RAM, 2gb graphics card, i run the game smoothly at an even FPS. I got medium textures and all settings on except AO, reflections and texture streaming. FPS is around 30, which i admit is about half of what is standard, but to be fair you could never tell the difference if it was 60 (video cameras record at 24 fps).
One thing i find strange though, is that when i spectate (with the camera chasing other players, before spawn), the fps is at 60, but once i spawn, it goes down to 30 again. Maybe it's something about the UI?
Why eat lembas when you can have some nice stale Cram!
Being short is pretty much the definition of a carbine :P
I just can't wait for this!!!
Add videos! I want to see how well you nailed the animations!
So glad that someone finally picks up where Battlefield 1942 left off. Seriously, way too few ww2 games have been featuring both infantry, tank and airplane warfare like this.
I just seriously hope you ad naval battles too, where you can send in different types of ships and have players man their guns, too!
That... ouch. Just ouch.
Nice to see you are still working on this mod.
Looks good, except.. the textures have no detail whatsoever. It looks like you just slapped on some grey/brown/black colors onto the models - if anything, you would want to improve the graphics from the original game? because the bar is not set that very high.
Well, swedes tend to have that attitude about their own language.
Kinda like an italian M3 Grant :)
Patching efforts? What patching efforts?
My soldiers still die when running down stairs that are adjacent to destroyed walls, thank you CA! Not to mention boardings failing to complete (resulting in stuck ships), the bugging sounds in campaign map, and the fact that the game is incapable of picking another host when the host leaves. :(
I knew this mod was too good to be true.
Builder tool looks cool and all, but judging from the video, i miss the old sparks sound! This one sounds more like microwaving the structures to completion rather than welding them!
You really need to work on your proportions. His head is in proportion to his arm, but they both look huuuge compared to the tiny body and the short, midget-like legs. Also, i get the impression that his other arm dissapears somewhat behind his body, even with the angle, it should stick out behind him. Finally, his torso is skewed in an impossible way given that pose, which makes it look like the straight arm is attached directly to his nipple without a shoulder. A shame, given that his face, hood and hands were all very well drawn.
Napoleon total war in M&B?
I LOVE IT!!
Just make sure you add multiplayer too!
I really don't understand how people would draw parallels between this and socialism - for christ sake, the concept of the law is to give the power of censorship to the COMPANIES, to make the hunt for profit control the internet, that if anything would be the polar opposite of socialism!
Goddamn americans are still mentally in cold war-mode.
SOPA means "garbage" in swedish. So suiting :)
And PIPA means "pipe", lol.
It looks gorgeous!
Since when would an ideology based on the redistribution of resources have any opinion on censorship in the first place? Censorship is a tool of dictators or anyone else who wants to force their ideals onto others, regardless of what "-ism" they put on themselves. My own home country, Sweden, is traditionally socialist, and we're not the ones using beeping sounds, black boxes or pixelated fingers.
I honestly think mines broke the feel of this game. When i am Kharaa, i like to have the feeling that you are a lethal predator that can move unrestricted across all surfaces, pits and holes on the map - something that would cause the marine team to search every corner in fear every time they cross a hallway. Now you have been reduced to some kind of vermin for which you have to place theese pesky mousetraps. Crawling through corridors has been reduced to some kind of "floor-is-lava" game, since you rarely spot the mines in the heat of the battle. Attacking the marine base while trying to dodge turrets doesn't become any easier, and i have even seen marines place mines at the exits of vent exits that are close to the ground. Not to mention that skulks have no way to destroy them without blowing themselves up. Bah!
I think you should increase the brightness, but instead add a blue color filter on top of everything, and perhaps add a light blue/white dim light source from the sky to simulate moonlight/light reflected from other stellar bodies (i know that technically halo doesn't have a moon, but it is an effect that we on earth can relate to). I think this is a tad to dark, and since i have pretty poor eyesight as it is i don't want to have to sit and focus my eyes all the time when playing.
Another downside of the Lee was that - like many of the early tank designs - it used riveted armor, which when hit by a shell would cause rivets to pop off and ricochet around inside the tank like deadly projectiles. When the russians recieved american tanks through the lend-lease treaty, they refered to the sherman as "a coffin for five brothers", and the grant as "a coffin for seven brothers".
Box art looks cool, but:
*It looks very similar to the Halo Wars box art
*Wouldn't it have to be taller to fit properly on a DVD cover?
I am so hyped for this mod!
I love the whole idea of a vertically-based map. Really brings out the while mine feel in it. Great job as always!
Strange, there are no such issues for me. I am also sure i never named a file "banners.g2" Are you sure you extracted all the files? To get back the old banners you have to redownload the original Gekokujo and replace the banner files from it to the folder. If you want to try my copy of the textures folder, pm me and i can send it to you.
It's not yet approved, but you will find it here:
Only some of the banners were replaced, but i rearranged the textures so that the worst ones are gone. I also replaced all the menu screens, since i thought the white ones were a bit plain. In my personal version, some of the music is also replaced with tracks from Shogun 2, though for copyright reasons i did not include them, and i suspect that it is much more a matter of taste. Thank you for an awesome mod and keep it up!
I just thought you should know, i made my own private submod for this where i remade the banners to be more historically accurate (the right lord has the right banner etc), if you want to include them in yout mod (or just look), i would be happy to send them. They also look a million times better (no more neon colors and pixelations)
I bet that the modders have not bothered to make proper LoD-models.
Inspired by Eve Online much?? ;)
I just want to add that i am currently working on a hotfix for WiF fixing stuff like paratrooper balance, japanese paras being unable to banzai, issues with shared control, issues with strategic bombers being unable to bomb on water, italian troops battling neutrals on map start, and a bunch of other things. It will be released in the coming week.
There were generally no real uniforms at this period, both when it came to armors and banners. The only things that were consistent within the clans were the general design of the mon, and even then there were variants. However, the only clan known to have had a uniform color pattern was the Oda clan, who prefered to dress their ashigaru in black armor with lemon clothing. So considering this, i would suggest you use these colors for the Oda banner.
Ships of the 16th century often really had that riddiculous sterns, have a look at the one from the swedish ship Wasa for instance:
I think it looks wierd because it hols a single, tall window in it instead of several detailed levels.
Nice work on the mesh, although i think the textures feel a bit cartoony.
I am a great fan of his work!
Your cat, that is!
I'd say a couple of Kongō-class battleships instead of the Yamato, they are much faster and can keep up with the carriers. Also, submarines are great support during naval battles where it is too chaotic for the enemy to hunt them down.
This mod looks fun, kinda like navyfield!
I might try it out once it is released.
EDIT: Speaking of which, will you have carriers?