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Hosed10
Hosed10 - - 157 comments @ The Historical Plausibility Project

Thanks for the reply and take your time; real life is always more important.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ The Historical Plausibility Project

I have found a problem with 3.3.0 TFH. The Nat. China event that breaks the dam and floods the river area causes the game to crash upon reload. Happens approximately at the beginning of 1938 most of the time after Japan reaches so far in to Chinese territory. I've played several games where after this event has occurred I get an "error not responding" message when I attempt to load the save.
A save from 25 days prior the event works fine, but one day after and it fails to load.
I have not tried deleting units or anything in the effected area but that may solve the problem; I'm not sure (I'm hesitant to delete since about 1/2 of the Japanese Army's best units and a third of Nat. China's entire army would be lost).

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ WW1 Mod v0.5

Thoroughly enjoyed the last one, looking forward to this as well. Thanks for all the hard work.

Good karma+2 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

The AI has unlimited money (this is a work-around so that it will work), so changing the amount of credits it costs will not really do anything.
The AI would have to be change to where it considers Providence Crusisers to be more useful
(This is from my understanding of how FOC AI works, which isn't my greatest subject)

Good karma0 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

They don't do this for a living... They go to college, have jobs, and have friends and family just live eveyone else. Try doing a massive, frustrating project in your free time, its not easy.

Good karma+4 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

There is already a campaign, "fall of the Jedi." It doesn't have a mission but it does have Palpy giving a speech. You lose all the jedi but gain 3 star destroyers.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

You would have to go into the master English text file and change the name there.
(I believe, I'm not a modder)

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Various Screenshots

I think it was just destroyed next to the shield generator, not by it.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

Re-read the install documents and make sure you installed the AI right.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

There are several mods for Sins of a Solar Empire (much better base game). I would suggest looking at those. (Sins is on sale on steam btw)

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

They are within 100% done. So somewhere between 0% and 100%.

Hope that helps.

Good karma+14 votes
Hosed10
Hosed10 - - 157 comments @ The Red Fleet

What is that insignia just below the bridge? I can't really make it out

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Dawn of Victory

They said the AI wouldn't be able to do anything with the new features. So basically it will sit there and maybe build a few things.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

I think it would be best to give the penalty to whoever owns the planet.
This would add in a new spin on the game play. The defender would actually have to save the civillians. If he doesn't, the attacking player can run around and destory the civilian ships and drain the defenders cash.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ 2.0 Release Screenshots: Alignment

I just jizzed in my pants.....

Good karma0 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

You can't.

Good karma+3 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

You could possibly give it a unit with an extreme view range and an invsiblity power. Then make this unit the faction's starting unit.

This is a bit of a ghetto way of doing it and I don't mod so I'm not sure if it is possible.

Good karma0 votes
Hosed10
Hosed10 - - 157 comments @ Ultimate Empire at War

I wasn't blaming you. I was hating on my security.

Sorry if you took it as an offense

Good karma+2 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

A providence is much stronger then a Venator, the only problem is that you have to click the launch fighters button over and over again.

Good karma+3 votes
Hosed10
Hosed10 - - 157 comments @ Ultimate Empire at War

My computer blocks the download website believing it will give me a virus :(... I was really looking forward to this mod, even if it wasn't finished.

Good karma+2 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

You can play vanilla.

Although I've noticed the RaW AI messes with a few other mods such as Thrawn's Revenge.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

The custom maps have special build pads where you can build unique units.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

The problem is at tech level 5 you can no longer build thoughs.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

Use the clone trooper glitch and put them near a bacta tank and they can kill hundreds of B1s.

Good karma+3 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

Everyone is complaining about the CIS blowing them up in space.... Then hold the land! If you hold the planet, the CIS AI leaves a tiny fleet behind and won't go beyond that planet till they take it. Just build large bases on your outer planets and they won't be able to get to most of your core planets.

Good karma+3 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

GC as Republic. I like to get experince on the job.

Good karma+1 vote
Hosed10
Hosed10 - - 157 comments @ Republic at War

You two know you can PM each other right?

Good karma+4 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

Last time I heard that they're not sure if they will do one at all and that they'll thing about it after the patches.

Good karma+4 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

They have to finish the pammant map and probably do a few bug fixes. Thats it.

Good karma+2 votes
Hosed10
Hosed10 - - 157 comments @ Republic at War

Make sure you installed "republicatwar2.exe" setup correctly. Its the new AI and the custom maps.

Good karma+1 vote