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Comment History  (0 - 30 of 40)
hopoo
hopoo Apr 27 2013, 9:16pm replied:

Nice video!
Thanks for the continued support.

+1 vote     game: Risk of Rain
hopoo
hopoo Apr 27 2013, 9:15pm replied:

We will have Coop in the closed beta version available from the $25 reward tier on Kickstarter.
Kickstarter.com

+1 vote     game: Risk of Rain
hopoo
hopoo Apr 22 2013, 1:29pm replied:

This is correct! It zooms in and out depending on where the characters are in relation to each other. There are still a couple things we will add to make it even more polished soon.

+1 vote     article: Risk of Rain [OFFICIAL CO-OP GAMEPLAY]
hopoo
hopoo Apr 21 2013, 4:15am replied:

Thanks !

+2 votes     article: Risk of Rain Kickstarter
hopoo
hopoo Mar 13 2013, 5:03pm replied:

1. Sure, we can try clarifying

2. Does it seem too strong? All the items scale in one way or another; since the prescription isn't very exciting, we had to make it pretty powerful so players could feel its effects.

3. Yep!

4. Yep!

5. Nope!

6. It would be very easy to do, but we haven't found a reason for one yet. Might take away the special feeling of an item if some classes essentially started out with one.

7. Not off the table, but stats up is A.) Not very fun, even if its powerful, and B.) Long cooldowns can make for lulls between fights while you wait, which isn't the best

8. The Miner actually moves faster then the Commando!

9. Right now it increases damage for multiple stacks

10. Range characters have a range of 700 pixels; I think we could do a range-up if we have lower ranged classes.

11. There are quite a few already, actually!

12. Yep, although it might not work in 0.29.2.2 because of a glitch.

13. Nope! Since ALL procs, drones, and skills scale off damage, a 5 damage boost would seem very insignificant for the player but be very powerful. Players wouldn't 'feel' the effect of the item unless it was grossly overpowered or for a short period (prescriptions.)

14. As we test farther into the game, we might have to change the cap.

15. Not necessarily, no

16. The Miner can actually hit through walls with his Z

17. Some scale infinitely (health regen), some have hard caps (cooldown reduction), and some have soft caps/diminishing returns (hoof)

18. All scifi!

+2 votes     game: Risk of Rain
hopoo
hopoo Mar 13 2013, 1:18pm replied:

As we said at one point, online multiplayer would require revamping of the entire game from the grounds-up :(

The closest we would have is co-op multiplayer on one computer, using two gamepads/gamepad and a keyboard

+1 vote     article: The Road Ahead
hopoo
hopoo Mar 13 2013, 1:17pm replied:

There will be one last free version after 0.29.2.2!

+1 vote     article: The Road Ahead
hopoo
hopoo Feb 28 2013, 1:09pm replied:

Have you tried installing DirectX? A quick google search of 'initializing D3DX' comes up with a bunch of other games as well, so I assume one of their solutions should work for you.

+1 vote     download: Risk of Rain 0.29.2.2
hopoo
hopoo Feb 25 2013, 11:16pm says:

I love the main character and the art style! Good luck with the release on Friday :)

+2 votes     article: Rexzilla Official Trailer!
hopoo
hopoo Feb 23 2013, 1:41am replied:

Very nice! Now play on normal/hardcore :-)

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 22 2013, 2:09pm replied:

In response to both your posts:

1. Leveling up increases base stats like health, health regen, damage, etc. So there is actually a point!

2. Which enemies seem too fast? We might make them slower on casual mode.

3. That would go against the game-design, which is a sense of urgency. You can get items and run like hell out of there if you need to!

4. Some map selections may have to be unlocked to access; that is, you might unlock another 2nd level outside of the mushroom one that is randomly chosen.

5. What kind of randomization are you thinking of?

6. We have debated on having the skills unlocked the first 4 levels, but then that would feel pretty gimped since the characters only function with the synergy between skills.

7. Yep!

8. We plan on lots of secrets/unlockables

9. We haven't found the need yet; most maps are memorable enough after the first playthrough that we can use land marks as identification over a map. Also kind of ruined the feeling of exploration.

10. Random quests in what way? We like having little events (like the mini-imp spawns) and will probably venture further into that.

Thanks for all the questions and your interest in our game!

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 22 2013, 2:56am replied:

Hey jfrisby,

Thanks for the feedback and the error report from the new alpha! We will use this feedback and sort out the errors you got as soon as possible.

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 22 2013, 2:53am replied:

1. Yes, we will have unlockable maps, characters, and items , and more!
2. We will add many more monsters and bosses to even out the levels and give them all a good variety.
3. The miner was already unlocked in this version so that everyone that plays will be able to test him out and give feedback, he will be unlockable in the final versions.
4. We will have a mixture of melee and ranged characters.

Thanks for the feedback and we are glad you are enjoying the game!

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 21 2013, 4:32pm replied:

Yes, all the keys are rebind-able in the menu. Check to see if gamepad is activated? That may disable the keyboard.

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 20 2013, 1:29am replied:

Thanks for doing the video(especially since it's at 60FPS)! Hope to see more in the future!

+1 vote     download: Risk of Rain 0.29.2.0
hopoo
hopoo Feb 20 2013, 1:14am replied:

Thanks for the bug report! We will also work on making the cursor vanish after a few seconds. Glad to hear the Auto-Graphics are working for you!

+1 vote     article: Risk of Rain Alpha Version 0.29.2.2
hopoo
hopoo Feb 19 2013, 4:36pm replied:

Somehow it got linked to BoI, should be fixed now.

+1 vote     download: Risk of Rain 0.29.2.0
hopoo
hopoo Feb 19 2013, 12:57pm says:

For anyone who downloaded the game in the last ~8 hours; I seem to have uploaded the wrong version. Everything should now be fixed (including the mediafire links) after authentication is done!

+1 vote     download: Risk of Rain 0.29.2.0
hopoo
hopoo Feb 14 2013, 12:39pm says:

Keep up the hard work and this will turn out to be awesome!

+2 votes     media: Level - Sands
hopoo
hopoo Feb 13 2013, 1:25am says:

Love the cellshading, reminds me of Borderlands. Keep it up!

+4 votes     article: Report 034: Delta wing variants
hopoo
hopoo Feb 12 2013, 12:40pm replied:

We will look into fixing that platform.
Thanks for the detailed description!

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 12 2013, 12:38pm replied:

Awesome Videos, glad you are enjoying the game!

+1 vote     download: Risk of Rain 0.29.1.1
hopoo
hopoo Feb 12 2013, 12:35pm replied:

Hey there! There is a "submit" button on our Tumblr that you can submit screenshots and messages to us directly.
Thanks for taking the time to help us out!

Riskofrain.tumblr.com

+1 vote     member: hopoo
hopoo
hopoo Feb 11 2013, 2:46am replied:

Thanks! Glad to hear you are enjoying it so far.
Also, thanks for the info on the corner, we will get it fixed ASAP.

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 10 2013, 3:02pm replied:

They will have to be unlocked by playing the game.

+1 vote     game: Risk of Rain
hopoo
hopoo Feb 10 2013, 5:09am replied:

Did you try turning the settings down/disable pixel-perfect scaling in the options?

+2 votes     game: Risk of Rain
hopoo
hopoo Feb 6 2013, 4:59pm says:

Game looks pretty cool! I like the idea of a platform gun.

+3 votes     game: Top Hat
hopoo
hopoo Feb 5 2013, 5:44pm says:

Looks really well done. Hope it gets the attention it deserves!

+3 votes     article: Plazma Being Released on Desura
hopoo
hopoo Feb 4 2013, 10:29pm replied:

Thanks a lot for the video!

+2 votes     member: hopoo
hopoo
hopoo Feb 4 2013, 1:54am says:

These screenshots look amazing. Can't wait to see what they turn into down the road!

+4 votes     article: Week 3 Update
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