Looks ******* amazing, can't wait to see it with a custom tile set. It will then totally look like a different game. Good music too! Keep up the good work guys!
Looks ******* amazing, can't wait to see it with a custom tile set. It will then totally look like a different game. Good music too! Keep up the good work guys!
I have been taking a break from the modding. I probably start modding again in 3 months or so.
I will look into these thkngs.
Thanks for testing & feedback!
Supply trucks is for giving credits to other players.
Trade trucks (austria) is for trading with supply stations.
Trade ships (uk) is for trading with supply stations.
Not sure about adding auto target for planes is a good idea, I must test it abit. Thanks for feedback!
The AI with the British have some kind of bug. Haven't looked into it too much yet.
Thanks for the feedback. A initial cash increase for the British could be an option. Although they already have ranked infantry and should be able to withstand a small rush hopefully.
Hmm, try installing the latest release version of OpenRA. Then follow the installation instructions on the mod file description page. Hope it helps
Not normally, this is a trait I added for the mod.
Toxic mustard gas shot from artillery could be something. Might work, thanks!
I have not decided if zepplins should be buildable or be support power. But I like the idea of having it a support power making it a rare unit. Thanks for the idea!
To install:
1) Unzip the "wwi.zip" file.
2) Place the "wwi.oramod" file inside "/Users/<username>/Documents/OpenRA/mods" folder (MacOSX). Should be something similar on other OS:s.
The installation "guide" is in the description of this page. Hope this helps
Perfect, I will write this idea down! Thank you sir!
I resolved it. It was a bug introduced in 0.20 now fixed in 0.21:
Moddb.com
Thanks for testing & reporting!
Are you using the correct version of OpenRA? Should be oct 19 release.
Serbia will not be a playable faction. Thanks for the words! I will keep improving the gameplay with fredback and testing. Stuff like adding support power is coming.
Ottoman empire had a bug which caused them not to build. Fixed in version A0.13.
Should work, they are not amazing though.
Thanks for the report! I'll look into it tomorrow.
Added a first 0.1A alpha download that works with latest OpenRA Release!
Hopefully it works. Haven't had much time for working on the mod because of work.
Right now, they give any infantry in the trenches a bonus against any kind of attack.
- Only infantry can stand in trenches.
- Only heavy tanks can crush trenches.
But I'm having thoughts about making them a part of the map instead of having them buildable. Still need to figure out the best way to have them in the game. Not entirely happy with them right now.
I might need to decrease the size a tiny bit. But the units vs buildings have always been out of proportion. Otherwise the buildings would have been massive.
I could use some ideas for different ways to do income. My goal is that each faction will have their own way of income. I already written down the ones that are implemented. And the ones that I have good ideas for. If any of you guys have any good ideas you can write them down here and I might decide to use it:
Docs.google.com
Haha this is hilarious, I support patriotism!
I was thinking about adding the nations flags on the buildings. But I am a bit unsure as it could probably confuse the player with the player colors.
I will probably not create individual models for each ship. But it might be something for the future when all factions are playable.
This is a new terrain type I added. Swamps so they work a little bit different: Only infantry can walk upon it but not vehicles. It will not be widely used but rather a special property of some maps.
Thanks! I can ways use a hand with all the models that needs to be produced. Also playtesting the mod would be great help. If anyone want to help you can contact me on freenode #openra.
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