Building on the Source engine right now
Building on the Source engine right now
OMFG! This game is just so unnessarily hard that I just HAVE to beat it. I'm stuck on the green worm game (as in the pic above). I can't help but get killed by the plane, there is nowhere to go.
Okay, i got past it but now I'm stuck on the Pokemon level, I can't get out of the ball!!
I cannot get past the Pac-Man level...it's just not possible =/
I have mt own, but I let other people use it with my permission.
Sorry if this idea has already been done, I tried to read through all this =)
(Not to be confused with Smoker from L4D)
Idea: Tounge Grapple
Ability type: Special
Pros: Tounge sticks to most surfaces (can make certain surfaces unstickable, ie, glass, some metals, ect) as well as players and uses tounge to slingshot towards stuck surface/player. If stuck to a player, player is momentarily stunned (only a few seconds) and Necrotroph can slingshot into player causing damage and knocking them back. Can cover great distance quite quickly.
Cons: Necrotroph is momentarily rendered motionless while launching tounge and preparing to slingshot towards target. Necrotroph is also unable to detach from target mid-flight (maybe) and their course cannot be altered. Said Necrotroph is also small and light so very weak.
Cool! I'd love some old platformer fun, I miss those good old days
Probably because not all are multiplayer suitable, i think there were a few but not many.
hlife_hotdog
Walker joined
Hello to all. I am a dedicated gamer who has long been facinated in the creation of games. With my first computer I had a MS-DOS game called ZZT. With the editor I made some incredible games and mini-adventures and found that this was what I enjoyed more than anything. Then I bought Half-Life when it was released and have been mapping ever since. Now my skills have widened to include many platforms and skills. I am now a semi-good Half-Life coder, basic modeller, average model animator, good mapper and an average graphic designer. Over the last 10 years I have been mapping for Half-Life. The last 4 years have seen my skills increase to cover games like F.E.A.R. and UT3. I love being out in the gaming community, learning and teaching all at the same time. There is no better way to play...