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I wanted to make enemies limp after being shot in the leg...as far as I understand the files this is not possible.
In the file m_stalker.ltx I have found a "limping_threshold" which has the value 0.8. I have already turned down the damage npcs take when shot in the legs and arms in the [stalker_damage] section and now I would need the threshold value explained. Does that mean that at 20% of health people start limping?
Is there the possibility of counting shots to a limb or such a thing as limb health?
You're very welcome :)
Its not invisible, you are most likely standing above it. They are in a tunnel under the road, you have to walk off the road to the left or right and you should be able to see it.
Thanks, worked like a charm :D
Hello dear mod team,
I have played SoC back when it came out and enjoyed it a lot. I have replayed it six or seven years ago, using some mods and then played CS and CoP. For some reason (I suppose it is the story) I like SoC the most.
I have started to play Lost Alpha yesterday and am already into it :)
What I miss are those "injured"-animations and states, NPCs could go into when just being shot in the legs, for example (-> I shoot someone in both legs and he is lying on the floor, still moving and talking and not dying like it is now)...I think they were present in CoP. Are there any plans on expanding the shooting mechanics for NPCs to react more diversely when being shot in different zones of their bodies (like dropping weapons, crawling, lying on the floor etc.)?
BR and thank you,
Edit: I also have another question: somehow the character models and weapons are over reflective. They reflect light as if they were metallic or something. Is this a know issue? How can I fix this? I am using LA DC (latest version) and the extended pack and hd pack.
could someone reupload the 4gb-patcher? the site is down :(
Downloading at the moment..
Pretty awesome Mod you guys have done here +++!