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Himme
Himme Mar 26 2015 says:

Today I finished this mod 100% for the first time. I had played it once, not bothering with most secrets, not getting to the end credits, but I still enjoyed it throughout.

The mod features a high difficulty that mostly stems from requiring great movement skills. This can even extend to more "advanced" techniques such as air-strafing, speed-climbing ladders and some more subtle details about the longjump. In this regard the mod, even if it isnt combat-heavy, is very challenging and rewarding for those who don't mind it.

The mapping work in this mod is absolutely amazing. Every single part had its own atmosphere, intricate design, and there were rarely any dull moments. There are also quite a few very nicely designed puzzle parts that make you think out of the box. Along with the well-designed maps there's also lots of humour in this mod. The humour is often bizarre but easily understood and it keeps your mood up very well which can help in some of those parts where one is bound to get frustrated.

As for issues in the mod there are two places in the mod I can think of where the level didnt work as intended.

1. The first is in the train-maze with the direction-switch of the rails. Even if you press the direction switch the train cant travel past the junction and stops. For anyone who has this problem I'd recommend backing the train up a little bit before the junction, press the button to switch to the direction you wish to travel towards, wait for the animation to finish, then doing a quicksave+quickload. This should let the train travel past the junction.

2. In the climbing tower there are 4 platforms one can raise. They were only able to raise about halfway for me. I don't know of any fix for this and I had to get past using noclip instead.

I think playing this mod all the way to the end-credits has been one of the best HL experiences I've had. Thank you for making such a great mod and I wouldn't mind seeing more of your work if you pick up mapping again. :D

+2 votes   mod: Hazardous-Course 2
Himme
Himme Jun 8 2012 says:

I'd like to get some help. In h2c13 when I press the switches, the train-track changes, but whenever I try to drive the train past the junction in the new direction it just stops and won't move on, so I am stuck in going in an endless loop with the train since only the preset directions work.

Anyone have a solution to this?

+2 votes   mod: Hazardous-Course 2
Himme
Himme Nov 3 2010 says:

Muddasheep will be helping? Awesome, the HQ series is one of my favorites!
Good to hear that the mod is moving onwards in general as well, now I just have to get off my lazy butt and get that donation going...

+3 votes   news: Scream and die
Himme
Himme Jul 6 2010 says:

I hardly got to play the mod before, just a few matches. Will be fun to see it back :)

+2 votes   news: It wasn’t dead, just resting: Fistful of Frags 3.0
Himme
Himme Jun 12 2010 says:

Nice update here, it's always fun to see how mods progress. I sure would like to take a bus to the location in the second picture and compare, that would be fun.

Also, good work on finishing college!

+1 vote   news: Cry of Fear - Status report!
Himme
Himme Jun 8 2010 says:

I just played it all through, and I can only say that it was awesome. It deviates from Amen quite a bit, but the references to the earlier ones are common, that mad me laugh quite a bit. And then there's also the funny voices and stuff.

While the level-design and map work was overall really nice, some areas appeared too dark, even on a higher brightness setting and a good monitor. Other then that though, I have no complaints.

+3 votes   news: Halfquake Sunrise Release
Himme
Himme Jun 2 2010 says:

I sure wasn't expecting a release this soon. It did come at a good time though, I know what I'm going to do this weekend.

+3 votes   news: Halfquake Sunrise Release
Himme
Himme Apr 9 2010 says:

Coop would most certainly be pretty fun to play, even though the scariness would drop a considerable bit. By the end of the mod when I played singleplayer I had already been using my knife for so long that I had loads of ammo leftover, so having a friend play who isn't quite as conservative would be nice...

+1 vote   mod: Afraid of Monsters DC
Himme
Himme Jul 19 2008 says:

That's great. :D

Now that you're there nothing can go wrong, since you're one of the best mappers I've ever seen.

Can't wait to see more of your work.

Also, congratulations are in order. Have a nice day. :D

+1 vote   news: Adam Foster joins Valve
Himme
Himme Aug 5 2006 says:

When Synergy beta 2 gets released we will hopefully see more maps and servers, beta 1 is kind of buggy >___>

+1 vote   mod: Synergy
Himme
Himme Oct 25 2005 says:

Seems like the leak is coming from a prop_physic at -3331.00 5040.00 65.00

Load the map in hammer, then click the view tab and choose Go to cordinates.

Type -3331.00 5040.00 65.00 in the field and do something with the prop_physics entity there.

+1 vote   tutorial: Complete guide for customizing a single-player mod
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