Was it God that made magic, or was is magic that made God?
KotF is the unique modification with its edit mode, i am returning to this through years, when i am willing to play something jedi-like with open world.
My gratitude for what you have done, guys! May the Force be with you!
Wonderful work, man! As one of those who loves magic, i am found of your work! Excellent arriving of great forces into balanced world of Rimworld! Keep this excellent start!
The best...
game...
along all existing ones.
RPG? You've got it.
Strategy? True medieval one.
Life simulator? As well as mod progresses.
Modding potential? Including editing of tuple-like sources.
Guys, this is wonderful. Excellent. Perfectly. Nobly. Cool. Awesome.
That's how Call of Warhammer MUST looks - not stupid limitation, not script at every step - but diverse and huge world and endless fights!
And magic, magic is available without ****ing scripts!!!
You are wizards, guys! Keep this work, great work on the great game in the great universe of Warhammer!!!
P.S. I can't even imagine how you did this - removed such awful lags which original MOD have. Really, nice work. You left any other MODs to this game far away.
Wonderful game ful of magic and gods.
One of thing spoils this - new dev team deletes so large amount of content... They thought its content overflow? No, its just wish to remove something.
Because of this the game have no balance at all - physical characters are unreally easy, most of the game they dont need even choose targets - autoatack only, both melee and range. And mages instead of wonderful late playing took strongest AoE which beats all opponents and makes late mage playing so boring.
But its still one of the best games ever.
Single thing author should to do for perfect mark is divide spells into roles of mages. FE, army of mages skilled in missile storn are more effective then these mages, which are using random spell.
Still its wonderful mod, ful of beautiful things.