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Comment History
hellcommander420
hellcommander420 - - 9 comments @ Commander Shotgun v3

This shotgun is pretty bitchin' tho. I do quite like it. XD

Good karma+1 vote
hellcommander420
hellcommander420 - - 9 comments @ Commander Shotgun v3

Aww, you guys make it sound like keyholing is a bad thing. I used to handload my own shotshells back when i had an $80 single shot 12 gauge. Id shove whatever i could fit in shotshells to see what could happen and had some interesting results. Actual flechettes work way better than carpenter nails anx whatnot, but both keyhole and both provide decent penetration depending on the amount of powder used. The keyholing can provide a great amount of damage, and can cause grevious, if not fatal wounds on soft tissue.i prefer wax slugs or good ol' 00 buck, but if you are desperate, it will get the job done. Unlike, say the much hyped dragons breath. Its a novelty round sold cos its flashy, but has a very small chance of being fatal. Burning magnesium hurts like ****, and set my friend's yard on fire, but it doesnt do much more than that. So far, there are no cases of dragons breath killing anyone..

Good karma+1 vote
hellcommander420
hellcommander420 - - 9 comments @ Greatest DOOM mods of all time

Would love to see demonsteele on here too. I ******* love that mod!

Good karma+1 vote
hellcommander420
hellcommander420 - - 9 comments @ Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]

Not sure how i feel about this one. I do like the enhanced visuals, and the ndw additions to game play. The zombies are more defensive, rolling to avoid incoming fire, and throwing grenades more often. Speaking of, i do like the new grenades. They look cool. The pipebombs are a neat addition as well, although I would like to see some shrapnel or some nails go everywhere, given the nature of that ied. My only complaint lies with some of the firearms, specifically the small arms.. the bullet tracers are bad. I wish i cold turn them off or something. In regards to the real world firearms, the m1886 is a lever action, not a pump, the klashnikov without the bayo has damn near unusable iron sights (the rear sight post sits too far back and too high), the mp7 has ridiculous recoil for a tiny subgun (although its nice to se it actually ejects bottle necked cartridges like the real thing), the g36c claims to have no mods despite being one of the most modular modern rifles and lacks the built in red dot, and the canted magazine on the upgraded vanilla shotgun just kinda looks weird. I was hoping for more of a saiga type box magazine, or a drum style like the sidewinder system for the Remington m870. Also, not sure why, but when the brutal assault rifle runs dry, when you insert the fresh mag and pull the charging handle it ejects a casing. I would really like to run my enemies through, but the bayonets are cosmetic, and it kinda makes me feel a bit teased. Sorry if i sould a bit like a bitch about the guns, im a hardcore firearm enthusiast and like to see small arms behave like they should. I do apologize for the nitpicking, it just doesn't sit well with my gun nut ***. I do lie the rest of the mod tho. The lighting effects look great, the new monster behaviors are cool as ****, and the insane amount of options i have to **** with make my day.

Good karma+1 vote
hellcommander420
hellcommander420 - - 9 comments @ [V4 FINAL] Merser's Sprites & Enhancements

Love the mod! Cant wait for v4!

Good karma+1 vote
hellcommander420
hellcommander420 - - 9 comments @ [V4 FINAL] Merser's Sprites & Enhancements

******* awesome dude! Keep up the good work!

Good karma+2 votes
hellcommander420
hellcommander420 - - 9 comments @ Brutal Doom

Also, when I flip off the zombie riflemen, they disappear and my console reads "jump target 'special attack' not found in zombie_man".

Good karma+5 votes
hellcommander420
hellcommander420 - - 9 comments @ Brutal Doom

I do apologize, but some gibs are still stompable. You just have to be closer. Another random something that I found is when you turn on monster respawn, some of them come back missing limbs and die. It's pretty damn funny though, so I'm not complaining.

Good karma+1 vote
hellcommander420
hellcommander420 - - 9 comments @ Brutal Doom

So far I'm quite impressed with the march release. I did notice I can't jump on the Gibs anymore which kinda sucks. The new skins and animations are badass to the max though. My only complaint about that is the blood spray from a severed head or limb looks a bit off from now. It looks too spherical instead of a spray like in the Feb release. I have also noticed that sometimes when you shoot off a limb on the imps or zombie men, the blood will spray from the opposite side of the lost limb. Other than that, I have not encountered any other strange bugs other than what have already been mentioned. Keep up the amazing work, and I can't wait for the final release.!

Good karma+1 vote