Mmm... hardtack.

Comment History
Helios8170
Helios8170 - - 5 comments @ Paint Thinner Nightmare Expanded & Enhanced

Y'know, for a bs joke mod, this wasn't half bad. Soundtrack honestly kinda slapped too.

Good karma+1 vote
Helios8170
Helios8170 - - 5 comments @ Freeman's Escape 2.0

Overall it was a blast, but enemy placement could use a touch-up.
For example, I don't find it fun when you've put headcrabs behind doors ready to lunge at my face, especially in the first minutes of the map. The lack of armor and small health supply, coupled with a minute arsenal, really felt like an unfair challenge. Those headcrabs were awfully quiet and I found myself relying less on my actual skill and more on memorization of enemy placement. Later on it wasn't really as bad, since the grunts have chatter to give you a heads up, and the Controllers teleporting in was a good "Oh ****!" moment (I had the same reaction when I broke one of the boxes in the loading bay area thing and was met with a Bullsquid). Another note, and I don't know if it was a bug in Half-Life itself or what, but a grunt in a tower 'naded himself. It was funny, but it's likely to happen for other people.
I really did like it though, and the teleportation opening gives you a lot of freedom if you ever feel like expanding on this idea.

Good karma+2 votes
Helios8170
Helios8170 - - 5 comments @ Paranoia Abstract

Is there some sort of wall walk mod for this game? I remember playing a map like this and wishing I could walk on the M.C. Escher stairs...

Good karma+1 vote
Helios8170
Helios8170 - - 5 comments @ Half-Life: Source Enhanced

Like RedSky said: WHERE IN THE ACTUAL **** IS THE DOWNLOAD?

Good karma+3 votes
Helios8170
Helios8170 - - 5 comments @ Brutal Doom - FAQ and Troubleshooting

I loaded the Doom 2 .wad file and it had old animations and weapons. I'm not sure what happened, but it got there.

Good karma+1 vote