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Thank you for the long and informative answer. Maybe your Team had a better Vision, then of the most other developer with the skill system Mechanik. I will give a try this Feature.
I'm a big fan of your mod, but is not a skill system destroy the game feeling? The game strives for realism and a skill system is too static.what will make you suddenly get 5 percent accuracy? would be a achievements System like cop not better? Would also unrealistic, but more related to the series and with events in the game.
These are plastic figures! Look at the dead bodies.
It is a shame that it has not helped me.
I still have occasional crashes in the game.
Or i need a other patch?
Thank you for the update!
I have voted.
My options: Intel 4770K and 32 GB RAM. Would not the graphics card important? Because the texture size?
I only have a Asus GTX 680 DC2T-2DG5 because I'm waiting for Star Citizen.
Believe what you want, the gun STG-44 had a rifle scope and even one of the first night vision devices.
MP has said that he has problems with the model, and therefore there will be no scope.
But maybe the problem was solved.
That's why I ask ;)
What about a scope?
Die is female.
Das stand for a object, like this weapon.
What about scopes?
Thanks for the answer!
I like your work.
But i don't like it, if textures change the visual style of a game.
Besides if there are looking exactly, like the standard texture but only in a higher resolution, i dont have a problem with it.
I don't know,
can i play with the old textures?
The new textures to change in the appearance too much.
Is this buidling homemade? Is looking very good.
Thanks for answer!
Do I have a chance to fix the bug, if I find two other toolkits? Because im already accepted the quest. Thats my problem.
I play with the addon Arsenal Overhaul 3 for CoC, version 2.0.
I play as Clear Sky. I have an bug ingame.
I have from three people the same quest to find a advanced gunsmith toolkit. I even have find a gunsmith advanced toolkit, but it can't give it to them. It's this a known bug?
Yes, it isn't look like Soviet or Russian technology. And/but the original was also a collection of other weapons.
Quote:"Parts of the Gauss rifle appear to be salvaged from some assault rifles: the stock is identical to the one of the G36, the grip is a recolored SG-550 pistol grip, and the scope is a SUSAT with increased magnification."
And the gun should go more in the direction optically. Or just be considered as Version 2.0 and separately give it a version that is closer to the original. Then will the Version 2.0 have more power, capacity and the screen with unique features.
I have mean the same, before I get the "nice" downvotes.
The weapon looks good,like always here.Consistent quality.
But in my opinion, the gun looks to futuristic for Stalker.
Looks more like Crysis Crysis.wikia.com or from another game with sci-fi elements.
I do not know,if it is the angle. But the weapon looks fatter than the original, the weapon barrel with the magnetic coils looks shorter (is missing even a coil row).
After the Lore, the scientists have developed the weapon. But they don't found a right compact energy source. But the design that looks neither Soviet nor Russian. Eventually, the plans have come to the monolith.And as I understand it, the Gauss rifle from where are handmade and charged with flash artifacts? Only the weapon looks like as if it was created from a high-tech factory. I think there should be more assembled from other weapon look like it also is in the article. But perhaps the monolith now have a factory and produce the version 2.0. This would also explain the side screen.
And again, to me it's not about to talk bad about the gun . It is about to make the gun in the Lore sense to use.
It was a great idea. But the implementation was poor. People stood like pillars around the area, no soul the NPCs. The Quest lyrics were uninspiring and I often didn't know their motives in the quests. Or why I do that for the new dawn fraction.
A fraction needs already morethen NPCs and poor design quests to grap loot. You also need a lot of small stories and lore information to which breathe life. Interaction and changes in the group.
Is a lot of work, if you want do this right.
mp5lng, you know I like the work of your team.
And I have not even said I'll throw it out immediately. That wouldnt be fair compared to the hard work of the team. Maybe I'll find my balance. Dont responds the Shoker 3 team of any your requests? Or was there no inquiry?
I don't know, I don't like this scope.
For me, is the combi AK and PSO iconic. Yeah, isn't realistic, but is my baby. Or give my a replacement for the PSO.
Perhaps the 1P29 is indeed used, but for me it is a terrible scope design. This thick line from the top is terrible. I just found this site:
Had at least at night the green line, then the thick would make at night more sense to me.
What about 1P78 Kashtan? Russianoptics.net Is this not the ideal range for Stalker?
Or better the PO 3.5x21P? Russianoptics.net
The german ZFK 4x25 isn't bad too: Russianoptics.net
On the side a more good scopes to explor.
But if will PSO and AK separating from each other, I'll modding this back Or unfortunately, i don't will use completely the Mod.
And i don't want this! :(
Yes, but Cobra is fixedly mounted on the weapons. Or did you change it? And I need has a scope covers the zoom from 2x to 4x. And as I understood you, tthe 1p21 is fixedly mounted on the Lynx? Then I can't use this scope.
Thanks for the answers! Come new Scopes? Like Kobra Kalinkaoptics.com or PSO 1.5-4.5x16 Kalinkaoptics.com ? Because 1P21 3-9x42M is only for the SVD "Lynx" or can i use it on my AK-74M?
In my last play-through I have to use two scopes.
Will the scopes have their real zoom? Or the old Stalker Experience?
The animation is too fast. But the PDA looks damn good.
The complete western side of Zaton is then full of monsters. In North zombies,
in the West the Forest/swamp in the hand of Bloodsuckerand in the south full of wisps and other creepy things.
Damn! I had the same Idea for a Zaton fraction Mod.
My idea was that there is HQ, Base, Outpost and Camps.
HQ is of course the main fraction basis. And the smaller the unit, the more of them in the game. Then the factional battles would make sense again.
I love to fight against the bandits or mercenaries. But most have no more than two bases. If you could give them more, with varying degrees of importance, then it would be much more fun! Then you could hunt specific bases over again. Supply cut,Spy Missionen,Infiltration etc. And a fraction would be extinguished immediately. And the groups would not have to hang around like in Call of Pripyat on narrow space.
With more real territories.
And the possibility that the sewage treatment plant in Zaton, is only a outpost of the mercenaries. The Substation workshops a camp, then to the right in a new area would have a base and hidden somewhere, perhaps in Pripyat their HQ.
The bandits then the area around the ranger station as an outpost, perhaps the Preobrazhensky Bridge and the gas station as a camp. Whereby her Terrotorium located northeast.
And the train station in Jupiter, a neutral zone, a spearhead of Duty and Freedom.
Do you can chat with other players about the pda?
I mean, communication is very importend in a Multiplayer game.
I would have three things which i want to know.
First: Is it possible to adjust the physic that set up Bajonet pushes things away by the impact? I mean the barrel. In reality, you could push away the empty barrel.
The second: Can insert their different textures?
The weapons of the Zombies see too well and looks to new for zombies out!
Does the bayonet effect on the accuracy of the weapon in the game?
In reality, there is indeed a problem.