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The complete western side of Zaton is then full of monsters. In North zombies,
in the West the Forest/swamp in the hand of Bloodsuckerand in the south full of wisps and other creepy things.
Damn! I had the same Idea for a Zaton fraction Mod.
My idea was that there is HQ, Base, Outpost and Camps.
HQ is of course the main fraction basis. And the smaller the unit, the more of them in the game. Then the factional battles would make sense again.
I love to fight against the bandits or mercenaries. But most have no more than two bases. If you could give them more, with varying degrees of importance, then it would be much more fun! Then you could hunt specific bases over again. Supply cut,Spy Missionen,Infiltration etc. And a fraction would be extinguished immediately. And the groups would not have to hang around like in Call of Pripyat on narrow space.
With more real territories.
And the possibility that the sewage treatment plant in Zaton, is only a outpost of the mercenaries. The Substation workshops a camp, then to the right in a new area would have a base and hidden somewhere, perhaps in Pripyat their HQ.
The bandits then the area around the ranger station as an outpost, perhaps the Preobrazhensky Bridge and the gas station as a camp. Whereby her Terrotorium located northeast.
And the train station in Jupiter, a neutral zone, a spearhead of Duty and Freedom.
Do you can chat with other players about the pda?
I mean, communication is very importend in a Multiplayer game.
I would have three things which i want to know.
First: Is it possible to adjust the physic that set up Bajonet pushes things away by the impact? I mean the barrel. In reality, you could push away the empty barrel.
The second: Can insert their different textures?
The weapons of the Zombies see too well and looks to new for zombies out!
Does the bayonet effect on the accuracy of the weapon in the game?
In reality, there is indeed a problem.
wow, loved it!
I dont know, wouldnt better an Achievement system like in COP? Stalker isnt a role-playing game.
Had the engine multicore support? Or more Ram support as 4 GB? i thinking at the future of this mod.
No! We need more this: New4.fjcdn.com
Thanks to the overlong magazine!
Wow, i wait for the other Ak74 versions or the AN-94 model!
Remember me at the from Resident Evil. Go Zombie hunting ;)
I think thats wars a mistake to post this, because Stalkercop.gamebanana.com and Stalkercop.gamebanana.com
I need this!
Mp5Ing i like your work, but Fallout had a different Art style as stalker. And that will kill my immersion. Isnt good for the quality of the mod.
Thank you mp5lng, thats you hearest our prayers!
BD44 is only semiauto and a replica. I know you can upgrade it. Only if I want an M1 Garand, I dont need a M14.
Maybe a new Version fromt the stg44? Please,please! I love this weapon!
Oh god, yes!
Thanks for your work! You make the modification, but we still suffer with you. And that you can enter more buildings and make the interior more believable,is a big Featuere! And that's unique on Wormwood, no other major Mod had it.I hope to be found little stories.Most on the map Pripyat. So many locked doors and so much lost potential.
You're right. But the size of the building and the number of NPC is not credible. Maybe expand the cellar? The lie on each other formally.
There's near the Yanov station are other buildings, why do not you connecting the building with wooden shacks / corrugated iron? And makes there own areas for the other fractions? Or underground tunnels between the buildings? And the Yanov Station will be the heart of the camp.
Yeah, but dont new Information.
I read it the last mouth.
I follow your Mod ;)
This is new: Moddb.com
If the mod comes out, I will give you money!
But today we must get new information.
Will it replace the existing M16? Or counted as own weapon with own stats?
At the Beginning Call of Duty Pegasus Bridge?
I've eaten all your units! Harhar!
Not really, but the shadows needs rework.
That's why I'm asking. Did I already thought that in Stalker there is only one heaven ;)
To which heaven?