Alexander. A madass butherfucka.

Comment History  (0 - 30 of 68)
[None]
[None] Apr 5 2014, 5:33pm says:

Wow man, that's insane. Just thinking about how the complete game with episodes would look in UE4 isdrool-worthy.

+1 vote     media: C-17 Trainstation in Unreal Engine
[None]
[None] Feb 18 2014, 12:15pm says:

Well, I guess that no matter how many developers you have employed at a company and how many millions of dollars you've pumped into it, bugs are always bound to show their nasty faces. - Just funny how I've also always found the amounts of bugs to be especially prevalent on EA titles.

+1 vote     media: Thanks a lot DICE & EA for the matter
[None]
[None] Dec 11 2013, 5:49am says:

Looks ace man!

+2 votes     media: New case build
[None]
[None] Aug 17 2013, 7:02am replied:

The main menu music is something I made back when I still worked on the shaders for the mod. - I can't really remember where the tracks are in the gamedata folder. Windows might have it cataloged - try searching for "Turn Point" or "T1"

+2 votes     mod: Clear Skies
[None]
[None] Jun 2 2013, 4:57pm says:

Naize!

+2 votes     media: OTS-14 Thunderstorm (Re-texture Project)
[None]
[None] Jun 1 2013, 5:39pm says:

Steam ****** me up, but I found it and I must say that it looks ace man. Especially the handle of the Tanto one. Ace nuff'

+2 votes     media: KNIFE (Re-texture Project)
[None]
[None] May 31 2013, 5:50am says:

Looking ace man!

+2 votes     media: OTS-14 Thunderstorm (Re-texture Project)
[None]
[None] May 1 2013, 2:02pm replied:

Nope.

- But don't worry, we'll roll out a new front soon, which also brings some more information regarding the mod.

+2 votes     mod: Clear Skies
[None]
[None] Apr 12 2013, 7:01pm replied:

Well, actually, it's not the first. It was mainly inspired by a stalker mod I saw quite some time ago (gone now?). In any case, stacked static images are sooooo mainstream anyway. - We're making a new even more impressive flash front, which also describes the mod a bit better.

+1 vote     mod: Clear Skies
[None]
[None] Apr 12 2013, 7:00pm says:

That's a fantastic Benis!

+2 votes     media: Big Bad Benis
[None]
[None] Mar 31 2013, 8:08pm replied:

Nope.

+4 votes     media: Desaturation Shader
[None]
[None] Jan 9 2013, 5:23pm replied:

I don't understand the thumb downs. It does indeed have a slight resemblence of the british Mark tanks from WWI - but I suppose it's because most people imagine either the A7V tank or the Renault FT tank, when thinking of WWI tanks. In any case - nice model.

+1 vote     media: Zrinyi II
[None]
[None] Dec 15 2012, 9:55am says:

Looks damn nice! Is the casing spray painted?

+2 votes     media: Setto 1000 Case Mod
[None]
[None] Oct 9 2012, 3:56am replied:

Thanks. As for the money, well, that would be nice bonus, although not the main goal. Initially, I thought it out as a way to help minor game studios (Orange) - Where on of the special conditions will be an active Moddb/IndieDB game or studio page. If it becomes a success (even a minor one), I'm planning on making a cut donation (like 20% of earnings) to random kickstarter game projects.

+1 vote     media: New Collabtor design
[None]
[None] Sep 25 2012, 1:58am says:

Duuuude, that's looking good! :)

+2 votes     media: Textured Circuit Breaker
[None]
[None] Jul 8 2012, 6:09am says:

I agree that the first game-philosophy creates a much more immersive game world, than the latter. Also, looking at it in a real-world perspective (not that the Stalker scenario is very realistic in general, but still), a zone without all sorts of flimsy sci-tech would be most probable.

Also, The Road was a nice movie :)

+2 votes     media: Concept philosophy
[None]
[None] Jul 3 2012, 4:29pm replied:

On a side note however, we are still discussing this. In other words, everything concept phase.

+1 vote     media: Neo-Nazi Insignia
[None]
[None] Jul 3 2012, 4:28pm says:

We are aware of this. There was a reason as to why we decided to make it antagonistic (much similar to, and heavily inspired by the Metro 2033 approach). Neo-nazism/Fascism is sadly not something that belongs solely into historical context. Statistically, the far-right movements are gaining momentum these days and could potentially become a threat in the future, which is also why we decided to include it. Nothing symbolizes evil as good as a swastika.

+4 votes     media: Neo-Nazi Insignia
[None]
[None] Jun 12 2012, 2:05pm says:

Faaaaaantastically looking visuals :) - I liked the part with explosions...

+1 vote     media: Heroes & Generals - The Visuals of Explosions
[None]
[None] Jun 11 2012, 2:12pm says:

Nice! I'm wondering how was the procedure for making this fine piece of art?
I mean, is it all brush drawing/painting, or was references and overlay-textures used? etc. - But top notch Photoshop (I presume) work!

+1 vote     media: Russian stalker veteran
[None]
[None] May 28 2012, 6:30am says:

This just keeps looking better and better every time I look at it.
Nice work, Aaroe!

Any rough estimates of when Misery 2.0 is going to be availabe? (Sorry if this has been asked before).

Cheers
- HVan'

+2 votes     mod: MISERY
[None]
[None] May 23 2012, 1:49am replied:

Thanks! ;)

+1 vote     article: Wacom Bamboo...
[None]
[None] May 22 2012, 11:44am says:

I liked the tablet app. All this awesomeness...

+1 vote     media: Heroes & Generals - Beta Videolog 1
[None]
[None] May 22 2012, 2:23am replied:

Bitch, please! - It's not that hard to get your finger out your ***, and click "Stop tracking game" if you don't like them staying in touch with the community.

+13 votes     article: How our business cards would look like during WW2
[None]
[None] May 14 2012, 11:39am says:

Oh, I see I mixed up normal maps for displacement maps. Well, in any case - it's still WIP ;)

+1 vote     media: FiveSeven & XC-32 Rifle
[None]
[None] Apr 22 2012, 3:15pm replied:

This is the low-poly model. The soft edges will be applied through normal maps, when the times comes to that.

+1 vote     media: FiveSeven & XC-32 Rifle
[None]
[None] Mar 30 2012, 8:05am says:

Damn, that's looking fine, fluffy!

+2 votes     media: Prologue Level Design - WIP
[None]
[None] Mar 23 2012, 10:08pm replied:

I agree. The Penguin is always left out :(

+1 vote     article: The St.Patrick's Day Bundle Launched!
[None]
[None] Mar 2 2012, 10:17am says:

Damn, this is really beginning to look über awesome. Can't wait to play the upcoming alpha stuff! Awsüme! Awsüme!

+1 vote     article: Alpha VideoLog 4
[None]
[None] Jan 27 2012, 4:23pm replied:

Not sure why the link in the header is messing up, but here's a working link: 828.naxela.info

On a side note, I think Predator might upload a new version soon.

+1 vote     mod: Clear Skies
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