Alexander. A madass butherfucka.
Looks ace man!
The main menu music is something I made back when I still worked on the shaders for the mod. - I can't really remember where the tracks are in the gamedata folder. Windows might have it cataloged - try searching for "Turn Point" or "T1"
Steam ****** me up, but I found it and I must say that it looks ace man. Especially the handle of the Tanto one. Ace nuff'
Looking ace man!
- But don't worry, we'll roll out a new front soon, which also brings some more information regarding the mod.
Well, actually, it's not the first. It was mainly inspired by a stalker mod I saw quite some time ago (gone now?). In any case, stacked static images are sooooo mainstream anyway. - We're making a new even more impressive flash front, which also describes the mod a bit better.
That's a fantastic Benis!
I don't understand the thumb downs. It does indeed have a slight resemblence of the british Mark tanks from WWI - but I suppose it's because most people imagine either the A7V tank or the Renault FT tank, when thinking of WWI tanks. In any case - nice model.
Looks damn nice! Is the casing spray painted?
Thanks. As for the money, well, that would be nice bonus, although not the main goal. Initially, I thought it out as a way to help minor game studios (Orange) - Where on of the special conditions will be an active Moddb/IndieDB game or studio page. If it becomes a success (even a minor one), I'm planning on making a cut donation (like 20% of earnings) to random kickstarter game projects.
Duuuude, that's looking good! :)
I agree that the first game-philosophy creates a much more immersive game world, than the latter. Also, looking at it in a real-world perspective (not that the Stalker scenario is very realistic in general, but still), a zone without all sorts of flimsy sci-tech would be most probable.
Also, The Road was a nice movie :)
On a side note however, we are still discussing this. In other words, everything concept phase.
We are aware of this. There was a reason as to why we decided to make it antagonistic (much similar to, and heavily inspired by the Metro 2033 approach). Neo-nazism/Fascism is sadly not something that belongs solely into historical context. Statistically, the far-right movements are gaining momentum these days and could potentially become a threat in the future, which is also why we decided to include it. Nothing symbolizes evil as good as a swastika.
Faaaaaantastically looking visuals :) - I liked the part with explosions...
Nice! I'm wondering how was the procedure for making this fine piece of art?
I mean, is it all brush drawing/painting, or was references and overlay-textures used? etc. - But top notch Photoshop (I presume) work!
This just keeps looking better and better every time I look at it.
Nice work, Aaroe!
Any rough estimates of when Misery 2.0 is going to be availabe? (Sorry if this has been asked before).
I liked the tablet app. All this awesomeness...
Bitch, please! - It's not that hard to get your finger out your ***, and click "Stop tracking game" if you don't like them staying in touch with the community.
Oh, I see I mixed up normal maps for displacement maps. Well, in any case - it's still WIP ;)
This is the low-poly model. The soft edges will be applied through normal maps, when the times comes to that.
Damn, that's looking fine, fluffy!
I agree. The Penguin is always left out :(
Damn, this is really beginning to look über awesome. Can't wait to play the upcoming alpha stuff! Awsüme! Awsüme!
Not sure why the link in the header is messing up, but here's a working link: 828.naxela.info
On a side note, I think Predator might upload a new version soon.
Works alright to me - But if 828studio.co.cc doesn't work, try 828.naxela.info . They point to the same address, just in case it's a DNS problem.
The files have been uploaded to our website too:
High-speed and no waiting.