Born and raised on Sol 3, otherwise known as earth. Nerd. I know German, English, HTML and BASIC. Play both acoustic and electric guitar as well as bass guitar, not to mention brutal and violent video games. Which is pretty much why I am here. Confirmed IQ of 132. Lazy as shit.

Comment History  (0 - 30 of 83)
Althir
Althir @ Slenderman

You rang?
...okay, that worked better when my username was HeartAttack.

Good karma+9 votes
Althir
Althir @ Absolute HD Mod

Oh, come on. Really? Crud. Everything looked absolutely perfect until "Run setup.exe". I don't suppose there's any chance for a zip archive? I run Linux.

Good karma+2 votes
Althir
Althir @ Æsir HEW

It's a weapon I modeled just for the hell of it. Not really supposed to resemble anything real.

Good karma+2 votes
Althir
Althir @ Scribble II - Differences?

You have to talk to him if you want him to heal you. That part is inspired by Pepin from Diablo. The checkpoint part.... not so much.

Good karma+1 vote
Althir
Althir @ Scribble II - Differences?

Wait, what?
...oh. Yes.
Didn't even notice that until you said it, hehe.

Good karma+1 vote
Althir
Althir @ Crossbow

Yeah, that it could. It's a relatively rough draft as of now, no optimization yet.

Good karma+1 vote
Althir
Althir @ New features!

I used the brush to create the basic shapes in solid color and then used a white airbrush with lowered saturation for the shading. The proportions and such... I just drew it, damnit, it's not like I planned that before I started.

Good karma+1 vote
Althir
Althir @ Scribble II - The Search for Skill

The meaning of life is life itself. Enough of a secret?

Good karma+1 vote
Althir
Althir @ New features!

That was quite easy actually. The point of the picture is the health bar, though, as the knight is relatively old already.

Good karma+1 vote
Althir
Althir @ Bicobee

It is supposed to be confusing. The code for every single direction is the very same except, well, for the direction. So there is no "fly" key per se - but the indicator is a useful idea. I'm currently thinking about how it could be implemented. I'm still new to this engine.

Good karma+1 vote
Althir
Althir @ Bicobee

"Out of control" is pretty much what I am aiming for actually. If you try to go to fast, you are likely to be thrown in to a violent spin which is nearly impossible to control - thus you can't just rush through the levels.

Good karma+1 vote
Althir
Althir @ This is Bicobee

"He"? Little hint here, buddy:
I am "he". I'm making this game.

Good karma+1 vote
Althir
Althir @ This is Bicobee

License-wise it would be no problem to sell a BGE game. It's open source, after all.
I don't think I would do that, though. Would be kind of a **** move, I guess.

Good karma+1 vote
Althir
Althir @ Left 4 Quake

"supost" isn't a word. And there is no release date yet.

Good karma+3 votes
Althir
Althir @ HUD Update

And god is dead, I guess?

Good karma+1 vote
Althir
Althir @ Moving Pictures

Merchant. Sells potions, weapons and ammo and also buys most of your stuff. That sprite isn't final yet, he'll get a few different ones picked at random, like the citizens.

Good karma+1 vote
Althir
Althir @ Moving Pictures

Oh, hey, thanks! It's "peasants", but still, I probably wouldn't have seen it hadn't you pointed it out!

Good karma+1 vote
Althir
Althir @ Actual Level

Supposedly, grass. If the floor had one uniform tile, you could never tell when there was a way you could go, thus I had to use two distinct tiles. Admittedly it is currently the same as the tree leaves, but the tileset isn't finished anyways (There's only the city done yet, and if you've seen the map, you know there'll be more areas than that. Next up: Building interior) so there's a chance we'll get proper grass.

Good karma+1 vote
Althir
Althir @ HUD Update

Heh, thanks. I may be a damn ****** texture artist (which is why I am not a texture artist to begin with), but working on 2D games does sooner or later teach you some tricks regarding 2D sprites.

Good karma+1 vote
Althir
Althir @ Enemy, Chests, Gates

It's not all too busy. The platforms... well, all rooftops in the front of the scenery (as in, on this side of the wall) can be walked on, which is a principle I will keep up for the rest of the game.

Good karma+1 vote
Althir
Althir @ Scribble II - Making Progress

Wee! Cookie! *munch*

Good karma+2 votes
Althir
Althir @ Scribble II - The Search for Skill

You make that sound like it's a bad thing. Despite the name, it is a powerful tool which, in the right hands, can produce absolutely great results. Not that mine were the right hands, but you get the idea.

...and yes. Game Maker. Got a problem with that?

Good karma+4 votes
Althir
Althir @ Scribble II - The Search for Skill

Hört man gern.

Good karma+2 votes
Althir
Althir @ .357 Magnum

That is weird. Most games I make don't use polygons whatsoever. Ever heard the word "Sprite" in a context that did not revolve around drinking?

Good karma-1 votes
Althir
Althir @ .357 Magnum

I have handled that handgun. I know this thing. And I know that this... is not quite it. But almost.

Good karma+1 vote
Althir
Althir @ .357 Magnum

I demand a longer barrel. And a different handle. Not bad at all, just a bit off.

Good karma+2 votes
Althir
Althir @ A sequel already?!

That actually mostly depends on whether I can get everything to work as intended. I hope I will, but... we'll see.

Good karma+1 vote
Althir
Althir @ Scribble II - The Search for Skill

Actually, I am aware of - I hope - most bugs. It is my first platformer whatsoever and thus I don't really know how to fix them. Most suggestions, by the way, will most likely be used in a second game, which some might call a sequel. Not that it would be a sequel. The user can easily create and share his or her own levels if he knows how.
As to the music... well, I never heard it in game due to software limitations. But I put an off-switch in there for a reason.

Good karma+2 votes
Althir
Althir @ Textured Desert Eagle

Rest assured, I have never ripped a texture nor will I ever rip a texture for such a purpose. This is all original, albeit obviously bad, work. Entirely made from scratch. If you wish I could even show you the XCF-File with the two million layers.

Aaand to add to the topic:
I am not a texture artist by any means. I suck at it, that's why. I don't like to make textures either. Which is why I am so bad. I joined this dev team because I liked - and still like - to make 3D models. I only made the texture because there was nobody else to do it. I know it's below our standards, but that's all I can give.

Good karma+3 votes
Althir
Althir @ Textured Desert Eagle

Fun thing is, the guy is apparently on the team and thus had access to several renders of this for a few weeks now. Never said a word until just now.

Good karma+1 vote
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