Born and raised on Sol 3, otherwise known as earth. Nerd. I know German, English, HTML and BASIC. Play both acoustic and electric guitar as well as bass guitar, not to mention brutal and violent video games. Which is pretty much why I am here. Confirmed IQ of 132. Lazy as shit.

Comment History  (0 - 30 of 83)
Althir
Althir Jul 27 2012, 12:26am replied:

You rang?
...okay, that worked better when my username was HeartAttack.

+9 votes   media: Slenderman
Althir
Althir Jun 6 2012, 4:06pm says:

Oh, come on. Really? Crud. Everything looked absolutely perfect until "Run setup.exe". I don't suppose there's any chance for a zip archive? I run Linux.

+2 votes   mod: Absolute HD Mod
Althir
Althir Nov 6 2011, 4:57am replied:

It's a weapon I modeled just for the hell of it. Not really supposed to resemble anything real.

+2 votes   media: Æsir HEW
Althir
Althir Jul 12 2011, 6:49am replied:

You have to talk to him if you want him to heal you. That part is inspired by Pepin from Diablo. The checkpoint part.... not so much.

+1 vote   media: Scribble II - Differences?
Althir
Althir Jul 11 2011, 5:56pm replied:

Wait, what?
...oh. Yes.
Didn't even notice that until you said it, hehe.

+1 vote   media: Scribble II - Differences?
Althir
Althir May 23 2011, 7:09am replied:

Yeah, that it could. It's a relatively rough draft as of now, no optimization yet.

+1 vote   media: Crossbow
Althir
Althir May 5 2011, 8:12pm replied:

I used the brush to create the basic shapes in solid color and then used a white airbrush with lowered saturation for the shading. The proportions and such... I just drew it, damnit, it's not like I planned that before I started.

+1 vote   media: New features!
Althir
Althir May 5 2011, 7:06pm replied:

The meaning of life is life itself. Enough of a secret?

+1 vote   game: Scribble II - The Search for Skill
Althir
Althir May 4 2011, 4:59pm replied:

That was quite easy actually. The point of the picture is the health bar, though, as the knight is relatively old already.

+1 vote   media: New features!
Althir
Althir Feb 27 2011, 11:19am replied:

It is supposed to be confusing. The code for every single direction is the very same except, well, for the direction. So there is no "fly" key per se - but the indicator is a useful idea. I'm currently thinking about how it could be implemented. I'm still new to this engine.

+1 vote   game: Bicobee
Althir
Althir Feb 25 2011, 11:34am replied:

"Out of control" is pretty much what I am aiming for actually. If you try to go to fast, you are likely to be thrown in to a violent spin which is nearly impossible to control - thus you can't just rush through the levels.

+1 vote   game: Bicobee
Althir
Althir Feb 11 2011, 1:31pm replied:

"He"? Little hint here, buddy:
I am "he". I'm making this game.

+1 vote   article: This is Bicobee
Althir
Althir Feb 11 2011, 12:13pm replied:

License-wise it would be no problem to sell a BGE game. It's open source, after all.
I don't think I would do that, though. Would be kind of a **** move, I guess.

+1 vote   article: This is Bicobee
Althir
Althir Feb 4 2011, 12:51pm replied:

"supost" isn't a word. And there is no release date yet.

+3 votes   game: Left 4 Quake
Althir
Althir Jan 26 2011, 9:26am replied:

And god is dead, I guess?

+1 vote   media: HUD Update
Althir
Althir Jan 24 2011, 2:14pm replied:

Merchant. Sells potions, weapons and ammo and also buys most of your stuff. That sprite isn't final yet, he'll get a few different ones picked at random, like the citizens.

+1 vote   media: Moving Pictures
Althir
Althir Jan 24 2011, 8:26am replied:

Oh, hey, thanks! It's "peasants", but still, I probably wouldn't have seen it hadn't you pointed it out!

+1 vote   media: Moving Pictures
Althir
Althir Jan 22 2011, 12:52pm replied:

Supposedly, grass. If the floor had one uniform tile, you could never tell when there was a way you could go, thus I had to use two distinct tiles. Admittedly it is currently the same as the tree leaves, but the tileset isn't finished anyways (There's only the city done yet, and if you've seen the map, you know there'll be more areas than that. Next up: Building interior) so there's a chance we'll get proper grass.

+1 vote   media: Actual Level
Althir
Althir Jan 22 2011, 10:04am replied:

Heh, thanks. I may be a damn ****** texture artist (which is why I am not a texture artist to begin with), but working on 2D games does sooner or later teach you some tricks regarding 2D sprites.

+1 vote   media: HUD Update
Althir
Althir Jan 16 2011, 1:16pm replied:

It's not all too busy. The platforms... well, all rooftops in the front of the scenery (as in, on this side of the wall) can be walked on, which is a principle I will keep up for the rest of the game.

+1 vote   media: Enemy, Chests, Gates
Althir
Althir Jan 16 2011, 6:03am replied:

Wee! Cookie! *munch*

+2 votes   article: Scribble II - Making Progress
Althir
Althir Jan 15 2011, 4:32am replied:

You make that sound like it's a bad thing. Despite the name, it is a powerful tool which, in the right hands, can produce absolutely great results. Not that mine were the right hands, but you get the idea.

...and yes. Game Maker. Got a problem with that?

+4 votes   game: Scribble II - The Search for Skill
Althir
Althir Jan 7 2011, 2:38pm replied:

Hört man gern.

+2 votes   game: Scribble II - The Search for Skill
Althir
Althir Jan 4 2011, 12:04pm replied:

That is weird. Most games I make don't use polygons whatsoever. Ever heard the word "Sprite" in a context that did not revolve around drinking?

-1 votes   media: .357 Magnum
Althir
Althir Jan 4 2011, 5:06am replied:

I have handled that handgun. I know this thing. And I know that this... is not quite it. But almost.

+1 vote   media: .357 Magnum
Althir
Althir Jan 3 2011, 4:29pm says:

I demand a longer barrel. And a different handle. Not bad at all, just a bit off.

+2 votes   media: .357 Magnum
Althir
Althir Jan 3 2011, 8:54am says:

That actually mostly depends on whether I can get everything to work as intended. I hope I will, but... we'll see.

+1 vote   article: A sequel already?!
Althir
Althir Jan 1 2011, 5:27pm replied:

Actually, I am aware of - I hope - most bugs. It is my first platformer whatsoever and thus I don't really know how to fix them. Most suggestions, by the way, will most likely be used in a second game, which some might call a sequel. Not that it would be a sequel. The user can easily create and share his or her own levels if he knows how.
As to the music... well, I never heard it in game due to software limitations. But I put an off-switch in there for a reason.

+2 votes   game: Scribble II - The Search for Skill
Althir
Althir Dec 31 2010, 5:15am replied:

Rest assured, I have never ripped a texture nor will I ever rip a texture for such a purpose. This is all original, albeit obviously bad, work. Entirely made from scratch. If you wish I could even show you the XCF-File with the two million layers.

Aaand to add to the topic:
I am not a texture artist by any means. I suck at it, that's why. I don't like to make textures either. Which is why I am so bad. I joined this dev team because I liked - and still like - to make 3D models. I only made the texture because there was nobody else to do it. I know it's below our standards, but that's all I can give.

+3 votes   media: Textured Desert Eagle
Althir
Althir Dec 30 2010, 5:55pm replied:

Fun thing is, the guy is apparently on the team and thus had access to several renders of this for a few weeks now. Never said a word until just now.

+1 vote   media: Textured Desert Eagle
Althir
Althir Dec 18 2010, 4:55pm replied:

Danke. Geb mir viel Mühe dabei.

+1 vote   game: Scribble II - The Search for Skill
Althir
Althir Dec 2 2010, 6:38am replied:

You draw textures, they are put in game. I don't think it's too different.
Also, due to hard- and software limitations, the texture resolution will likely be considerably less than for BF2/2142.

+1 vote   article: Okay, so...
Althir
Althir Nov 16 2010, 5:01pm replied:

Thanks for the info. Will change that. (Did honestly not know this.)

+1 vote   media: Desert Eagle Render
Althir
Althir Nov 4 2010, 12:00pm says:

This bed was designed after the bed I slept in for the past few years and will sleep in for a couple more years to come. It IS that wide. The proportions are accurate on all accounts, this is exactly what it looks like. Well, except for my bed definetely having more details than this model.

+2 votes   media: Props
Althir
Althir Jul 23 2010, 8:44am replied:

Better have a texture artist do that. What else do we need Necrod for again?

+1 vote   media: Failbox
Althir
Althir Jul 22 2010, 7:34am replied:

You see, that texture was made from scratch. And by someone who totally sucks at texturing. That's why I usually just model.

+1 vote   media: Failbox
Althir
Althir Jul 21 2010, 8:09am replied:

He is right. I don't understand why Gh0st chose this one rather than the much better looking (much, much better) 76 poly version.

+1 vote   media: Park Bench V2
Althir
Althir Jul 20 2010, 9:11pm replied:

Och komm, das ist auch fies. Ich glaub, er hat das falsche Bild runtergeladen. Eigentlich hatte die Bank, auf die wir uns geeinigt hatten, 76 Tris und sah beinahe genau so aus wie die Alte, nur mit drei Beinen.

---

Oh come on, that's rude. I think he just uploaded te wrong pic. Actually the bank we chose had 76 tris and looked almost exactly like the old one, just with three supports.

+1 vote   media: Park Bench V2
Althir
Althir Jun 7 2010, 4:54pm replied:

I'm not talking Valve zombies. I'm talking the original Romero zombies who had an average IQ even below that in Texas. They'd never get me there.

+1 vote   media: Security Camera (Untextured)
Althir
Althir Jun 5 2010, 7:26am replied:

I'd want a locked door between me and the zombies. Luckily, our doors are massive wood (and really ******* heavy).

+1 vote   media: Security Camera (Untextured)
Althir
Althir Apr 4 2010, 9:36pm replied:

The V_Model is 422 polys (which, if I am right, is less that the Uzi model), the W_Model is under 150, thus no.

+1 vote   media: Melee weapon: Katana
Althir
Althir Dec 17 2008, 3:42pm says:

As for now I can not provide a beta version, because actually I have no clue how to compile it to work with single player. Though I have a tutorial on this topic, I won't until it is finished or at least far enough to be called "good".

+1 vote   member: HL-Rul3z
Althir
Althir May 28 2007, 4:05pm says:

Sounds like a very cool mod :D
Think I'll follow ollies invitation to be the modeler :)

+1 vote   mod: 2017: Earth Runs Dry
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