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Comment History
haroldoop
haroldoop - - 7 comments @ Doom Fortress

No hats, I promise! XD

Good karma+2 votes
haroldoop
haroldoop - - 7 comments @ Doom Fortress

I'm happy to know that you managed to run Skulltag on your computer.

BTW, that also reminds me that I forgot to post r110 here. =P

Good karma+2 votes
haroldoop
haroldoop - - 7 comments @ Doom Fortress - alpha r108 now available.

I like the idea; I'm not sure how well that would work on the Skulltag engine, but it's worth a try.

Good karma+1 vote
haroldoop
haroldoop - - 7 comments @ Doom Fortress 0.13 alpha

Yes, that was by popular demand. =P

Good karma+2 votes
haroldoop
haroldoop - - 7 comments @ LEGO Wolf3D

That's such an insane idea, that the result can only be good! XD

Good karma+1 vote
haroldoop
haroldoop - - 7 comments @ H.E.R.O, inc.

I like the concept!

Good karma+1 vote
haroldoop
haroldoop - - 7 comments @ Doom Fortress 0.13 alpha

Well, not exactly: The mod uses features specific to the Skulltag engine (www.skulltag.net), so you'll need that in order to play; on the other hand, Skulltag will also need a copy of of doom2.wad in order to run, and the copy of doom2.wad that comes with the steam version of doom2 works perfectly for that purpose. ;)

Good karma+2 votes