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Comment History
HardenedSerpent
HardenedSerpent - - 22 comments @ Yim's Weapon Tweaks v1.7

Does this work with the anomaly scopes revision addon?

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Anomalous Zone Addon v1.0

Is this addon compatible with Moddb.com , Moddb.com and Moddb.com ?
I've noticed this mod and those other 3 modify files in the same folders.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Helicopter fix for 1.5 patch 2.2 or above (outdated)

I think it's to prevent story mode from breaking, it should be fine for helos to go after everything in warfare but not in story, i guess when the devs changed it because of story mode it also made helis not touch bases in warfare.
So this mod should fix helis for warfare but not touch helis in story mode (if that is even possible).
Or maybe since helis only attack when people are in certain smart terrains (or rather outside of) you could tweak some of the smart terrain sizes to be smaller, should cause helis to attack more no? While still keeping bases intact and such.

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Helicopter fix for 1.5 patch 2.2 or above (outdated)

Nice.
But did the author fix the problem that causes the heli to attack everything, including places it's not ment to? e.g rookie village and clear sky base?
Cause if that hasn't been fixed then this is more of a break than a fix lol.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Shotgun Variety

Is this compatible with Moddb.com ? particularly the trader tweak.
Since i looked at the mods files and both modify trader files.
Although both mods seem to modify different files i just want to be sure.

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Gekokujo - Named Daimyo

Just to clarify, this is Gekokujo 3.1 with Daimyo edition patched over it and your change right?
I'm asking cause Daimyo Edition can be run standalone and the file sizes are odd.
Gekokujo 3.1 is around 700mb
DE is around 600mb
and this is around 900mb. (i also haven't touched Gekokujo in years so i have no idea which one i should install.)

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ DA Random Name Generator

This mod caused a crash when used with tweakium + merc tweak.
FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : ui\UIXmlInit.cpp
[error]Line : 354
[error]Description : XML node not found
[error]Argument 0 : main_dialog:btn_rand
[error]Argument 1 : ui\ui_mm_faction_select_16.xml

stack trace:

If i replace the file from this mod with the Tweakium Mercenary Perk Pistol+Ammo (Optional) crash doesn't happen.

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Dead Air

THIS.
One of the things i like about STALKER is that you're not much different from the AI, but here AI has perfect weapons, radiation inmunity and wallhack.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Dead Air

You should be able to, but i'm guessing you're using the faction choosing addon and you should know that DA isn't exactly meant to be played like that.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Dead Air

Pseudogiants are very though and only really take damage to their hips and head.
Comparing to MISERY 2.2:
tail = 0.9, -1, 0.08
spine = 0.7, -1, 0.05
hip = 0.7, -1, 0.08
head = 0.7, -1, 0.04, 10
and Dead Air:
tail = 0.1 , -1, 4
spine = 0.2, -1, 4
hip = 1.0, -1, 4
head = 0.5, -1, 4, 10
So aim for the head or the hips and should be a relatively easy kill.

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ DA faction select for Dead Air Tweaks addon

This one is compatible with the dead air tweaks addon.

Good karma+3 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Thanks, however it seems the DA creators messed with something since mutant spawns are still very common even at 0.5.
I've met roughly 25 dogs in the cordon and roughly 10 tushkanos aswell as psy dogs. I've got so much pseudodog chops and flesh and boar meat i won't need food for the next month or so.
Which number do you recommend i set it?

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Do you know how i can decrease mutant spawns so they are the same as in CoC?
Same for mutant AI.
Mutant spawn way too much and also far too agressive (don't retreat when wounded or when pack leader dies).
It's tedious and makes the game easier (mutant parts = easy money and no need to buy food.)

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Have you thought about modifying the loadouts or even adding new ones?
Also the mercenary equipment mentions that it gives you a silenced pistol but it only gives you a silencer.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ TRX: Dynamic News Revamp (4.3)

Is the mod compatible with dead air 0.98b?

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Dead Air

It's not that hard to fix, i tried to paste the fix here in the comments but apparently i can't exceed 100 characters, maybe if i screenshot it?
Edit: i tried to paste it here but can't exceed 100 characters in length it seems.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Glad to help. It seems the comments are in russian so i guess translating them should say what each variable does.
Seems like it скорость уменьшения радиации means rate of radiation reduction.
Also i changed my username to something more recent, this Moddb is pretty old.

Good karma+1 vote
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Makes sense, anyways, i came across this and i dunno if it would help with the radiation stuff.
For radiation decay over time you just need to change one line of code.
gamedata > configs > creatures > actor.ltx
line 143 in notepad ++ will show "radiation_v0.0" change it to 0.0000003 and you will lose 3 mSv every 2 mins or something like that.
Granted 3mSv every 2 minutes is too much but im guessing it's a start.
Now i tried to do some math here and it's probably wrong, but if you lose 3msv every 2 minutes that means you lose 2160 mSv per day.
if the 0.0000003 value causes you to lose 2160msv per day then 0.0000000001389 value should cause you to lose 1.00008 mSv per day.

Good karma+2 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Just got done testing the mod a bit, no crashes and everything works so i gave it 10/10.
As far as defects go are they tied to weapon condition?
If they are it would be possible to make defects appear based on weapon condition? Rather than seemingly at random. (it makes no sense that a gun at 95% condition would suddenly get a deformed barrel or cracked receiver and that is simply annoying)

Good karma+3 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Tweakium Economy/Repair Tweaks V6

Hey i just downloaded your mod and i'm going to try it out.
I'd like to ask is if it's possible to add radiation decay and also if it would be possible to lower radiation damage.
Since radiation currently doesn't decay and does too much damage.

Good karma+4 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ Dead Air

Is there any chance a patch can be released containing only the modified files to paste over the base dead air files?
I'd rather not download the entire thing again.

Good karma+4 votes
HardenedSerpent
HardenedSerpent - - 22 comments @ National Focus Project 1.2.0

Not non aligned, read it again.

Good karma+1 vote