Replaces the gunfire sounds with better hand made ones, and adds gunfire attenuation
This addon replaces the gun sounds from STCoP with better ones made by cortlong50 and also adds gunfire attenuation, all credits go to cortlong50 of course.
Has both with suppressor and without suppressor for any guns that can have both.
These gun sounds are the ones from Moddb.com
I can't provide a video of the gun sounds in anomaly cause I have a shit computer, but the videos below are of CoC which have the same gun sounds.z
These are only for 1.5, I think 1.5 added the Famas which 1.4 didnt have so it's not compatible, but correct me if I'm wrong.
Pre-launch yum
Hope you ******* enjoy the mod.
Shout out to Nerfed for converting the goods.
Why just dont rename .ogg files same names as in anomaly. Adding weapon configs for sound replacement feels sick for my opinion. It makes this one addon not compatible with more interesting weapon addons. Like your adjust ironsights or my RRA.
If you only changed the .ogg files you wouldn’t get proper stacking of the distance sounds. Each gun now runs 2-5 sounds when firing. As opposed to one from before.
The original version of the mod doesn’t change configs. Just sound .LTXs. I haven’t downloaded this version and snooped around but I assume it’s probably the same.
But if I’m wrong and it changes the weapon configs you should make a compatability patch mod for people who want to run RRA or ironsights.
Oh. IDK that it needed. I thought this just a simple sounds replacement.
sry.
THX 4 the answer. Going to check it.
Impressive, I have a folder with about 3,000 weapon sound files from various mods if you want me to send you some extra audio material to use, if so, DM me.
The attenuation works great, though my one gripe with some of these audio sounds is with the shell casings audibly landing on a hard surface, which doesn't always work because some parts of the maps are soft ground, but there seems to be no real easy answer for that anyway.
I’ve been thinking of switching the shells to a more subtle shell sound because that can get distracting at times.
The only thing this edits is weapons_sounds.ltx, so it'll be easy enough to make a compatibility patch with RRA and my ironsights addon, if it's necessary. I will point out I've been using RRA with this addon and its all fine on my end so possibly it's natively compatible?
thx man!
also weapons.ltx excess in this addon. Its same as in vanilla anomaly.
Ah yea I should remove that one, thanks.
No it isn’t. It changes sound files called for (explo.LTX). It wasn’t arbitrarily included. That’s what controls the RPG explosions and ****.
If you can move the contents of explo.ltx to a different sound file then it would be okay. But my game wouldn’t accept it when I tried it.
Ah, thanks cause I replaced your weapons.ltx with the default anomaly one and the RPG explosions didn't work. Guess we found the source then eh?
yessir.
like i said...to ensure compatability try to carry the sounds from explo.ltx to another weapons sound file and see if it works. theres gotta be a way to do it.
"These are only for 1.5, I think 1.5 added the Famas which 1.4 didnt have so it's not compatible"
What? If they're only for 1.5 but incompatible with 1.5 what's the point?
Uh.... what do you mean?
It's not compatible with 1.4 or 1.5? it is unclear.
I *very clearly* said it's for 1.5, and that I'm not sure if it will work with 1.4.
Not bad. But such echo feels strange indoors.
I agree, but Anomaly doesn't have proper echo features, so we can't do much with it.
I’ve actually been trying to figure out a way around it.
I’m wondering if it could b changed in the “ambients” config. Like if we can make it use a different LTX when in indoors levels it could be done.
And it definitely could be done. I just don’t know enough about LUA to do it.
There is a way to detect (in anomaly, not too sure about coc) whether youre underneath sky or not underneath sky. We could use this as a basis for whether to use the outside sound with distant echo or the inside sound with inside echo. I personally dont know how we'd do this, but it's definitely possible
oh ****. thats definitely the way to do it.
i think COC does the same thing (i assume thats what controls the rain sounds when youre like inside and the rain is hitting you vs not) and that would definitely be the way to do it dude!
**** yes, id love to have that sound difference...sound makes all the difference.
if we are gonna go that hard...im gonna make the shells hitting different surfaces sounds too. but thats another deal entirely haha.
im gonna start digging through configs to fnid that underneath sky ****. if we know where to look let me know.
also sorry for blowing up your comments section.
Yea I'll ask around the anomaly dev team for what determines if youre outside or not, but it might be a while before I get an answer, they are (rightfully) pretty busy.
And no problem about blowing up the comments.
oh **** that reminds me...be sure to include a readme that lets people use this as they see fit. i steal everything...so i want people to use this as they want and not worry about anyone being mad.
Thank you for the addon. Sounds very much. They are better than vanilla anomaly
The Bison bugs out after like 20 auto shots the other guns probably too if you hold the trigger too long.
if youre holding the trigger for 20 shots youre probably running into an engine limitation that is purposefully there to make sure you dont get runaway sounds.
maybe try some trigger discipline?
(buried)
You shouldn't tell me what to do, also you shouldn't expect me doing this all the time. It's only logical that I tested your mod to hear how it sounds. Very nice of you for insulting me while all I wanted to do is giving you a feedback.
All he said was try trigger discipline? Also that happens with weapons in vanilla anomaly so it's an engine limitation. I like to imagine it's the sounds normalising in your ears but if it gets fixed in 1.5 then it'll be fixed in this addon.
Don't be an asshat c3lix.
Damn dude you might pass me on downloads hahaha.
Lol Anomaly is pretty big
I would used these but shells "droping on the concrete" sound is very loud and annoying. Maybe this could be changed?
Talk to cortlong50 (seen above) if you want stuff to change, this is just a simple port, cort is the mastermind behind the changes.
Hey man. If the shell sound is annoying or (understandable) download my version of the mod (in the description) and add the no shell sound files. Easy peezy. Should clean that up for you.
So I install THIS addon and replace it with the files from yours? Because I got a CTD when I do this
(buried)
These absolutely do not fit STALKER.
what makes you say that?
sound fine to me.
Okay.
I have a bit of an problem with the explosion sounds with the grenades.
For some reason they are really quiet compared to the vanilla ones.
Hey there! Are the grenade sounds not working in this mod, or is there something that I am missing here? Everything else seems to be working just fine, thanks for the hard work cortlong and nerfed!
Thanks, Nerfed. One question.... What the Hell is gunfire attenuation?
Changes the sound based on how far away you are from the source.
A must have mod.
Very nice sounding. is it just me or does the sound of the shell casing hitting the ground on some of the snipers sound like the casing is hitting the floor of a hardwood living room? otherwise superb stuff! thank you modders for all the work you do for the community.
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\anomaly\gamedata\sounds\wpn_pb_snd_shoot.ogg
My bad i had another sound mod and installed this over it. I fixed it by reinstalling this over vanilla files.
Even having another weapon sound mod if you overwrite everything doesn't work?
I'm getting CTD's after installing this one. I have installed Reload and supressor sound and the Ironsight mod. Do they conflict in some way?
Hello! I do not work the sounds of explosions of grenades, M79, etc.. The sound of grenades is very,very quiet. Version game Anomaly 1.5.0 [BETA 2.4].. sorry for my English.
I agree. Grenades and RPGs should be far louder than other small arms.(okay, if it's for a video game, don't make it deafening.)