I am an indie developer currently working on a low-tech (PHP/Javascript) browser-based MMORPG and a slew of JavaME games for mobile phones.

Comment History  (0 - 30 of 33)
haliphax
haliphax Jul 23 2013, 8:49am replied:

Use the 32 bit mode. 64 bit doesn't work for me on Win7.

+1 vote   article: The SHAZAM! Report
haliphax
haliphax May 18 2011, 9:29am says:

So this game is going to be turn-based?

+1 vote   article: DungeonQuest: Paper Prototyping
haliphax
haliphax Apr 25 2011, 1:13pm says:

Is this the same team that did Dead Frontier?

+1 vote   game: Dead Horde
haliphax
haliphax Feb 25 2011, 5:28pm replied:

"....don't we have enough zombie games already?"

BLASPHEMY! BLASPHEMY, I SAY!!

*cough* .. on a serious note, this is looking sweeeeeeet.

+1 vote   article: Survivors of Ragnarök - Coding Away
haliphax
haliphax Sep 26 2010, 11:05pm says:

Frickin' sweet.

+2 votes   media: Martial Arts Master Concept
haliphax
haliphax Sep 24 2010, 9:37am says:

From one developer to another, thank you for posting this! I'm no graphical wizard myself, so I love hearing about everyone else's techniques for streamlining graphical processes.

Excellent post.

+4 votes   article: SIMD optimization
haliphax
haliphax Sep 22 2010, 5:52pm says:

However, all GTA "murder and steal" clones seem to be accepted. Such a double standard. :P

+2 votes   article: Dope City Wars rejected from iTunes, coming to PC
haliphax
haliphax Sep 22 2010, 9:52am says:

#1 and #3 could each have been my answer. They're tightly correlated.

+2 votes   poll: What do you think about all these "pre-order" games?
haliphax
haliphax Sep 20 2010, 11:09am says:

I would track this, but it's being released on an incredibly limited platform.

+9 votes   game: Trudy's Mechanicals.
haliphax
haliphax Sep 17 2010, 9:46am says:

I think he's far enough along that switching to a different engine would be the very definition of insanity. Anyway, looking good. Tracking this for sure.

+1 vote   article: II - Video: Motorcycles, Molotovs and Gasoline
haliphax
haliphax Sep 16 2010, 9:37am says:

Looking great as always. Keep it up!

+2 votes   article: Lift News - 29
haliphax
haliphax Sep 16 2010, 9:36am replied:

I think that is indeed what he's saying. Your blood, sweat, and tears are meaningless to him and his selfish user experience.

+1 vote   article: How piracy works.
haliphax
haliphax Sep 15 2010, 5:51pm says:

Video fail.

0 votes   article: Coming out
haliphax
haliphax Sep 15 2010, 9:30am replied:

You don't need to be 18 to get a bank account, nor do you need to be 18 to get a debit card.

+1 vote   article: How piracy works.
haliphax
haliphax Sep 15 2010, 9:29am replied:

Yes, that's quite stupid. It's also quite arrogant that you post such a comment here, of all places. I can understand wanting to try something before you purchase it, but "not wanting to pay for a bunch of 1s and 0s" is just plain ******* rude and ignorant.

+2 votes   article: How piracy works.
haliphax
haliphax Sep 15 2010, 9:19am says:

Weird--this news item didn't get flagged for me to read, even though I'm tracking this game.

+1 vote   game: Lift
haliphax
haliphax Sep 8 2010, 9:24am replied:

Shame on you, if you're talking about what I think you're talking about.

0 votes   game: Cubelands
haliphax
haliphax Sep 3 2010, 5:56pm replied:

People expect results because game studios advertise this kind of crap waaaaay to early. Building impetus for your project is one thing, but it's something else completely to start making promises before you even have a halfway decent alpha.

+1 vote   game: Stargate : The New Enemy
haliphax
haliphax Sep 1 2010, 5:44pm says:

Magnificent. The world needs more educational games with this sort of originality.

+1 vote   game: Lingua Quest
haliphax
haliphax Aug 31 2010, 10:24am says:

Howdy, new friend! :)

+2 votes   member: Arvind
haliphax
haliphax Aug 30 2010, 3:19pm says:

Did you delete the previous news entry or something? I swear, this is deja vu.

+1 vote   article: Scripting system!
haliphax
haliphax Aug 30 2010, 10:27am says:

Glad to see you're still plugging away at this project! It seems like a very fresh, original concept, and I can't wait for a playable demo! :)

Also, sorry to hear about your health problems.

+2 votes   game: A.Typical RPG
haliphax
haliphax Aug 25 2010, 10:45am says:

Did that panda just have his way with the blond woman?

+3 votes   game: PANDA RAMPAGE
haliphax
haliphax Aug 10 2010, 10:40am says:

Mobile + PC

+2 votes   poll: I make indie games for
haliphax
haliphax Aug 2 2010, 10:38am says:

Thank you for watching kaiju!. There will be an "open alpha" phase coming up in the near future, so stay tuned!

+1 vote   member: Warped
haliphax
haliphax Jul 29 2010, 11:59am replied:

The "Price" field acts as a "suggested bid". You manually type in what it is that you hope people will bid on your items.

I like the idea of not being able to cancel auctions/bids... or perhaps canceling them would take you out of the running to win the auction, but keep your items in limbo until that auction is over with.

As for limiting bids/auctions -- that is definitely in the works. :)

+1 vote   article: Auction house mechanics
haliphax
haliphax Jul 29 2010, 9:06am says:

Thank you for watching kaiju!. Here pretty soon, I'll be pushing the game into an "open alpha" phase--so keep your eyes peeled!

+1 vote   member: Zeirus
haliphax
haliphax Jul 29 2010, 2:02am says:

I just wanted to comment that it was funny that two projects that end with an exclamation point had sequential news items on the front page, but after checking out some info about your game, I think I might keep an eye on you guys. :)

+1 vote   article: Bounce! News
haliphax
haliphax Jul 28 2010, 3:54pm says:

Thanks for tracking kaiju!. I'm planning to initiate an "open alpha" phase in the near future, so stay tuned!

+1 vote   member: SelfieDK
haliphax
haliphax Jul 28 2010, 10:52am says:

Thank you for your interest in kaiju!. I'm planning a second "open alpha" phase in the near future--be sure to stay tuned!

+1 vote   member: m0nster
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