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Being a 3D Animator for more than 10 years now, I started modding in 2006, when Company of Heroes came out. Since then, I come back to this game again and again. Released several skinpacks for Infantry and vehicles, Founder,lead developer and Skining lead of the Battle of the Bulge Mod Skinning lead of Eastern Front Mod.
There will be 4 new maps and 2 old ones which
feature locations in Alsace/France.
In that area, the Germans launched a minor counteroffensive,
to relieve pressure from the Ardennes front.
If you play on one of these maps, you will have different
doctrine and unit choices, which reflect units involved in that offensive.
( For example, 17th SS PzGrenadierdivision.)
The Marder III will make an appearance in "Operation Nordwind".
17th SS Panzergrenadierdivision had one or two left, as well as some
Flakpanzer 38s, which can be additionally built in Sturmarmory.
The "Grille" will replace the "Hummel", and the Marder III will
be buildable instead of the SdKfz 251/22 "Pakwagen"
VERY rare in the Ardennes and outdated. None of the units featured in BotB ( 26nd VG, 5th Para, 2nd,9th,116th,& PzLehr PzDiv, 1st,2nd,9th,12th SS-PzDiv ) had Marder IIIs left. Only Führer Grenadier Brigade which was in reserve had 3 of them.
soon.
yes, its also part of this model, but unused, as those antennas were outdated back in 44
BotB of course alters stats and units,but only when starting the Mod. Your normal CoH stays untouched of course.
Unfortunately I cant test all of the 35+ maps all by myself.
A list of maps where the AI bugs occur would help me.
"In some Botb maps" is not very helpful for solving. Sorry.
Trenches are taken off from the buid list, as AI cant handle them. 88 will be adressed.
buildable in motorpool. also needs the repair station upgrade , as it was a field improvement
like all the others before
No different trees for Infantry-Only, because its just a small addition to BotB and no main feature. But Operation NW will have different trees.
German Operation Greif Jeeps already have an ability to rout the enememy.
As for diversity of skins: wait & see. But there wont be any ambush ability for Panthers.
nice one. obviously they did not take part in the beginning, but 21st Panzer & 25th PzGren seem to have received some later on... I guess I will keep it.
A clear: No. And especially not the US campaign, all the units, stats and abilities are heavily altered, that wont work. Next version will at least make Brit & PE campains workable.
Your comments are very versitaile. I'm impressed.
@Dart: credits go to the wrong person. I saw it in TGW1918. ;)
it runs them over. :D
Yor avatar is perfect for piano songs. :D
Unfortunately I dont know it.
TSKrross Moddb.com made the video, maybe ask him.
Its Operation Nordwind. Again.
On January 17th 1945, units of 10th SS Panzerdivision
captured 12 Shermans of 14th US Armored.
So yo can use them, too.
And some SdKfz 231/232, which were in use in 10th SS Aufklärungsabteilung.
what issues ? I hear that for the first time ever.
The SdKfz 234 / with 7,5cm Pak 40 entered production in Dec 44.
Although none of them seem to have taken part in the Battle of the Bulge,
a few of them have been delivered to 21st Panzerdivision.So it might be possible that it could have seen combat during Operation Nordwind.
Hahah. No. But changed the name to 251/8. ;)
havent heard of such a problem yet, sorry.
tune down your gfx setting, especially texture quality
tried this?
Moddb.com
Just a part of Hobarths funnies then? I see. Maybe I will make a model for it. Until that, the crab will stay as a kind of replacement
yep
which coh version do you have?
I dont see a reason why they should not have survived until then.
but if you find a proof thet there were none,
I will remove it.
Thats indeed an idea to look at...
that was a cool misunderstanding.
just hired a translator, but maybe you can support him?
At least infantry on Tigers.
Weather wont change, it will be just visual and not affect gameplay.