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Comment History
gutang
gutang - - 9 comments @ Absolute Chaos

Jan 8th beta is looking nice!

Another suggestion for the sake of authenticity;

I'm sure its possible if time consuming to check out the wiki articles on each planet and if there is any reference to planet size to incorporate that.

Another suggestion is to scale the planets according to historical/strategic significance so that more important planets are slightly larger than less useful ones.

And of course authentic minor factions. For example Hapes should be a heavily defended stronghold so that it cant be taken by player factions until late game.

Good karma+2 votes
gutang
gutang - - 9 comments @ Absolute Chaos Test version Jan 8, 2016

Nice beta update!

Good karma+1 vote
gutang
gutang - - 9 comments @ Absolute Chaos

I have a couple of suggestions I'd like to see (mostly based on UGC mod settings that seem to have been changed since merging with ACM 2.4).

-Reduce the galactic conquest movement speed on UGC maps a bit so that travel time becomes more of a strategic consideration. Especially when not following trade routes. This way you can put several fleets into transit and then forget about them while managing other stuff.

-More variation in planet sizes for UGC maps. Right now they are all tiny and mostly uniform in size. Gas Giants like Yavin should be significantly larger than a planet like Kessel.

-Reduce the size of the corruption stink clouds and lines.

-Home 1 ship should be scaled up quite a bit and probably beefed up a little too?

This is shaping up to be the ultimate Empire at War mod!

Good karma+1 vote
gutang
gutang - - 9 comments @ ACM_UGC Alpha 1

Glad to see work being done on ACM as well as UGC integration. This will hopefully be the definitive EaW experience!

Good karma+1 vote
gutang
gutang - - 9 comments @ Ultimate Galactic Conquest v.1

Hi Reeb99, By all means you and anybody else is free to use this mod. I wish I had more time or know-how to finish it (and integrating it into ACM is something Ive wanted to see) but thats what having a kid does to ya.

Good karma+1 vote
gutang
gutang - - 9 comments @ Ultimate Galactic Conquest v.1

For those having trouble; Place the unzipped UGC folder (not FOC UGC v.1 folder) inside of the 'mods' folder.

There will be a new update soon correcting minor issues.

Good karma+1 vote
gutang
gutang - - 9 comments @ Ultimate Galactic Conquest v.1

Nowhere does the mod advertise that new units have been added. However if anyone is interested in adding new units they are very welcome to.

Good karma+1 vote
gutang
gutang - - 9 comments @ Ultimate Galactic Conquest v.1

Yes, unfortunately there is no way around that unless the command bar is totally redesigned. This is as good as it gets considering the number of planets is almost tripled. Fortunately it still works and every planet is click-able.

Good karma+1 vote
gutang
gutang - - 9 comments @ Ultimate Galactic Conquest v.1

My apologies, the shortcut included was for testing and the shortcut target was incorrect.

The mod has been re-uploaded as FOC UGC v.1.zip with the correct shortcut/folder.

For anyone who doesnt want to re-download do the following.

-Rename the mod folder from 'FOC Ultimate GC' to 'UGC'

-Right click on the shortcut, go to properties and the target line should look like this:

"C:\Program Files (x86)\Lucasarts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\UGC

change it to that if it is not already.


You will know its working because the Ultimate GC splash screen will come up

Good karma+2 votes