hey guys my name is Jonathan, and currently i run a small business designing games(go figure). Our big project right now is something were referring to as "project heilegon" and i'm not quite comfortable adding it at this time. However its coming, wait and see.

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guesswho311
guesswho311 Dec 5 2011, 5:29pm says:

Guys i'm fairly sure the mojang team is not opting to design merchandise rather than work on the game. If they are even majorly involved with designing the merchandise it would be a very small group from mojang, certainly not a major part of the team.

+1 vote   article: New Minecraft store stuff
guesswho311
guesswho311 Oct 26 2011, 7:47pm says:

This looks extremely interesting!! TBH when I was reading your article I was half expecting/dreading scrolling down to the comments and seeing a punch of troll-like posts "dumb, minecraft waaaaay better" or "why you no get your own game idea?"
But I was happy to see that was not the case! The one question I have is: In the finished, or further developed, product will the terrain be randomly generated(if it isn't all ready), or would the player pick and modify(get total control over) pre-made levels?
-Keep up the great work, definitely tracking

+1 vote   article: Announcing Havenforge: "Realistic" Minecraft, plus much more!
guesswho311
guesswho311 Oct 16 2011, 3:08pm replied:

ummm yes they can sue mojang... "the elder scrolls" is their title. You can't go and make a "brand new" soda and call it Pepsi. Although I think bethesda's lawyers are being dumb, they do have a legitimate case: "The moron in a hurry" essentially

-1 votes   article: Happy birthday, us!
guesswho311
guesswho311 Aug 14 2011, 11:27pm replied:

ummm if you mean please don't tell me this is dead...i'm sorry to tell you that Operation Heilegon is dead. No one is more upset about then me... Operation Heilegon was my dream, a game I had been mentally forming in my mind for years. When I finally acquired the skills to make the game, it just wasn't possible for me and a couple of friends to create a game of such large scale with such a small budget.

However, we are attempting to create a new game. Fun, but much simpler then Operation Heilegon could ever be. This time, though, we will be developing a little bit differently. I wont even begin to publish anything related to the game until I know that the project is realistic. I can tell you this though, early gameplay testing is looking promising and we are shooting to have our first public demo by Christmas.

Sorry about the late reply...really really late reply, and i'm really sorry if I read your comment wrong and this reply is totally pointless.

+1 vote   game: Operation Heilegon
guesswho311
guesswho311 Aug 14 2011, 11:07pm says:

As much as I would love to make my game "ultimately cross-platform" it just isn't a feasible goal for my team right now. My main goal is just to have the game come with pc and linux support right now since there are so many linux users on indiedb!

+3 votes   poll: Your game will certainly be NOT supported on:
guesswho311
guesswho311 Aug 9 2011, 10:24pm says:

Dude I totally agree with you! I love the old school style of easy, medium, and hard tracks, and I think its awesome that you're bringing it back. As to your question about the building, I for one like the desert style you got going on, but some variety is always a plus. I'll definately have to check this one out. keep the updates coming!

+1 vote   article: The Big Easy
guesswho311
guesswho311 Oct 21 2010, 10:22pm says:

Hey Aaron, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+1 vote   member: rat2255
guesswho311
guesswho311 Oct 21 2010, 10:21pm says:

Hey mark, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+1 vote   member: markb
guesswho311
guesswho311 Oct 21 2010, 10:20pm says:

Hey Ivan, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+1 vote   member: Zerker700
guesswho311
guesswho311 Oct 21 2010, 10:18pm says:

Hey emr19, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+1 vote   member: Emr19
guesswho311
guesswho311 Oct 21 2010, 10:17pm says:

Hey elfedac, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+1 vote   member: elfedac
guesswho311
guesswho311 Oct 21 2010, 10:16pm says:

Hey darknigthmare, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+4 votes   member: darknigthmare
guesswho311
guesswho311 Oct 21 2010, 10:15pm says:

Hey TheGameSquid, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+2 votes   member: TheGameSquid
guesswho311
guesswho311 Oct 21 2010, 10:13pm says:

Hey angry_bot, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

+1 vote   member: angry_bot
guesswho311
guesswho311 Oct 21 2010, 10:11pm says:

Hey WingOblack, thanks for tracking my game Operation heilegon. All the support helps. Stay tuned updates are coming fast.

+2 votes   member: wing0black
guesswho311
guesswho311 Oct 21 2010, 10:08pm says:

Hey thanks for tracking my game. All the support helps, keep watching plenty of new updates our coming your way.

+1 vote   member: Garyn┬áDakari
guesswho311
guesswho311 Oct 8 2010, 11:00am replied:

Every copy of UDK comes with Speedtree. We have been using that to quickly create high quality trees.

+1 vote   article: The making of Sunlight City
guesswho311
guesswho311 Oct 6 2010, 6:35pm says:

Excellent work I loved the demo. I have a full review of the demo published, and awaiting authorization for your viewing pleasure.

+2 votes   article: Prototype RELEASED
guesswho311
guesswho311 Oct 5 2010, 10:45pm says:

Carrie is looking amazing, can i ask, what program are you making your monster models in?

+1 vote   article: Carrie and the Creeler
guesswho311
guesswho311 Oct 5 2010, 5:38pm says:

Well I originally formed my team, and started my game around 5 months ago, we just weren't ready for indie db till recently

+1 vote   poll: How long has your project run?
guesswho311
guesswho311 Oct 4 2010, 11:25pm says:

It truly is a great way to densely populate areas, although I do it slightly different. In one of my forests in my game I have the front trees always completely drawn out, so that it look nice, and then when you get really close to the forest the other begin to get a higher Lod. This works quite well for me. As always, the engine is looking sweet, keep up the good work!

+2 votes   article: Imposter tech
guesswho311
guesswho311 Sep 26 2010, 9:13pm says:

Definitely gonna track this, it looks really cool.

+1 vote   article: HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 1
guesswho311
guesswho311 Sep 26 2010, 9:08pm says:

Ummm no I was providing an example. The way to win in gears involves more than simply pressing one button you need to use strategy, and good timing to win. Same goes for operation heilegon, timing, skill, and strategy involving the environment is the key to success. However down and dirty fighting is completely different. The main difference being in gears you have guns...

+1 vote   article: Introducing Operation Heilegon
guesswho311
guesswho311 Sep 26 2010, 12:37pm says:

Daunting is a good way to describe it lol. Although it was way more frightening when we began the game :) Thanks for the support.

+1 vote   article: Introducing Operation Heilegon
guesswho311
guesswho311 Sep 25 2010, 4:53pm says:

Thats a great question badgarok, no it definitely wont be top down. The easiest way i can explain it is like this: Take your every day run of the mill rpg. You have skill trees you have magic attacks, and you have your stats which upgrade. Now take a game like gears of war, you roll, dodge and use the environment to your advantage. Now imagine your playing gears except instead of shooting your breathing fire, launching lightning, throwing punches, biting, kicking, and just plain fighting. Ok now instead of being a human imagine your a 6 foot tall monster, or a 3 foot tall wolf. Congratulations we've just arrived at what operation heilegon combat is like. More on this coming next post!

+1 vote   article: Introducing Operation Heilegon
guesswho311
guesswho311 Sep 24 2010, 8:54pm replied:

wow i'm having problems... and build my units as well as upgrade* i have no idea where those s's came from sheesh!

+1 vote   article: Modular Buildings Demonstration
guesswho311
guesswho311 Sep 24 2010, 8:46pm says:

well everyone may love the owl, but I think the snake is flippen sweet!

+1 vote   article: More Concept Art
guesswho311
guesswho311 Sep 24 2010, 8:45pm says:

I'm kinda interested, and seeing as how your online... in the video, houses are being created correct? If so, say I were playing, could I build a massive house which is protected, and builds my units as well as upgrades them in multiple spots?

+1 vote   article: Modular Buildings Demonstration
guesswho311
guesswho311 Sep 24 2010, 8:39pm says:

It's definitely an interesting idea, for a strategy game. I think if its executed correctly this idea will be a great success. I'll definitely have to keep tabs on this game!

+1 vote   article: Modular Buildings Demonstration
guesswho311
guesswho311 Sep 24 2010, 8:25pm says:

This is looking extremely nice! keep up the great work!

+1 vote   article: Party of Sin: Level Design
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