hey guys my name is Jonathan, and currently i run a small business designing games(go figure). Our big project right now is something were referring to as "project heilegon" and i'm not quite comfortable adding it at this time. However its coming, wait and see.

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guesswho311
guesswho311 @ New Minecraft store stuff

Guys i'm fairly sure the mojang team is not opting to design merchandise rather than work on the game. If they are even majorly involved with designing the merchandise it would be a very small group from mojang, certainly not a major part of the team.

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guesswho311
guesswho311 @ Announcing Havenforge: "Realistic" Minecraft, plus much more!

This looks extremely interesting!! TBH when I was reading your article I was half expecting/dreading scrolling down to the comments and seeing a punch of troll-like posts "dumb, minecraft waaaaay better" or "why you no get your own game idea?"
But I was happy to see that was not the case! The one question I have is: In the finished, or further developed, product will the terrain be randomly generated(if it isn't all ready), or would the player pick and modify(get total control over) pre-made levels?
-Keep up the great work, definitely tracking

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guesswho311
guesswho311 @ Happy birthday, us!

ummm yes they can sue mojang... "the elder scrolls" is their title. You can't go and make a "brand new" soda and call it Pepsi. Although I think bethesda's lawyers are being dumb, they do have a legitimate case: "The moron in a hurry" essentially

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guesswho311
guesswho311 @ Operation Heilegon

ummm if you mean please don't tell me this is dead...i'm sorry to tell you that Operation Heilegon is dead. No one is more upset about then me... Operation Heilegon was my dream, a game I had been mentally forming in my mind for years. When I finally acquired the skills to make the game, it just wasn't possible for me and a couple of friends to create a game of such large scale with such a small budget.

However, we are attempting to create a new game. Fun, but much simpler then Operation Heilegon could ever be. This time, though, we will be developing a little bit differently. I wont even begin to publish anything related to the game until I know that the project is realistic. I can tell you this though, early gameplay testing is looking promising and we are shooting to have our first public demo by Christmas.

Sorry about the late reply...really really late reply, and i'm really sorry if I read your comment wrong and this reply is totally pointless.

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guesswho311
guesswho311 @ Your game will certainly be NOT supported on:

As much as I would love to make my game "ultimately cross-platform" it just isn't a feasible goal for my team right now. My main goal is just to have the game come with pc and linux support right now since there are so many linux users on indiedb!

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guesswho311
guesswho311 @ The Big Easy

Dude I totally agree with you! I love the old school style of easy, medium, and hard tracks, and I think its awesome that you're bringing it back. As to your question about the building, I for one like the desert style you got going on, but some variety is always a plus. I'll definately have to check this one out. keep the updates coming!

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guesswho311
guesswho311 @ rat2255

Hey Aaron, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ markb

Hey mark, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ Zerker700

Hey Ivan, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ Emr19

Hey emr19, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ elfedac

Hey elfedac, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ darknigthmare

Hey darknigthmare, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ TheGameSquid

Hey TheGameSquid, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ angry_bot

Hey angry_bot, thanks for tracking my game Operation Heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ wing0black

Hey WingOblack, thanks for tracking my game Operation heilegon. All the support helps. Stay tuned updates are coming fast.

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guesswho311
guesswho311 @ Garyn Dakari

Hey thanks for tracking my game. All the support helps, keep watching plenty of new updates our coming your way.

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guesswho311
guesswho311 @ The making of Sunlight City

Every copy of UDK comes with Speedtree. We have been using that to quickly create high quality trees.

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guesswho311
guesswho311 @ Prototype RELEASED

Excellent work I loved the demo. I have a full review of the demo published, and awaiting authorization for your viewing pleasure.

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guesswho311
guesswho311 @ Carrie and the Creeler

Carrie is looking amazing, can i ask, what program are you making your monster models in?

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guesswho311
guesswho311 @ How long has your project run?

Well I originally formed my team, and started my game around 5 months ago, we just weren't ready for indie db till recently

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guesswho311
guesswho311 @ Imposter tech

It truly is a great way to densely populate areas, although I do it slightly different. In one of my forests in my game I have the front trees always completely drawn out, so that it look nice, and then when you get really close to the forest the other begin to get a higher Lod. This works quite well for me. As always, the engine is looking sweet, keep up the good work!

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guesswho311
guesswho311 @ HIRIDIA: UNGOVERNABLE LANDS - DEV DIARY 1

Definitely gonna track this, it looks really cool.

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guesswho311
guesswho311 @ Introducing Operation Heilegon

Ummm no I was providing an example. The way to win in gears involves more than simply pressing one button you need to use strategy, and good timing to win. Same goes for operation heilegon, timing, skill, and strategy involving the environment is the key to success. However down and dirty fighting is completely different. The main difference being in gears you have guns...

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guesswho311
guesswho311 @ Introducing Operation Heilegon

Daunting is a good way to describe it lol. Although it was way more frightening when we began the game :) Thanks for the support.

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guesswho311
guesswho311 @ Introducing Operation Heilegon

Thats a great question badgarok, no it definitely wont be top down. The easiest way i can explain it is like this: Take your every day run of the mill rpg. You have skill trees you have magic attacks, and you have your stats which upgrade. Now take a game like gears of war, you roll, dodge and use the environment to your advantage. Now imagine your playing gears except instead of shooting your breathing fire, launching lightning, throwing punches, biting, kicking, and just plain fighting. Ok now instead of being a human imagine your a 6 foot tall monster, or a 3 foot tall wolf. Congratulations we've just arrived at what operation heilegon combat is like. More on this coming next post!

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guesswho311
guesswho311 @ Modular Buildings Demonstration

wow i'm having problems... and build my units as well as upgrade* i have no idea where those s's came from sheesh!

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guesswho311
guesswho311 @ More Concept Art

well everyone may love the owl, but I think the snake is flippen sweet!

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guesswho311
guesswho311 @ Modular Buildings Demonstration

I'm kinda interested, and seeing as how your online... in the video, houses are being created correct? If so, say I were playing, could I build a massive house which is protected, and builds my units as well as upgrades them in multiple spots?

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guesswho311
guesswho311 @ Modular Buildings Demonstration

It's definitely an interesting idea, for a strategy game. I think if its executed correctly this idea will be a great success. I'll definitely have to keep tabs on this game!

Good karma+1 vote
guesswho311
guesswho311 @ Party of Sin: Level Design

This is looking extremely nice! keep up the great work!

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