hey guys my name is Jonathan, and currently i run a small business designing games(go figure). Our big project right now is something were referring to as "project heilegon" and i'm not quite comfortable adding it at this time. However its coming, wait and see.
I can not believe how excited I am. Two of my more favorite monsters are finally almost done, and ready to be integrated into the game. Once this is done i'll be able to truly work on the combat system. So i'm pretty excited, hopefully if everything goes as planned every one will be seeing a news post this sunday with monsters, and perhaps two monsters engaged in mortal combat!
I can not believe how excited I am. Two of our more favorite monsters are finally almost done and ready to be integrated into the game. Once this is done i'll be able to truly work on the combat system. So i'm pretty excited, hopefully if everything goes as planned every one will be seeing a news post this sunday with monsters, and perhaps two monsters engaged in mortal combat!
Holy crap did we kick things into overdrive, i'm fairly sure we've gotten more done in the short time we've had our game authorized, then in all the months we've been working on the dang game! Terrain has been re-worked, animations refined, and monsters are starting to pop up in our world! I can't wait to show everyone here, what we've all been working on for the past week, it's truly astounding. Until then keep gaming, and keep following operation heilegon!
Finally my game has been approved and added. Watch for its first news post coming up this weekend. What is operation heilegon? what kind of game is this? and what the heck is a heilegon? all these questions and more will be answered in the coming posts.
Also feel free to ask as many questions as you want, i'll do my best to answer them....if I can.
Well i'm waiting for my new game to be authorized, and i feel like i should say a feel words about the game, on my blog...so only those really interested will know more about it. The original idea of operation heilegon, came from pokemon. I was tired of a great concept being used for a simple and boring rpg. So I decided to make my own rip-off of it, just for kicks and giggles.
Although, after talking to a few friends i had a revelation. Lots of people would love to see an action button mashing game similar to pokemon. Thus operation heilegon was born. However all my thoughts for a rip off were cast away, i wanted this to be completely my own idea and 100% original. So I formed a team with two close friends, and we layed down a basic map. However now the map is about 10 times larger then the original, and my team has increased to 5 people. We've built monsters, designed levels, and littered the world with static meshes, and i feel like it was finally time to begin showing the game to people to gauge interest.
Next post: i'll explain how we arrived at the name heilegon, and give a little incite as to what this "operation" is...
Thats all i have to say for now, however i plan on blog updates as well as news updates quite frequently so stay tuned!
A lot of people, and i mean a lot of people have been complaining about cubeland stealing the original idea of minecraft. I thought i would just offer my own to cents about this game design controversy.
First of all the core ideas of the two games are completely different from what I've seen, played and heard. That argument is made from complete ignorance and just do not add up.
Second just because cubeland was started after minecraft does not mean it was a stolen idea. After all my game was started after Pokemon, but that doesn't mean i ripped the idea off of Nintendo(spoiler alert my game is about monsters fighting, and its getting added this weekend)
Both games look great and are creative and different in their own ways.