3d artist and animator. You want cool thing? I make you cool thing.

Comment History  (0 - 30 of 141)
grinnock
grinnock Apr 26 2010, 2:23pm replied:

Hilarious.

+2 votes   media: 590
grinnock
grinnock Apr 21 2010, 2:30pm says:

Awesome to see more progress!

+1 vote   article: Environmental modeling completed!
grinnock
grinnock Apr 19 2010, 11:04pm replied:

None of this wankery. Anyone can extrapolate a tri-count if they really care.

Gorgeous work.

+1 vote   media: EX41
grinnock
grinnock Apr 9 2010, 9:56am says:

Yay new concept art! That's really awesome looking.

+1 vote   media: EHSC Stage Final
grinnock
grinnock Apr 6 2010, 2:13pm replied:

Unless you're trying to integrate new art assets, in which case Source is backwards and obstinate.

+8 votes   poll: The engine I (am/would) develop my games on is
grinnock
grinnock Apr 5 2010, 7:18pm says:

The feet or too small, and duck wings don't really attach to the rest of the body like that.

+1 vote   media: Oliver The Duck! W.I.P
grinnock
grinnock Apr 5 2010, 7:18pm replied:

Shame you're wrong, then. It shines in the animation department, but as a modeling tool it's really no better than max/blender/etc.

0 votes   group: Maya
grinnock
grinnock Apr 5 2010, 12:15pm says:

zomg broken! Patch angler spam!

I kid. That's a pretty good, the only major weakness is that the texture is pretty boring. Nice sculpt though.

+1 vote   media: Anlger
grinnock
grinnock Apr 2 2010, 10:05am says:

Not a garage. That's a storefront. You're right though, not knowing that it looks really out of scale. I need to add a shop sign of some kind to attend to that.

The scale shouldn't be hard to fix. I built this thing to be modular. Hmmm... Might have to extend it out more. Maybe another floor or two.

+2 votes   media: Building Textured WIP
grinnock
grinnock Apr 1 2010, 3:27pm replied:

I'm planning on replacing a lot of those windows with more detailed cracked/stained glass, so I haven't touched the spec on them yet. I'm holding off any more work on it till I've done a few grime passes. The shader I'm using for screens is limited to SI, so you're not getting the effect a production render is going to show.

+2 votes   media: Building Textured WIP
grinnock
grinnock Apr 1 2010, 11:54am replied:

Thanks!

+1 vote   media: Building Textured WIP
grinnock
grinnock Apr 1 2010, 11:40am says:

Fixed it. Print screen screw-up. I've got a heap of textures I've collected over the years, I don't know the origin of that particular texture. Probably Cgtextures.com

+1 vote   media: Building Textured WIP
grinnock
grinnock Mar 31 2010, 11:29am replied:

Teamwork! Yeah!

+2 votes   media: Walls
grinnock
grinnock Mar 31 2010, 9:42am replied:

May I suggest a real-time shader like Xoliul's viewport shader?

Laurenscorijn.com

It's far better than the standard dx shader. It should allow you to more quickly set up and view your maps.

+2 votes   media: Walls
grinnock
grinnock Mar 30 2010, 9:39pm replied:

Ah, I see then! You really do want to make one for showing off in your portfolio or whatever. It comes off as really flat right now. Heck, you might as well make a basic normal map as well, bring it to a current gen level of polish.

+2 votes   media: Walls
grinnock
grinnock Mar 30 2010, 7:44pm says:

Needs specular map.

+2 votes   media: Walls
grinnock
grinnock Mar 30 2010, 4:21pm replied:

From what I can see you really just need shadows, brighter lights, and some specularity.

+1 vote   media: WIP Glock 19 High Poly
grinnock
grinnock Mar 30 2010, 1:49pm replied:

Google: "3ds max modeling tutorials." There are heaps out there, covering almost anything you'd want to model. You just have to look them up.

+1 vote   media: Browning M1919A4 w\ Tripod
grinnock
grinnock Mar 30 2010, 11:16am replied:

If it's done it's done, I just think it needs a little more detailing to make the asset really look good. It's still an excellent piece.

+2 votes   media: Pillar Prop for Aug
grinnock
grinnock Mar 29 2010, 5:21pm replied:

It's not a bad piece of software.

Awesome detailing on this man! I'm very impressed!

+1 vote   media: WIP Glock 19 High Poly
grinnock
grinnock Mar 29 2010, 12:36pm says:

I heart clunky scifi shooters.

+2 votes   media: Sonic Disruptor
grinnock
grinnock Mar 29 2010, 12:36pm says:

Solid machinegun! I dig it. I want to see the other side with the handle!

Just a few critiques: You're missing the support strut on the back of the gun, bracing it against the tripod. Also, your lighting scheme needs more rays, that should clear up your artifacting. Doesn't really matter for the game, but if you want to show it off as a portfolio piece it'd look much better.

Basically awesome nonetheless!

+2 votes   media: Browning M1919A4 w\ Tripod
grinnock
grinnock Mar 28 2010, 6:39pm replied:

Sounds like you answered your own question. Blender is good.

+2 votes   group: VITRIOL 3D
grinnock
grinnock Mar 28 2010, 5:46pm says:

Nice model, but the texture needs more work. You've got the basic marble, which is alright, maybe a little too rough for so fine a column, but you might add some weathering as well, spattered mud/dust or moss or something. Make it look less pristine.

+2 votes   media: Pillar Prop for Aug
grinnock
grinnock Mar 26 2010, 7:06pm replied:

How can I NOT?

+2 votes   media: Building WIP 1
grinnock
grinnock Mar 25 2010, 7:15pm replied:

Those are unwrapping techniques. Not sure the naming convention on your modeling tool of choice, but it's stuff you need to know to get better.

+1 vote   media: Pistol
grinnock
grinnock Mar 25 2010, 12:12pm says:

Not bad for a first try. You really need to separate the sections of your uv unwrap so you don't get stretched sides. That would fix all the non-side views.

More importantly, you need to bevel! Round those edges!

+1 vote   media: Pistol
grinnock
grinnock Mar 23 2010, 10:36pm replied:

I completely understand! That can be as much a difficult step as anything else.

+3 votes   media: Mac-10
grinnock
grinnock Mar 23 2010, 7:21pm replied:

Except when they're cylinders.

+7 votes   article: Creating an EAW/FOC collision mesh
grinnock
grinnock Mar 23 2010, 6:51pm says:

Looks solid enough. I'd love to see a wireframe!

+4 votes   media: Mac-10
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