BloodRayne was the creator behind Hexen:Edge of Chaos. He has been working privately on Grimm. Which is a venture into a game that let's go of regular FPS conventions and hack and slash conventions while it dips into platform type gameplay combined with weaponry that is only limited by the skill and timing of the player. Grimm aims to be a hardcore game for experienced players.
This is the accompanying backstory of Grimm:Quest for the Gatherer's Key. It will be posted in episodes, one every now and then.
grimm quest for the gatherer's key part 1
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