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Report article RSS Feed How to Create Your Own Team Fortress 2 Taunt Using Blender Tutorial

This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.

Posted by griffjoshua on Apr 25th, 2012
Intermediate Animation.

Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.

Griff wrote:// defining the upaxis is needed for maya exports
$upaxis Z

$modelname player/(Character)_animations.mdl

$includemodel player/(Character)_animations2.mdl

$definevariable infoNode "(Character)Info"
$include "(Character)_definebones.qci"

// include the file that sets up the ikchains
$include "../../TF_animation_rules/ruleshierarchy.qci"
$include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence (Animation) "(Animation)" snap fps 30

Useful links:

Blender Download Page: Blender.org
Blender Source Tools: Steamreview.org
Crowbar: Steamcommunity.com
GCFScape: Nemesis.thewavelength.net
Notepad++: Notepad-plus-plus.org

Thanks for reading

Post comment Comments
$n!p3r May 1 2012, 4:55pm says:

awesome ^^ very good

+2 votes     reply to comment
Guest Jun 5 2013, 5:32pm says:


+1 vote     reply to comment
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