Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.
Due to Gambit's interest in the concept, here is a version with building capabilities.
Yes!!!
I think I just found the leader (or the members) of the new Thrall Wizards coven!
Now, not to be a demanding arse or anything, but brother GS the following are also mandatory:
- A repair anim (but not so flashy - a simple one would do).
- A capturing anim (if they don't have one already).
- ... And perhaps that lightning-arch as an additional weapon - I have a very nasty idea of implementing it (OK, I know, this is a luxury, just saying)
Man, I think we MUST cooperate further on this :)
- Currently the repair and build animations are the same but that can be coded differently.
- It has a capturing animation but no flag plant animation (nor flag) :|
For a leader this wouldn't be a problem but if they were squad members...
- It never hurts to have options ;)
Could you have a quick look at the TS project Thrall Wizards?
They have a very subtle Repair anim (and it is the same with their Build amim as well).
But the build anim you have above is MUCH better! The squad auto-builds, so it is an excellent one-time building "summoning", but it is too much for repairs, I think.
As for capturing, Thralls are our prime capturers, so they should have the flag plant. Even as leaders they may be left "alone", so it is unavoidable.
Not sure if I can make a workaround to keep both the animations above and the flag plant animations but I will check.
Maybe I can use the thralls as a base to reuse their flag animations? They seem to use the psyker animations as well so that might be a good way to get it working as desired.
Yes, of course!
The IG psyker model is the basis for both TZeentch models' amims anyway, right?
From my tests, thralls don't plant a flag either, they rather have a capture animation like that of necron scarabs where they "summon" the flag, which should be easy to do with my concept as well.
My bad...
Working on so many projects simultaneously, takes its memory toll quite often.
But then again, this mean that your job is much easier here :)
Thanks for your efforts brother!
No problem Gambit, I have less projects on my hand and I also don't remember everything I have done/tested.
It gets worse with age also :D
I suppose the fx for this concept should be the blue ones like the ones in the thralls and not red ones I currently have for my mod, is that correct?
Yes, but simply turning that FX to blue (or whatever) is OK as well.