Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS RG009A01 - Tzeentch Coven for Gambit :)
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Gambit_1
Gambit_1 - - 2,537 comments

Yes!!!
I think I just found the leader (or the members) of the new Thrall Wizards coven!

Now, not to be a demanding arse or anything, but brother GS the following are also mandatory:
- A repair anim (but not so flashy - a simple one would do).
- A capturing anim (if they don't have one already).
- ... And perhaps that lightning-arch as an additional weapon - I have a very nasty idea of implementing it (OK, I know, this is a luxury, just saying)

Man, I think we MUST cooperate further on this :)

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GreenScorpion Author
GreenScorpion - - 1,935 comments

- Currently the repair and build animations are the same but that can be coded differently.
- It has a capturing animation but no flag plant animation (nor flag) :|
For a leader this wouldn't be a problem but if they were squad members...
- It never hurts to have options ;)

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Gambit_1
Gambit_1 - - 2,537 comments

Could you have a quick look at the TS project Thrall Wizards?
They have a very subtle Repair anim (and it is the same with their Build amim as well).

But the build anim you have above is MUCH better! The squad auto-builds, so it is an excellent one-time building "summoning", but it is too much for repairs, I think.

As for capturing, Thralls are our prime capturers, so they should have the flag plant. Even as leaders they may be left "alone", so it is unavoidable.

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GreenScorpion Author
GreenScorpion - - 1,935 comments

Not sure if I can make a workaround to keep both the animations above and the flag plant animations but I will check.
Maybe I can use the thralls as a base to reuse their flag animations? They seem to use the psyker animations as well so that might be a good way to get it working as desired.

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Gambit_1
Gambit_1 - - 2,537 comments

Yes, of course!
The IG psyker model is the basis for both TZeentch models' amims anyway, right?

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GreenScorpion Author
GreenScorpion - - 1,935 comments

From my tests, thralls don't plant a flag either, they rather have a capture animation like that of necron scarabs where they "summon" the flag, which should be easy to do with my concept as well.

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Gambit_1
Gambit_1 - - 2,537 comments

My bad...
Working on so many projects simultaneously, takes its memory toll quite often.
But then again, this mean that your job is much easier here :)

Thanks for your efforts brother!

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GreenScorpion Author
GreenScorpion - - 1,935 comments

No problem Gambit, I have less projects on my hand and I also don't remember everything I have done/tested.
It gets worse with age also :D

I suppose the fx for this concept should be the blue ones like the ones in the thralls and not red ones I currently have for my mod, is that correct?

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Gambit_1
Gambit_1 - - 2,537 comments

Yes, but simply turning that FX to blue (or whatever) is OK as well.

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Description

Due to Gambit's interest in the concept, here is a version with building capabilities.