Currently working on a chart to describe what features games have, and it's all inclusive, from maps, atmosphere, story, graphics capabilities, etc. to shed light on what makes a fps game a success or not. My interest here is to learn enough to initiate my own game. I've been working on a story for a few years, and building the knowledge and tools to help me make it a reality. My own knowledge is in architecture and digital model making. I got interested in gaming because of the 3d worlds and the ability to do them in real time. Lately the graphics have really taken off and that's fantastic from my pov. I'm also the Founder of the Anti Cheat Gaming Community called HackHunters for the FPS genre of gaming. Made by gamers for gamers and clans. We provide support for other ACO efforts, and help build strong anti cheat clans for better gaming for everyone

Comment History  (0 - 30 of 50)
GreenBean
GreenBean Dec 29 2011, 3:32pm says:

This game is so beautiful, but easy to get distracted by those elements that are trying to kill you.

+2 votes     media: Crysis 2 Shots
GreenBean
GreenBean Dec 23 2011, 4:33pm says:

Nice contrast, beautiful lighting.

+1 vote     media: Its been awhile
GreenBean
GreenBean Jun 21 2011, 11:10am replied:

agreed hogsy, Sandbox 2 was/is very robust with what you can accomplish, but requires a steep learning curve. I suspect they're trying to make a simpler user interface. I heard that the Time of Day functions are not as good as the original though with many of the original settings gone, but the image above looks like a real improvement.

+2 votes     media: User Interface
GreenBean
GreenBean Jun 20 2011, 9:12pm says:

It does take some courage to write your piece 'in defense of reality' considering if you even mention a topic like this others will want to try to convince you otherwise, because they have it all worked out in their own heads but I suppose until their are monumental buildings built around the notion of reality all over the world, and songs and operas singing it's praises, it will be an up hill battle. I for one respect everyone's right to believe, if that is what gives them the level of comfort required for them to function in life on a daily basis, as most people can't face the simple concept (fact) that when they die they are dead.

+1 vote     article: In Defense of Reality
GreenBean
GreenBean Jun 20 2011, 9:00pm replied:

good question, what are these from? something you're working on or just Wallpaper images you created, perhaps as concept art, and that's it?

+1 vote     media: Desert Warfare
GreenBean
GreenBean Jun 20 2011, 8:56pm says:

I saw that movie when I was a kid (a rerun if you're wondering) and when it got to this part you weren't sure if what he was going to say would be hate, like hitler or what. But it's interesting that Chaplin, know for his silent films, acted as hitler in his mannerisms to basically say the opposite of what that monster would of said.

+1 vote     media: In the Name of Democracy
GreenBean
GreenBean Jun 18 2011, 8:41pm replied:

well important for you to acknowledge that, and equally great to like them so much as to post it for everyone's viewing pleasure, lol. cheers mate.

+1 vote     member: GreenBean
GreenBean
GreenBean Jun 7 2011, 12:22pm says:

i think some or any screen shots would of helped you with community interaction. it's tough to judge something when people can see where you're heading. I read the script for your space game and it was pretty good. Good luck with everything.

+1 vote     article: CI Progress
GreenBean
GreenBean Jun 7 2011, 11:13am says:

looks great, be very cool if there were some lights floating in space before the dock as a guide... but anyway I love the fact you are actually connecting outer space with the mother ship instead of just magically appearing inside it like so many other games, that's a nice step forward. You should exploit that innovation with as many features as you can stuff into it.

+1 vote     media: Combat Landing Test
GreenBean
GreenBean Jun 7 2011, 11:07am replied:

if i was at the other end of that thing it would look huge too, lol
yeah it's a perspective thing, looks fine to me.

+1 vote     media: Preview of our upcoming Commonwealth troops
GreenBean
GreenBean Jun 7 2011, 11:05am says:

great execution, mud splatter and all

+1 vote     media: 2.6 WIP Progress
GreenBean
GreenBean Jun 7 2011, 10:52am replied:

one of the great contributions to life is this song, as is the game and experience it offers. Yeah I agree it can be appreciated by even those who haven't played Portal, when people understand the underlying 'death' tone juxtaposed to this 'cheerful' chant it's totally funny.

+1 vote     media: Still Alive
GreenBean
GreenBean Jun 5 2011, 3:22pm says:

looks well developed. might be fun to kick around in.

+2 votes     article: Testmap release (Not Wreckage!)
GreenBean
GreenBean Jun 5 2011, 3:17pm says:

Very nice job on this map, love the music too.

+1 vote     article: New Arena - Red Dawn!
GreenBean
GreenBean Jun 4 2011, 7:50pm says:

you made your Unity game PC only? do you have a Mac version of it?

+2 votes     download: gShift 1.5 demo
GreenBean
GreenBean Jun 4 2011, 7:40pm replied:

that's what they say, lets hope. They certainly are taking the steam out of their game by releasing it late.

+1 vote     member: GreenBean
GreenBean
GreenBean Jun 4 2011, 6:05pm says:

seriously amazing, all the images.

+1 vote     media: Combat-Helo
GreenBean
GreenBean Jun 4 2011, 5:20pm says:

you logo is a phallic symbol? or didn't you notice? or did you want it this way?

+1 vote     group: FlashPunk
GreenBean
GreenBean Jun 4 2011, 4:55pm says:

would love to see a video demonstration of your engine.

+1 vote     group: Emergent Game Technologies
GreenBean
GreenBean Jun 4 2011, 4:50pm says:

that's looking pretty great

+1 vote     media: Gamebyro engine demo
GreenBean
GreenBean Jun 4 2011, 4:42pm says:

look promising, don't give up, people want to see results. you should put this on your home page summary.

+1 vote     media: Green Joey work in progress Map 2
GreenBean
GreenBean Jun 2 2011, 6:02pm says:

nice twilight scene

+1 vote     media: Some Background Wallies
GreenBean
GreenBean Jun 2 2011, 5:44pm says:

Great scoped view, but i think the graphic elements might be a bit bright, reminds me of marathon actually. Truth is graphic elements can be very subtle as people will learn where to look for them. My suggestion is to just desaturate them. All your ss's look great, can't wait to try it out.

+1 vote     media: T-80BV
GreenBean
GreenBean Jun 2 2011, 5:41pm replied:

try safari or another browser... i have 4 myself.

+1 vote     media: New Arena WIP
GreenBean
GreenBean Jun 2 2011, 5:35pm replied:

thanks cebius, i'll do that as soon as the sandbox comes out. have you heard anything about it's release?

+1 vote     member: GreenBean
GreenBean
GreenBean Jun 2 2011, 5:33pm says:

hey bloodstalker, thanks for connecting. really enjoy all the work you're accomplishing, especially the art work-fantastic.

+2 votes     member: bloodstalker
GreenBean
GreenBean May 31 2011, 5:15pm replied:

agreed, i was very impressed with the detail, layout and textures especially considering they're using Unity -browser based engine.

+1 vote     media: Megalodon
GreenBean
GreenBean May 31 2011, 5:12pm says:

these are 'mood boards' (photos) not actual in-game or even concept art. Still like the clean look will be a nice balance to some of the darker interiors.

+1 vote     media: Picture of the Week 0017 - Week 3 January 2011
GreenBean
GreenBean May 30 2011, 2:05pm says:

The link for Sniper: Ghost Warrior 2 is outdated. That link says it's only for the PS3 and that you can pre-order it (considering it looks released already). The main site is here: Sniperghostwarrior.com

+2 votes     engine: CryENGINE 3
GreenBean
GreenBean May 29 2011, 4:09pm says:

wow, excellent tutorial answering a lot of questions I had in this area. thanks mate.

+2 votes     article: Solid Tutorial for Crysis and Warhead
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