Hey guys, we upgraded the html page a bit, hope you enjoy it.
Hey guys, we upgraded the html page a bit, hope you enjoy it.
Hey guys, we will come with weekly blogs and ingame samurai footage quick!
Discord.gg is for most updates I will start updating moddb to since the modding tools are out fellows :)
When tools for modding release we plan 2-6 months for fase 1
Or the entire environment being more lively, like ghost of tsushima
It will start small (6 clans) and be grown over the time
I do intend to use multiple lods for most commonly used models, the vertices count on these is quite high but not absurd for a game, I have models which are ment to be unique items who have a lot more vertices and believe these guys should be fine, still it might turn out another way as I can’t import models for the sake of testing yet, anyway thanks for the advice and support
Dear friends, monitor progress on this mod and watch the feature list over here:
Docs.google.com
A massive charge on a yari wall would ofcourse be stupid from any katana samurai, but the weight of the yari makes it easy for melee troups to flank them
good formations of yari troops should absolutely destroy cavalry.
How i have planned it:
spear = ++ vs cav
spear = + vs light infantry
spear = + vs archers
spear = - vs naginata troops
spears = -- vs sword troops
there actually is a playable For Rome version and most of its features are incorporated into Bellum Imperii, thats not what i call ghosting. A world of warlocks was never completed because it would be the biggest mod for warband that was ever made by far, no arrogance but because of the fact that it would be made out of 7 combined total conversion mods it would take years to produce, not something i planned to finish and dedicate myself to when bannerlord was announced. Also i graduated so got much more time at the moment, still i find this comment quite mean and harsh, we modders put our heart and soul into something to deliver for free, should be more appreciated.
I honestly believe the bannerlord combat system lends itself way more for a samurai themed mod.
Yes so that is what I mean, matchlock samurai, devastating at close range, shooting in salvos, giving morale penalties, countered easily by cavalry or yumi (long range japanese bow) samurai.
So it becomes a need to think tactical.
I always need them, i’m adding items into the game at the moment, but sceners will be really needed later on.
Yes I know it is quite a dilemma, if I implent any sort of gun troop however, they will be very much like the rome 2 version, very powerful CLOSE RANGE ranged units. I actually think i will implent them that way while thinking about it, in close range they are devastating, but salvos need to be carefully aimed because of huge reload times, also they can be countered with long range yumi troops.
Another interesting dilemma is the question if we are to abort ashigura like it happened at the beginning of the edo periode.
The mod will be historically accurate, however there are certain things I still am in doubt about.
What I can confirm
- all the katana fighting will be custom animated based upon videos of real katana moves and movements
- banners and factions will be historically accurate
- I plan to use geisha but am aware of the fact they are female courtisanes
- There won’t be a default east and west army, but I plan on an event triggering sekigahara, creating those two armies.
- Ninja’s will be used, i’m aware of the fact that they are farmers trained in martial arts and ninjutsu.
Still in doubt
- firearms, as I personally believe they might destroy the good traditional samurai combat. However I might release a firearms addons
To clarify
- The mod won’t instantly be historical, I plan to start by adding items troops and factions and will improve from that base version gradually.
Cheers godarcher
mod tools for bannerlord have not been released yet, so i can't really tell
excuse me, thanks for the information my friend
Way of the sword creator here, thanks a lot for the shoutout
Hey there guys, I just graduated, so i got good news for all of you, development of this mod is my main focus at the moment of speaking. Bannerlord is still in early access and most modding tools have not been released so not everything will me moddable at the moment, but i'm planning to start modding the basics and building a team.
Cheers godarcher
many for rome features will be in bellum imperii 1.6
many for rome features will be in bellum imperii 1.6
many for rome features will be in bellum imperii 1.6
Thanks to all of you who shared your great stories and motivations, tonight when i edited the last parts i will send some of you guys the module, from then on i will try to update it every week in the link i will provide you so you can keep debugging if you want to, a massive thankyou to all of you and remember, Acta non verba!
We as team want to thank everyone for their support while we try and make this mod as good as possible.
Today we reached the 1 million views mark on this amazing site and to thank all of you guys we will select 2 people who will get the latest in development version to try it and give us some feedback.
All you need to do is to post a reaction under here why you should get it
I'll ask for you, i'm only in as from 1.5 so i'm not really sure myself/
I’ll take a look at the spoils of war option
Yes i’ll release a little patch for the matter so people can decide themselves
godarcher
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