This member has provided no bio about themself...
Gang Beasts can't release for console platforms until the launch content for the game is finished and the game is passed for release for specific hardware, we're getting close to this stage currently for the PS4 release but can't officially announce an Xbox One / Xbox One X release date at the time of writing (but want to release the game for Xbox if we can).
We're excited for Timeline and Cinemachine in Unity 2017.1, The price of Gang Beasts on Steam was set to at $20 to subsidise support, development, and hosting costs for the 8 player online multiplayer component of the game (we want to support the online component of the game for multiple years post launch as we have multiple free post launch updates planned including specific sandbox content), we don't plan to increase the price at launch (unless Steam globally adjusts pricing for inflation), the price is set by Boneloaf in consultation with partners; we did consider selling a lower priced offline only version (like the local only DRM free Humble builds but on Steam) but rejected that as it would have caused confusion for an Early Access game to have tiered pricing. We needed to optimise the character and scheme geometry and physics to add more sandbox content, we are close to completing that work (see Youtu.be for a comparison). Current public builds of Gang Beasts are made with Unity 5.6 and C#.
We put appended pre-alpha builds as the content of this site hasn't been updated since mid-2014 when made the commitment to work full time on Gang Beasts, we published the game to Steam Early Access 29th August (this information is in the main copy for this page at the time of writing).
please email support [at] boneloaf.co if you need support with the game.
This site hosts the Unity 4 pre-alpha builds of Gang Beasts (not the Unity 4 alpha or Unity 5 alpha builds from Steam), we have severely limited time to support the pre-alpha builds as we are a small company and need to prioritise support for the paid version of the game on Steam Early Access and the Humble Store.
If you still need support please email email@example.com or post a thread on the Steam forums at Steamcommunity.com please include information about which build you are using (there should be an alpha-numeric string at the bottom right of the game menu with text like "UW:.0.2.5a" this is the build reference), please also include information on the specific operating system you are using.
If you cannot see the game menu at runtime, please try pressing escape as this should return you to the game menu, you also try pressing CTRL + F (Windows) or CMD + F (Mac OS X) to move from fullscreen to windowed mode as this can fix the issue you are describing.
There is no Android version currently, if / when the Android version is release it will be game controller only (the 6 button control scheme won't work with touch screens).
Climbing is an intended feature it was added to give players a method for recovering when falling from roof tops or trucks etc. and to introduced vertical gameplay mechanics to the game.
Gang Beasts is scheduled to come to PS4, we expect the release date to be set when the game has passed certification and has been rated by the ESRB, PEGI, and similar organisations. The schedule we are working to is to get to version 1.0.0 of the Gang Beasts finished and submitted to certification for PS4 before the end of the year, we will post information re: specific console releases on the Boneloaf and Gang Beasts Twitter and Facebook pages when we have more information.
There isn't a Linux version of Unity 4 pre-alpha builds on IndieDB as we didn't have the resources to support when we were in pre-alpha but there was a Linux build that we sent to a few Linux users for play testing that I can send you if you email firstname.lastname@example.org. For reference we also plan to make a feature limited version of the Unity 5 alpha build for Windows, OS X, and Linux when we have made it stable (in the next 4-6 weeks).
Je ne pouvais pas traduire votre question, s'il vous plaît reformuler la question si vous avez encore besoin d'une réponse.
You can download the Unity 4 pre-alpha builds for Windows and Mac OS X from the "Download" links at the top of this page. The newer 0.1.5.a "stable" and 0.2.5a "unstable" builds are only available through Steam and the Humble Bundle Store.
We don't have access to Xbox 360 or PS3 development kits but also don't expect the Xbox 360 or PS3 specifications to be sufficiently high to run the game without compromised performance (the development process for making Xbox 360 and PS3 games is significantly different from developing for Xbox One or PS4, and the dev kits and publishing costs are expensive).
If the performance audit of the full game suggests there is potential for non-compromised performance on legacy platforms we could talk with console platform manufacturers to see if they give us dev kit and publishing access, but I expect by then they will be exclusively approving content for the current generation platforms.
Spawning enemies was added in the Steam version, there are enemy AI to fight against in the "street" stage on the 0.0.3 pre-apha build but spawning AI and objects it is not possible.
There isn't a demo of the Unity 5 builds available currently but we plan to make a feature limited version of the Unity 5 game for Windows, OS X, and Linux when we have made it stable (in the next 4-6 weeks), the demo will be available through Steam, I have researched / confirmed that we can make it available on IndieDB but I would like to make it available here if possible.
There is no pre-alpha available currently as we have committed to making Gang Beasts before resuming work on Grim Beasts.
We had planned to put a pre-alpha build out before now but the popularity of Gang Beasts has meant that promotional, business, and other non-development activities have been significant work, currently we don't expect to start working full-time on Grim Beasts again until mid-to-late 2016 at the earliest. If people are interested in playing the old pre-alpha build shown in the captures on this page I can ask the others to see if they object.
We want to make sure that Gang Beasts is good value for the people that have supported it's development on Steam Early Access before we can move people to work on Grim Beasts, we are currently working on adding the "waves", "race", and "break" game modes as a selectable modes for other stages, new customisations, and the story mode currently. I don't expect us to start working full-time on Grim Beasts until mid-to-late 2016 at the earliest unless we take on more members.
Yes, the story mode was planned before the multiplayer but we have had to prioritise making the multiplayer modes first for various practical and technical reasons.
There isn't a console demo but we plan to make a feature limited version of the Unity 5 build for Windows, OS X, and Linux when we have made it stable (in the next 4-6 weeks).
This site hosts the Unity 4 pre-alpha builds of Gang Beasts (not the Unity 4 alpha or Unity 5 alpha builds from Steam), if you need support please email email@example.com or post a thread on the Steam forums at Steamcommunity.com, please include information about which build you are using (there should be an alpha-numeric string at the bottom right of the game menu with text like "UW:.0.2.5a" this is the build reference), please also include information on the specific operating system you are using.
The grip stamina limits issue was a bug that affected some systems than run the game with lower frame rates, it has been fixed in the new 0.1.1 build that was submitted to Steam Early Access in the last hour. We are looking at solutions for custom input support (we had to remove the previous input framework as it only supported 4 players and was the cause of the input mapping issues we had with the 0.0.3 Windows build).
We have a number of prototype stages in development currently and will prioritise level content now the character has been rebuilt and is mostly functioning as expected (we will continue making incremental modifications to the character throughout Early Access).
The limited grip time in the 0.1.0 build was a bug that affected some systems, it has been fixed together with a few other minor issues in the 0.1.1 build which was submitted to Steam in the last hour.
We want to support online modes but plan to sell Gang Beasts as a local multiplayer game on Steam as we can't commit to adding online game modes until we have a working, stable, and tested implementation (we are working with the Multiplay to identify and test networking schemes for an online mode but this won't be a priority until later this year.)
It is important to state that we can't add support for online game modes unless we successfully implement a networking scheme that makes the online gameplay close or approximate to playing offline (this is why need to take specialist support on potential networking schemes and implementations).
Not sure what the "booster for keyboard" is, but to play with keyboard in the 0.0.1 - 0.0.3 pre-alpha builds you need to manually map the keys you want to use with the custom input window that is opened when you press the "Tab" key in game.
If you are using Windows 0.0.3 build and are not able to set the inputs, quit the game and right-click the 'Gang Beasts.exe' file and select the "Run as Administrator" command (to give the game permission to modify the input preferences).
We are using a third party input framework called InControl for the Gang Beasts Early Access releases, InControl has support for 8+ concurrent input devices and has device profiles for a large number of popular game controllers e.g. Xbox 360, Xbox One, Playstation 3, Playstation 4 etc. see the listing at Gallantgames.com for a full list of currently supported devices).
InControl was used for the first pre-alpha build (the 0.0.0 build) but was replace with a similar framework (cInput) to add custom input (as InControl doesn't currently have support for custom inputs), we have reverted back to InControl as cInput only supports four concurrent players.
I don't think it is an issue. The moderators will identify that it was an accident.
The Gang Beasts pre-builds (expect build 0.0.0) have support for mouse, keyboard, and game controllers, to set the inputs press the 'Tab' key in game. If you are using the Windows 0.0.3 build and are unable to set the inputs, quit the game and right-click the 'Gang Beasts.exe' file and select the "Run as Administrator" command (to give the game permission to modify the input preferences).
Yes, it is a .zip file (the IndieDB file upload tool expects games to be uploaded as a single file), to play the game you have to fully extract (unzip) the .zip file using an archive utility (see En.wikipedia.org) or the Windows File Explorer (see Windows.microsoft.com for instructions how to unzip files on Windows 7 and Windows.microsoft.com for instructions how to unzip files on Windows 8).
Extracting the .zip should give you a file named "Gang Beasts.exe" and a folder named "Gang Beasts_Data", if the file and folder are in the same location i.e. inside a specific folder or on the Windows Desktop you can run the game by double-clicking the "Gang Beasts.exe" file.
This could be caused by the zip archive failing to extract correctly (we have seen this happen with WinRAR), I suggest unzipping with a different archive utility if you are using WinRAR.
To use the Windows File Explorer to unzip the file on Windows 7 see the instructions at Windows.microsoft.com
For instructions on unzipping the file with the Windows File Explorer on Windows 8 see the instructions at Windows.microsoft.com
For reference extracting the .zip file should give you a file named "Gang Beasts.exe" and a folder named "Gang Beasts_Data", if the file and folder are in the same location i.e. inside a specific folder or on the Windows Desktop you can run the game by double-clicking the "Gang Beasts.exe" file.
There are no default keyboard controls in the pre-alpha builds, if you are using the 0.0.3 Windows build and are unable to set the inputs, quit the game and right-click the 'Gang Beasts.exe' file and select the "Run as Administrator" command (to give the game permission to modify the input preferences).
If you are not able to modify the inputs after running as an administrator the fastest solution is to download the 0.0.2 build and map the inputs using that build (as the 0.0.3 build will use the same input preferences).