I am a computer technician working as an apprentice at a large IT firm in Norway, working on odd programming projects of my own as a hobby on the side. I am self-taught, and light-years away from being considered an "expert" by any sentient body. My brainchild is Carmageddon Mod for GTA IV, albeit only in the way it implements the mod, not in the mod's workings.

Comment History  (0 - 30 of 83)
Gipphe
Gipphe Aug 3 2014, 7:20am replied:

Please specify more. Send me the log.log file if possible.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Aug 3 2014, 7:20am replied:

Exactly what do you mean by "sent to the carmageddin files bck and cfg"? Does a new window pop up showing bck and cfg? If so, that is the program asking you to kindly direct it to where GTAIV is installed on your computer, since it was not able to find it through the registry.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Jan 25 2014, 6:02am replied:

Now that you mention it, it might be possible to use it in conjunction with a trainer to re-load the handling.dat file mid-game. I'll look into it, but I can't promise anything.

+2 votes   download: Carmageddon Mod 3.1.3
Gipphe
Gipphe Jan 25 2014, 6:01am replied:

This is a possible oversight on my part, I believe. The config files and the log.log files are created in the program files directory of the program, which tends to require administrator privileges on at least Vista, but possibly Windows 7 as well. I haven't gotten any reports that this would be an issue until now, and thus just left it as is. I'll fix it when I get home, in two days, and release a patch fixing the issue. A workaround is to run the mod as administrator, and then click "Fix GTA IV" to re-implement the mod.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Dec 16 2013, 9:44am replied:

Have you started Carmageddon at all? If you have, it might be an unprecendented problem with Windows 8 that I forgot about (that I recall might be a problem now...)

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Dec 10 2013, 1:40pm replied:

Okay, okay. Calm your bananas there, son. In the Carmageddon directory, under Program Files, there is a log file, creatively called "log.log". Open it in a simple text editor (like Notepad) and send its contents to me via a private message (I think it's too large for a comment). Then we'll take it from there.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Nov 2 2013, 9:02am replied:

Hmm... When it says "Corrupt", try clicking "Fix GTAIV" to make it reimplement the Carmageddon Mod files.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Nov 2 2013, 9:01am replied:

At least your comment here is visible to others who suffer from similar symptoms of "momentary idiocy" (trust me, we all have at some point).

+2 votes   mod: Carmageddon Mod
Gipphe
Gipphe Nov 2 2013, 8:59am replied:

eob2000 contacted me about it, to which I replied with a virustotal scan result showing no signs of malicious threats at all. He hasn't said anything since.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Oct 17 2013, 10:15am replied:

Well, if you don't consider having to buy GTA IV if you don't already have it, then yes, it is free. You can download it by clicking the "Download now!" button.

+1 vote   download: Carmageddon Mod 3.1.3
Gipphe
Gipphe Oct 13 2013, 5:43pm replied:

Then why hesitate?! Get GTAIV for just 19,99€ on Steam :D

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 24 2013, 11:16am replied:

Nope, you don't. It simply won't do anything if you don't have EFLC installed.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 23 2013, 1:26am replied:

They don't explicitly DO anything by themselves, but they contain values pertaining to how the cars in the game handle in terms of traction, weight, engine power and more.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 21 2013, 9:43am replied:

Thank you very much :P

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 20 2013, 8:19am replied:

Yes it does. It works with all versions of GTA IV, in theory. I am unsure about the retail version of EFLC though, as I have been getting reports of the handling.dat files there to be encrypted, strangely enough.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 9 2013, 8:50am replied:

Possibly because it's a program that few other Windows 8 machines have seen before. Avast kept nagging about the mod while I was testing it as well. Might be a similar system on Windows 8. It's malware-free though, as far as I designed it :)

+1 vote   download: Carmageddon Mod 3.1.3
Gipphe
Gipphe Sep 7 2013, 7:47am replied:

What says that? Your antivirus?

+1 vote   download: Carmageddon Mod 3.1.3
Gipphe
Gipphe Sep 4 2013, 4:16am replied:

Access denied? Weird. Could you paste the log entry here in a comment or send it to me by PM?

+1 vote   download: Carmageddon Mod 3.0.1.1 64-bit
Gipphe
Gipphe Sep 4 2013, 4:15am replied:

Short story, you can't.

+1 vote   download: Carmageddon Mod 3.0.1.1 64-bit
Gipphe
Gipphe Sep 4 2013, 4:14am replied:

Working on that! It's an issue with 32-bit Windows. You see, I made Carmageddon on a 64-bit machine with 64-bit Python, 64-bit PyQt and 64-bit cx_freeze. It's the cx_freeze that is the main problem at the moment.

+1 vote   download: Carmageddon Mod 3.0.1.1 64-bit
Gipphe
Gipphe Sep 4 2013, 4:12am replied:

Funny thing is, it works both when other players have it and when only you have it. Other players will see the cars behave normally, while the player with Carmageddon Mod will see cars skip about in erratic movements as the Carmageddon Mod player's GTAIV wants the cars to go crazy, is about to make them go crazy, but then syncs with the host, who hasn't Carmageddon Mod, and the cars are temporarily reverted to their server-side position. If the host has Carmageddon Mod installed, on the other hand, the effect is opposite for players without Carmageddon Mod installed. Cars will generally just skip about everywhere, with the occasional flying cars skipping, dropping a few meters, skipping, dropping a few meters, and so on. It doesn't look right, no, not by any means, but the game doesn't crash at least :)

+1 vote   article: Carmageddon Mod 3.0
Gipphe
Gipphe Sep 4 2013, 4:07am replied:

If you mean "make the cars stop being crazy", just run Carmageddon Mod from your Start Menu (or C:\Program Files (x86)\Carmageddon Mod\ if you unticked the option to add it to your Start Menu), and click "Toggle GTAIV" or "Toggle EFLC" (depending on which one you want to turn off).

If you want to completely remove Carmageddon Mod from your computer, go into your Start Menu and select "Uninstall Carmageddon Mod" under the Carmageddon Mod folder there. Alternatively, you can go into the Control Panel, then Programs and Features (Win7) or Add/Remove Programs (WinXP) and uninstall Carmageddon Mod from there. As a last ditch resort, if Caramgeddon Mod doesn't show up any of those places, go to C:\Program Files (x86)\Carmageddon Mod\ and run the Uninstaller there. And viola! Gone!

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 4 2013, 4:03am replied:

Still working on it... It just doesn't want to work out properly for me. I'll try an alternative to cx_freeze, PyInstaller. cx_freeze does something with the executable that makes it unable to run properly.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Sep 3 2013, 3:06am replied:

I named it after what everyone called the phenomenon that occurs when setting the wbias to negative values. Would it be more applicable if I called it "Carnado"? Carpocalypse is alas also trademarked by Stainless Games, I'm afraid, so that's out of the question.

+5 votes   article: Carmageddon Mod 3.0
Gipphe
Gipphe Aug 28 2013, 7:39am says:

I am working on a 32-bit compatible version. It is surprisingly hard, for some reason.

+1 vote   download: Carmageddon Mod 3.0.1.1 64-bit
Gipphe
Gipphe Aug 28 2013, 7:17am replied:

Stop being ignorant. Thanks.

Mr.Deviance bears a strong point here. The result of modifying the handling.dat file to produce the effect that this mod carries has been called Carmageddon in the GTAIV community since the game first came out, and as such I found it self-explanatory to name the mod, which is merely a way to simplify the implementation of the "cars going crazy"-effect (in lack of a better term), Carmageddon as well. I grew worried over possible cease and desist orders, or even legal action, should the mod have gained enough popularity to attract Stainless Games' attention, so I changed the name to the uncreative name "CarE" back in 2010 (I think... It's been some time). I then realized there are indeed TONS of mods who have used registered trademarks in their names; some utilize the name of the game they're a modification of (Amazons: Total War - Refulgent (Rome: Total War), Third Age - Total War (Medieval II: Total War: KLingdons), Tiberium Essence (C&C3: Tiberium Wars) and Brütal Doom (Doom) to name a few) and some that use other registered trademarks in their names (Macross Wars (Distant Worlds), Contra (C&C Generals: Zero Hour), Star Wars Conquest (Mount & Blade) and Marvel Avengers (GTA: San Andreas) to name a few). There are myriads of mods that do this, and the modding community would be dead by now had it not been for the fact that suing modders for copyright infringement because of unlicensed usage of trademarks. I won't say that we have any RIGHT do do what we do, the modders, and if Stainless Games feels my use of the name "Carmageddon", because of public popularity, is damaging to their Carmageddon IP I would very much like them to tell me so, either through a Cease and Desist order or through a friendly mail. Legal action towards me and the mod would most likely be fruitless though, as the mod does not have enough popularity to be considered "damaging", and it is not a commercial product.

+4 votes   article: Carmageddon Mod 3.0
Gipphe
Gipphe Aug 26 2013, 2:11am replied:

This has everything that has to do with the Carmageddon mod for GTAIV, not the Carmageddon game from back in 1997, as stated in the page summary of this mod. And no, this is without the use of cheats. This mod is made possible with tampering the parameters for each car make.

+4 votes   article: Carmageddon Mod 3.0
Gipphe
Gipphe Aug 21 2013, 10:56am replied:

Oh crap! I forgot all about the notorious 32-bit 64-bit incompatibilities... I'll get to that right now.

+1 vote   mod: Carmageddon Mod
Gipphe
Gipphe Aug 16 2013, 8:14am replied:

In theory, no. There have been no changes to the way Carmageddon makes the cars go "crazy".

+3 votes   article: Carmageddon Mod 3.0
Gipphe
Gipphe Aug 10 2013, 4:10pm replied:

Then I highly recommend you either go play Carmageddon properly to ease your disappointment, or realize that this is Carmageddon Mod, a mod for GTAIV, which makes me wonder why you aren't trying out the mod instead, considering you're browsing GTAIV mods on moddb, a site for mods. Did I mention that moddb has mods?

0 votes   mod: Carmageddon Mod
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