Hi there! So this is me ^^
Addicted to Stargate, interested in creating Mod's
actualy working on an SG-Mod for HL2
Working for T-Mobile Germany
finishind apprenticeship on January, 27th
Italian, born in Germany
Hi everybody out there ^^ Today I want to talk about the new SG-C map. It is quite the first time I try to create a map. I just jumped into developing with the Hammer editor. Getting based structure of a place/building/area isn’t that hard. I figured out that most of the hard work is to create all the details of a map. The little things nobody realizes directly. Small things like speakers, windows, outside buildings and things like that give life to a map.Creating the SG-C sublevel 28 and 27 I figured out what’s the difference between a map and a good map. Things like lights or even little details such as paper, node pads and so on… all contributes to a living map. Taking a look at the screens might give you a little impression how things keep growing.Adding a detail here and there ^^ Btw: I am still looking for some interested map creators ;) Till next time Bye
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Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
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For people and teams developing mods and games with Valve's Source engine.
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