Hi there! So this is me ^^
Addicted to Stargate, interested in creating Mod's
actualy working on an SG-Mod for HL2
Working for T-Mobile Germany
finishind apprenticeship on January, 27th
Italian, born in Germany
Hi everybody out there ^^ Today I want to talk about the new SG-C map. It is quite the first time I try to create a map. I just jumped into developing with the Hammer editor. Getting based structure of a place/building/area isn’t that hard. I figured out that most of the hard work is to create all the details of a map. The little things nobody realizes directly. Small things like speakers, windows, outside buildings and things like that give life to a map.Creating the SG-C sublevel 28 and 27 I figured out what’s the difference between a map and a good map. Things like lights or even little details such as paper, node pads and so on… all contributes to a living map. Taking a look at the screens might give you a little impression how things keep growing.Adding a detail here and there ^^ Btw: I am still looking for some interested map creators ;) Till next time Bye
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Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
For people and teams developing mods and games with Valve's Source engine.
This group is open to anyone who loves the Stargate shows, movies and anything Stargate! Anyone caught making fun of Stargate (outside of certain boundaries...
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