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My friend and I were wondering about the sound design, will it be using the default sounds from Sins, the sounds from Mass Effect, new sounds, or a mixture of all three?
I'll try, but like I said, most of what I'm doing at the moment is fixing feature already mentioned, so there isn't really anything new or visual to show.
I wonder if the rain will have any effect on torches I place outside?
When I get done with the first pack I'll look into it. I'm not entirely sure if the game will let you change it while in game. Good idea.
Not exactly, right now it is making oblivion more interactive.
This mod is still alive, but making all these customization options on my own takes a long time to do.
Very Nice, all the ships are very unique. Keep up the work.
It's not done yet
The separate mods will be the betas. Then I will release it in one big batch.
Yes, APRIL FOOLS!
This is an ingame shot
I hope everyone likes the Motivational posters I made (Minas Morgal and Middle Earth)
White Council got canceled...
The NPC's in the beta will be mute because we haven't done any audio for them yet. As for the one's in Oblivion, I don't know how to fix that yet, but I'll see what I can do.
The "happen" was a new idea I had to try to show off the little details in the mod. It was not my usual type of trailer I do, and I probably won't be doing another one like it. This is replying to your comments of course, the happen was suppose to be a theme of all that is in and to do in Middle Earth.
And if you have a problem with any other trailers in the future, don't just say stuff like "HAPPEN HAPPEN HAPPEN..." tell me what you want to see improved or what you want to keep seeing, because I am open and respond better to detailed constructive criticism, and it is a more mature response.