This member has provided no bio about themself...

Comment History
NeilHamburger
NeilHamburger - - 6 comments @ A New World v1.0A

I don't recall if stalkers were this bad in the base game, but they're game-ruining here. They'll just sit behind and door and constantly fire projectiles at the door so that you don't even have an opportunity to open it without being hit.

Good karma+1 vote
NeilHamburger
NeilHamburger - - 6 comments @ Gateway Experiments: Ep1 Space Station Omega

This is the kind of game that spawns enemies two inches behind you without even alerting you with the teleport sound.

Good karma+1 vote
NeilHamburger
NeilHamburger - - 6 comments @ Unloved

Great atmosphere and map design, but it gets tiring when the game spawns in a bunch of baddies every time you flip a switch, especially when it also locks you in the room.

Good karma+1 vote
NeilHamburger
NeilHamburger - - 6 comments @ Going Down

Starts out great, but eventually becomes really bad key hunting tedium: I gave up on map 23 "Demonology" because I couldn't figure out how to get the sixth key piece due to what I think might be a bug.

Good karma-1 votes
NeilHamburger
NeilHamburger - - 6 comments @ Equinox

Starts out well enough, but descends into overindulgence as the maps become drawn out, tedious, and overcomplicated.

Good karma+1 vote
NeilHamburger
NeilHamburger - - 6 comments @ Alien Vendetta

Some of the worst key hunting the genre has to offer, especially considering how enormous some of these maps are.

Good karma+2 votes