First off, a mental note to myself: When making a news posting, always include pictures and icons with links to social networks you're on! I have a bad history of getting front page post rejections because I keep not doing that.
Hyperspace Pinball is the product of my wanting to release one more game on the iPhone before I do development on Dominoze mobile. Tiltz has shown me a lot of things one can do wrong in the development and release of an iPhone game, and I want pinball to have a far more prepared and successful release so I can learn more about what one gets when they do things the right way.
The game itself is over 60% done. The remaining work to do is: Finish the sound effects and music implementation, add achievements (I've decided on eight in all), finish the menus, general PC testing, iPhone port, general iPhone testing, and then release.
This time around, I'm taking complete control of marketing. A few weeks ago I spent an hour looking for blogs and stories and articles on how to properly release an iPhone/iPad game. In that meager hour, I discovered that I had quite a number of misconceptions, and things to learn. In short, AppGamer.net provided me with the most helpful information. Rather than finishing the game and exploding all the news, trailers and screenshots at once, I'm pacing myself.
Now that the official announcement that the game is in development is out, I plan on others, including: a list of achievements, screenshots of later levels and bosses, and a trailer. Those will come once development is further along and I have the content to share. I'm also going to be more proactive finding news aggregators and sharing those things with them as well; and maybe offering some exclusive content for exposure. Hopefully it will all work out much better than Tiltz.
Thanks for reading...and to show my appreciation of your taking the time to read my blog, here's an advance screenshot of the level five Hyperspace Pinball boss :)