Gamieon is a one-developer part-time studio focused on creating video games for the desktop and mobile platforms.

Since 2010 Gamieon has developed and released six games as well as six more prototypes. Including beta distributions, Gamieon's products have netted a combined 300,000 downloads!

Below this bio are images from all my games and prototypes. Check them out and don't forget to follow me on Twitter @gamieon

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I've posted a lot of news and articles about projects I've worked on, but almost never about the big picture and where Gamieon is going. I figure since we're near the end of another amazing year, I'd do just that.

First to set the table: I actually work in medical software development full time. Any game development I do on projects is in the spare time that I choose to piece together.

2016

My goals in 2016 were to shore up all of Gamieon's existing releases; specfically Hyperspace Pinball, Tiltz. and Hamster Chase which haven't been updated on mobile markets in forever. The mobile versions of the first two projects got major facelifts, and Hamster Chase just had some back end updates. All were updated or re-released onto the App Store and Google Play. It doesn't sound like much, but that took up a great deal of time this year. All in all I met my goals.

As far as income; well, I made a few dollars here and there from mostly Hyperspace Pinball Steam sales...nowhere near enough to maintain a studio full time. That was never really my focus, but I'd like to ultimately earn back everything I spent on game development someday. At the current income rate, that would be decades away assuming I never spend a dollar on game development again.

I also dipped into more Paper Cowboys / Texas Bounty and Field of Heroes development a bit. Texas Bounty, a 2.5D online scroller, seemed to have the greatest interest of people monitoring Gamieon given it's excellent prototype art and feature set. Field of Heroes, an online Soccer MOBA, would have remained untouched had I not witnessed another developer make a small network game in just one month and have it go viral. I started rapidly prototyping it in Unity in October and I'm still working on it at the time of this writing. I hope to have it online and playable as a prototype by Christmas to see if it's a viable game for Steam.

I'm more socially connected than I was last year, too. I visited GDC 2016 to meet some friends and just see first hand what all is going on in the game development world. I also joined a Discord channel with lots of Indie developers and we talk daily. Before Discord I briefly used Google Hangouts; and before that, an IRC channel that was quiet 95% of the time. My Twitter follower list also passed the 500 mark.

2017

So what's in store for next year? If Field of Heroes gets a positive response, I'd like to find a studio to collaborate with and finish it as a Steam game. I may do the same with Texas Bounty.

Beyond that I have no plans. I'm making more personal time for non-game-development hobbies now; I don't want to miss out on other things the world has to offer :)



Check out my homepage and social feeds

And my projects!

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Gamieon, Inc.

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Gamieon is a one-developer part-time studio focused on creating video games for the desktop and mobile platforms. Since 2010 Gamieon has developed and...

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ArtisanCodesmith
ArtisanCodesmith

I'm new to IndieDB and ModDB and wish to invite a few people (random people picked from the online list lol) to view my game and start generating a few opinions, do you mind taking a quick look? The game is called Arkanius. Thanks, Artisan Codesmith. :)

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AlexVSharp
AlexVSharp

Wow, well written. You should include this article in the Unity Dev's group. ;)

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Latest tweets from @gamieon

Major Field of Heroes Art + Game Play Update in Development - Field of Heroes Gamieon.itch.io #indiegames via @gamieon

May 23 2017

Concept art for Horus the goaltender in #fieldofheroes online #soccer #moba courtesy of Meta3D Studios #gameart T.co

May 20 2017

Allowing for limited X Y and Z motion and using a reasonably small linear limit prevents the crazy behavior in the previous tweet

May 17 2017

Was prototyping physics chain behavior in #unity3d until I hypnotized myself #indiedev #gamedev T.co

May 17 2017

Final prototype. Should I make a mobile puzzle game out of it? :) #indiedev #gamedev #gameart #dominoes #voxelart T.co

May 15 2017

Needs more #dominoes #voxelart #indiedev #gameart T.co

May 10 2017

I'm happy to announce that @meta3d studios is helping me with #fieldofheroes art! The next major update will be...quite major.

May 8 2017

Made a partial #voxelart domino set for fun. Could make for a nice mobile puzzle game with some work and a good des… T.co

May 8 2017

A successful #fieldofheroes stream and review by @Highsight this evening! This will go far in improving the game! T.co

Apr 13 2017

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