Gamieon is a one-developer part-time studio focused on creating video games for the desktop and mobile platforms.

Since 2010 Gamieon has developed and released six games as well as six more prototypes. Including beta distributions, Gamieon's products have netted a combined 300,000 downloads!

Below this bio are images from all my games and prototypes. Check them out and don't forget to follow me on Twitter @gamieon

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I've posted a lot of news and articles about projects I've worked on, but almost never about the big picture and where Gamieon is going. I figure since we're near the end of another amazing year, I'd do just that.

First to set the table: I actually work in medical software development full time. Any game development I do on projects is in the spare time that I choose to piece together.

2016

My goals in 2016 were to shore up all of Gamieon's existing releases; specfically Hyperspace Pinball, Tiltz. and Hamster Chase which haven't been updated on mobile markets in forever. The mobile versions of the first two projects got major facelifts, and Hamster Chase just had some back end updates. All were updated or re-released onto the App Store and Google Play. It doesn't sound like much, but that took up a great deal of time this year. All in all I met my goals.

As far as income; well, I made a few dollars here and there from mostly Hyperspace Pinball Steam sales...nowhere near enough to maintain a studio full time. That was never really my focus, but I'd like to ultimately earn back everything I spent on game development someday. At the current income rate, that would be decades away assuming I never spend a dollar on game development again.

I also dipped into more Paper Cowboys / Texas Bounty and Field of Heroes development a bit. Texas Bounty, a 2.5D online scroller, seemed to have the greatest interest of people monitoring Gamieon given it's excellent prototype art and feature set. Field of Heroes, an online Soccer MOBA, would have remained untouched had I not witnessed another developer make a small network game in just one month and have it go viral. I started rapidly prototyping it in Unity in October and I'm still working on it at the time of this writing. I hope to have it online and playable as a prototype by Christmas to see if it's a viable game for Steam.

I'm more socially connected than I was last year, too. I visited GDC 2016 to meet some friends and just see first hand what all is going on in the game development world. I also joined a Discord channel with lots of Indie developers and we talk daily. Before Discord I briefly used Google Hangouts; and before that, an IRC channel that was quiet 95% of the time. My Twitter follower list also passed the 500 mark.

2017

So what's in store for next year? If Field of Heroes gets a positive response, I'd like to find a studio to collaborate with and finish it as a Steam game. I may do the same with Texas Bounty.

Beyond that I have no plans. I'm making more personal time for non-game-development hobbies now; I don't want to miss out on other things the world has to offer :)



Check out my homepage and social feeds

And my projects!

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Gamieon is a one-developer part-time studio focused on creating video games for the desktop and mobile platforms. Since 2010 Gamieon has developed and...

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Comments
ArtisanCodesmith
ArtisanCodesmith

I'm new to IndieDB and ModDB and wish to invite a few people (random people picked from the online list lol) to view my game and start generating a few opinions, do you mind taking a quick look? The game is called Arkanius. Thanks, Artisan Codesmith. :)

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AlexVSharp
AlexVSharp

Wow, well written. You should include this article in the Unity Dev's group. ;)

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Latest tweets from @gamieon

My lightmap baker is now available on GitHub at Github.com Enjoy! #indiedev #gamedev #opengl T.co

Oct 10 2017

Here's another; if you look closely you can see the edge artifact on the ground going from corner to corner. Close,… T.co

Oct 9 2017

Almost ready to post the source code of my lightmap baker! #gamedev #opengl T.co

Oct 9 2017

Just finished support for spotlights. It's been fun but I think directional lighting will have to wait until mornin… T.co

Oct 7 2017

Got my lightmapper to do the basics! Some artifacts in the shadow but otherwise so far so good #gamedev #opengl T.co

Oct 6 2017

Going back to my C++ video engine building roots tonight. Here is a teapot contained in its octree! #gamedev #opengl T.co

Sep 27 2017

#fieldofheroes ball kick using home-grown ball physics simulation. Should solve major control and lag issues… T.co

Aug 13 2017

#fieldofheroes testing revealed soccer ball lagging and passing issues. Going to try replacing Unity physics w/ custom "physics"

Aug 11 2017

RT @Highsight: 1 hour til the Field of Heroes Public Alpha Test! Help us with your feedback! #gaming #twitch #indiedev #gamedevT.co

Aug 8 2017

RT @Highsight: Join the 2nd Field of Heroes Public Alpha Test! Starts at Tuesday at 8PM ET. #gamedev #indiedev #twitch #gamingT.co

Aug 7 2017

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