Games Foundry is an independent games developer working on Folk Tale for PC, Mac and Linux.

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Folk Tale Alpha 28

Folk Tale Alpha 28

Folk Tale 4 comments

Welcome to Folk Tale Alpha 28. The team have been busy over the summer implementing mechanics, visual effects, animations and sound effects to really...

Folk Tale Dev Blog #39

Folk Tale Dev Blog #39

Folk Tale 2 comments

ALPHA 26 is out on Steam Friday 11th March - catch up on all the latest additions.

Folk Tale Dev Blog 38

Folk Tale Dev Blog 38

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The start of a mechanics overhaul has begun, and the first taster is soon to be released.

Folk Tale Dev Blog 35

Folk Tale Dev Blog 35

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Ser Gregory, the first hero built on a growing RPG code base, Dwarven culture, and the terrain randomization tool.

Folk Tale Dev Blog 32

Folk Tale Dev Blog 32

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Folk Tale Patch 0.2.14 and 0.2.15 add Sandbox Load/Save, sickness, balancing, bug fixes, and a host of improvements.

Folk Tale Dev Blog 31

Folk Tale Dev Blog 31

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Folk Tale Patch 0.2.13 introduces significant change with an overhaul of the first hour of gameplay.

Folk Tale Dev Blog 30

Folk Tale Dev Blog 30

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With the relatively short period between the content-rich November release of Patch 0.2.11 and the holidays, efforts were focused on improving gameplay...

Folk Tale Voice Acting Hangout (Sun 14th 8am PST)

Folk Tale Voice Acting Hangout (Sun 14th 8am PST)

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Set your alarm for Sunday 8am PST! We're running a voiceover session for Folk Tale live on twitch.tv.

Folk Tale Dev Blog 29

Folk Tale Dev Blog 29

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November sees the launch of a new Sandbox Preview Trailer, and a refresh of all our screenshots to highlight all the great progress that is being made...

Folk Tale Dev Blog 28

Folk Tale Dev Blog 28

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Welcome to Folk Tale Dev Blog 28, and our first look at the new Toadkin race.

Folk Tale Dev Blog 27 and Patch 0.2.9

Folk Tale Dev Blog 27 and Patch 0.2.9

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Folk Tale Dev Blog 27 takes a look at Patch 0.2.9 (also released today) and a sneak peak at some of the professions that will soon be making an appearance...

Folk Tale Dev Blog 26

Folk Tale Dev Blog 26

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With Folk Tale Patch 0.2.8 up on Steam we've got lots of improvements to share in a chunky 25 minute video blog.

Folk Tale Dev Blog 25

Folk Tale Dev Blog 25

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With Folk Tale Patch 0.2.7 up on Steam we've got lots of improvements to share in a monster 100-minute long dev hangout.

Folk Tale Dev Blog 24

Folk Tale Dev Blog 24

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Folk Tale Patch 0.2.6 is available now on Steam if you want to try it out for yourself. We’ve added a raft of new buildings and professions that are...

Folk Tale Dev Blog 23

Folk Tale Dev Blog 23

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Following the release of Patch 0.2.4 towards the end of last month, the team have continued to work in two streams: Patch 0.3 enhancements, and downstream...

Folk Tale Dev Blog 22

Folk Tale Dev Blog 22

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Today we're going to be taking a look at the Sandbox Player, accompanied by some of the composition work for the soundtrack.

Folk Tale Dev Blog 21

Folk Tale Dev Blog 21

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In this episode we take a look at how the Sandbox Player is shaping up, run through the Sandbox UI overhaul filling in some of the details of gameplay...

Folk Tale Dev Blog 20

Folk Tale Dev Blog 20

Folk Tale 1 comment

We're making solid progress in the 0.2.x release cycle, and today we're able to take an early look at two major improvements in the pipeline. We have...

Folk Tale Dev Blog 19

Folk Tale Dev Blog 19

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With Patch 0.2.2 just around the corner we've been importing a lot of the assets from the last six months of dev blogs into the Editor, and some of the...

Folk Tale Dev Blog 18

Folk Tale Dev Blog 18

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Today we take a look at the Location Editor Paint Tool, the Grassland Animals Kit, both the female and male Human Miner characters, and a review of the...

Folk Tale Sandbox Vision Presentation

Folk Tale Sandbox Vision Presentation

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We're pleased to present the Folk Tale Sandbox Vision incorporating both developer and community ideas.

Folk Tale's revolting peasants march onto Steam Early Access

Folk Tale's revolting peasants march onto Steam Early Access

Folk Tale 1 comment

“My liege! My liege! Oh great tyrannical one, put down that tankard and dust off your Tome of Despotism, for thine kingdom oppressing skills are needed...

Folk Tale Gameplay Walkthrough

Folk Tale Gameplay Walkthrough

Folk Tale 3 comments

Ahead of Folk Tale launching on Steam Early Access May 31st, Project Lead Simon Dean takes a look at Folk Tale gameplay and future plans for how the game...

Designing the Folk Tale UI

Designing the Folk Tale UI

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Analyzing and rationalizing in-game data for the multi-genre Folk Tale presented an interesting challenge for Project Lead Simon Dean

A Tale Of Toast, From Crumbled Beginnings

A Tale Of Toast, From Crumbled Beginnings

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With the two year anniversary of Folk Tale development fast approaching, its an opportunity to look back at the game's humble beginnings, and examine...

Folk Tale WIP Update 8

Folk Tale WIP Update 8

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Discover the Goblin Swamp and the ruins of an ancient civilization in the latest Folk Tale video and blog update.

Folk Tale WIP Update 7

Folk Tale WIP Update 7

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Our latest update is a mini-feature revealing the overhauled Monastery Of the Mangy Wolf. Home to Rufus Pu and his hairy Were-fu practising minions, the...

Folk Tale WIP Update 6

Folk Tale WIP Update 6

Folk Tale 3 comments

What a difference a few months make. Let's kick off with some great news that thanks to an awesome community, Folk Tale made the second round of Steam...

Folk Tale: WIP Update 5

Folk Tale: WIP Update 5

Folk Tale 1 comment

It's been four months since update 4 and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content...

Folk Tale: WIP Update 4

Folk Tale: WIP Update 4

Folk Tale 6 comments

Dive into the comedy-fantasy world of Folk Tale and lead your illiterate subjects to greatness, in spite of their moronic efforts to undermine you. Build...

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