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Förster44
Förster44 Jul 23 2014, 8:16pm says:

An unexpected update for sure, but nonetheless great to see you alive :-)
Good luck on your further progress, maybe on my old days, I'll even see a new version of this mod (holy axe, the V2 Alpha release has been over 3 years ago already) ... :D

+3 votes     article: The Ridder Clan Mod's High Elven Castle
Förster44
Förster44 Jul 21 2014, 6:44pm says:

Nooooo, I added a rather long edit saying how I would've loved to see the workings of Legolas and Gimli (Gardens and defenses, respectively) (after the War of the Ring) added to this, then ModDB threw an error into my face saying "Uuh comment field required derp" and deleted all the nice formulations... I know why I've got AdBlocker enabled for you, TrollDB!

+1 vote     media: Minas Anor: The City of Kings
Förster44
Förster44 Jul 21 2014, 6:34pm says:

Very impressive, especially the complex city layout is quite appealing to me. It's just an aesthetic thing that annoys me, the glorious City of Kings should look more colorful, living and vibrant in its shining color palette, and not like a greyscale-3D-print^^

+1 vote     media: Minas Anor: The City of Kings
Förster44
Förster44 Jul 17 2014, 8:38am replied:

Oh, alright, I didn't find that in the FAQ.txt or the How-to-supercap.txt, usually I like to build everything "up from the ground", so it was disabled. Good to know, I'll watch out for that button to be enabled in my next games! :-)

+2 votes     download: SoGE Hotfix - 8a75ab7
Förster44
Förster44 Jul 16 2014, 9:45pm says:

I have correctly installed SoGE with LAA and everything (and it works fine, no crashes in ~6h and I can't select vanilla factions).
Only rather big problem is that in the first round I played as the Republic (from the Clone Wars) on a Random medium map and spawned with 2 Tier I and 1 Tier II ship factory, no supercap (which I checked multiple times, but I didn't get a Tier III supercap factory). That rendered me unable to produce supercaps, which was quite sad, as I would have loved to get some of them into action. Haven't tried more games yet, so I can't say with certainty if that bug is reproducable, but it seems worth looking at, I guess ;-)

+1 vote     download: SoGE Hotfix - 8a75ab7
Förster44
Förster44 Jul 15 2014, 8:35pm says:

Nice one - I'll get back to playing soon ... :D

+2 votes     download: SoGE Hotfix - 8a75ab7
Förster44
Förster44 Jul 1 2014, 9:38pm says:

I'm not sure if it's a good or a bad thing that this mod throws out more updates (with excessive texts!) than I can read :D

+2 votes     mod: Silmarillion: Total War
Förster44
Förster44 Jun 24 2014, 10:19pm says:

Awesome! I can see how the release will bind me to Sins of a Solar Empire once again (haven't tried this mod out yet, because I found it only a few months ago and the images made me rather wait for the next release than play the old one and find it not as good as the screenshots)^^
Really looking forward to exploring this magnificient piece of software! :D

+1 vote     media: New CIS Civilian Tech Tree
Förster44
Förster44 Jun 21 2014, 2:38pm says:

Nice one! What do you create it for?

+3 votes     media: Helm's Deep Work-in-progress
Förster44
Förster44 Jun 12 2014, 7:36am says:

The map, the graphics and the aesthetics are incredibly nice.
Regarding the purpose of the video however, I wasn't able to remark more of an AI than just a simple chasing behaviour. Which is, of course, not bad, but AI in combination with raptors implies something more sophisticated to me^^

+1 vote     media: New Raptor AI Video
Förster44
Förster44 May 9 2014, 8:36am says:

Looks very promising!
On another note, how is your team composed exactly? I'm just curious to know what kind of team is going to produce my future favorite dinosaur game^^

+3 votes     article: First Prehistoric Kingdom ingame pictures!
Förster44
Förster44 May 1 2014, 2:09pm says:

Congratulations to this achievement! It's very impressive indeed that the curse of EaW has FINALLY come to an end! :-)

+1 vote     article: The end of the Global Error and the Zero bytes savegame
Förster44
Förster44 Apr 24 2014, 9:37pm says:

I heard recently that implementing two different building systems in one mod (like BFME 1 + 2 style) at once would result in large AI incompatibilities and incapabilities. (In which way) Did you face this problem when implementing that feature?

+1 vote     article: The Ridder Clan Mod Voting System
Förster44
Förster44 Apr 19 2014, 12:21pm says:

It's nice to see you still maintaining this mod's progress. Good luck with your further work! :-)

+2 votes     article: Elven Create-a-Character
Förster44
Förster44 Apr 8 2014, 1:48pm replied:

I'd rather guess that this image is supposed to depict the fight between Eowyn and the Witch king during the battle at the fields of Pelennor.

+3 votes     media: Battle Art
Förster44
Förster44 Apr 5 2014, 8:39am replied:

So it would be fine to install it over a previously modded (and thus not "clean") version of the game?

+3 votes     article: T3A:Online for BFME2 is released!
Förster44
Förster44 Apr 4 2014, 6:08pm says:

How problematic would applying this patch to an already modded (fully patched too ofc) install be? (Question goes for BFME 1 & 2)

+3 votes     article: T3A:Online for BFME2 is released!
Förster44
Förster44 Mar 20 2014, 6:35am says:

Very solid work so far, but is it just me, or does his face seem flat from the side view at the left?

+3 votes     media: Thorin
Förster44
Förster44 Mar 5 2014, 4:46am says:

Nice! The color looks a bit "washed out" though, which puts a gray-tone over his appearance. Is this intended?

(Otherwise, splendid as always^^)

+5 votes     media: Legolas
Förster44
Förster44 Mar 4 2014, 4:29pm replied:

Sounds really exciting, good luck with this project! :-)

+2 votes     media: Vanyar Spearmen
Förster44
Förster44 Mar 4 2014, 6:40am says:

Nice! Although I wonder how you'd represent the "imba-ness" of the elves of the first age. I mean, Morgoth needed armies of dragons and balrogs to get these glistening warriors in trouble - not to mention the tremendous number of orcs you'd need to achieve a similar challenge for them^^

+1 vote     media: Vanyar Spearmen
Förster44
Förster44 Mar 1 2014, 3:24pm replied:

Yes, you can see him here Moddb.com

0 votes     mod: Edain Mod
Förster44
Förster44 Feb 14 2014, 4:03pm says:

Nice! I hope your motivation will return some day :-)

+1 vote     download: CEP 1.2.1
Förster44
Förster44 Dec 19 2013, 2:53pm says:

I don't think the texture fits to the organic, rounded shape, but that's just my opinion...

+1 vote     media: Nephilim 2014
Förster44
Förster44 Nov 16 2013, 6:56pm says:

Nice one ;-)

+5 votes     media: Hapan starbase
Förster44
Förster44 Oct 11 2013, 7:46am says:

What if you already modded your BfME1 install? Do you have to reinstall, repatch (up to 1.05) and remod it?

+3 votes     article: T3A:Online Is Here!
Förster44
Förster44 Sep 25 2013, 11:12am says:

Very nice!
Imo the shader produces a contrast a bit too strong on the dinosaurs, but that's just my impression, that might also just be a false impression judging from a single screenshot.
Otherwise, it's always impressive stuff that is to be seen here! :-)

+1 vote     media: The Ambush
Förster44
Förster44 Sep 10 2013, 2:48pm says:

You will have my sword, my axe, and my ip.
Oh yes.

+6 votes     media: What, how, where, why?
Förster44
Förster44 Aug 11 2013, 11:58am says:

Err, I thought I had subscribed to the dwarf holds, and not shadow and flame. This is not meant as criticism, but I just wonder: How are these mods connected? How is then the state with TDH?

+3 votes     article: Shadow and Flame BETA 0.6 RELEASED
Förster44
Förster44 Aug 9 2013, 6:37am replied:

Creature movement will surely vary, but the engine from spore is and will not be used at all. Apart from copyright issues, that engine is by far not flexible enough to allow all the very specific features of Thrive, which is why this game is going to be built on an own framework/engine.

+3 votes     game: Thrive
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