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I love that image, but it's not the siege of helm's deep. Afaik, it's a cover from one of the book from "The Dwarves" (by Markus Heitz) (excellent read btw, apart from the fourth, which I don't recommend) ;-)
The T-Rex model is pretty awesome (both!), but on this one I really don't like the proportions. Maybe it's the perspective, but the legs look much too small in comparison to the rest, which also doesn't really fit 100% together in terms of member scale.
An unexpected update for sure, but nonetheless great to see you alive :-)
Good luck on your further progress, maybe on my old days, I'll even see a new version of this mod (holy axe, the V2 Alpha release has been over 3 years ago already) ... :D
Nooooo, I added a rather long edit saying how I would've loved to see the workings of Legolas and Gimli (Gardens and defenses, respectively) (after the War of the Ring) added to this, then ModDB threw an error into my face saying "Uuh comment field required derp" and deleted all the nice formulations... I know why I've got AdBlocker enabled for you, TrollDB!
Very impressive, especially the complex city layout is quite appealing to me. It's just an aesthetic thing that annoys me, the glorious City of Kings should look more colorful, living and vibrant in its shining color palette, and not like a greyscale-3D-print^^
Oh, alright, I didn't find that in the FAQ.txt or the How-to-supercap.txt, usually I like to build everything "up from the ground", so it was disabled. Good to know, I'll watch out for that button to be enabled in my next games! :-)
I have correctly installed SoGE with LAA and everything (and it works fine, no crashes in ~6h and I can't select vanilla factions).
Only rather big problem is that in the first round I played as the Republic (from the Clone Wars) on a Random medium map and spawned with 2 Tier I and 1 Tier II ship factory, no supercap (which I checked multiple times, but I didn't get a Tier III supercap factory). That rendered me unable to produce supercaps, which was quite sad, as I would have loved to get some of them into action. Haven't tried more games yet, so I can't say with certainty if that bug is reproducable, but it seems worth looking at, I guess ;-)
Nice one - I'll get back to playing soon ... :D
I'm not sure if it's a good or a bad thing that this mod throws out more updates (with excessive texts!) than I can read :D
Awesome! I can see how the release will bind me to Sins of a Solar Empire once again (haven't tried this mod out yet, because I found it only a few months ago and the images made me rather wait for the next release than play the old one and find it not as good as the screenshots)^^
Really looking forward to exploring this magnificient piece of software! :D
Nice one! What do you create it for?
The map, the graphics and the aesthetics are incredibly nice.
Regarding the purpose of the video however, I wasn't able to remark more of an AI than just a simple chasing behaviour. Which is, of course, not bad, but AI in combination with raptors implies something more sophisticated to me^^
Looks very promising!
On another note, how is your team composed exactly? I'm just curious to know what kind of team is going to produce my future favorite dinosaur game^^
Congratulations to this achievement! It's very impressive indeed that the curse of EaW has FINALLY come to an end! :-)
I heard recently that implementing two different building systems in one mod (like BFME 1 + 2 style) at once would result in large AI incompatibilities and incapabilities. (In which way) Did you face this problem when implementing that feature?
It's nice to see you still maintaining this mod's progress. Good luck with your further work! :-)
I'd rather guess that this image is supposed to depict the fight between Eowyn and the Witch king during the battle at the fields of Pelennor.
So it would be fine to install it over a previously modded (and thus not "clean") version of the game?
How problematic would applying this patch to an already modded (fully patched too ofc) install be? (Question goes for BFME 1 & 2)
Very solid work so far, but is it just me, or does his face seem flat from the side view at the left?
Nice! The color looks a bit "washed out" though, which puts a gray-tone over his appearance. Is this intended?
(Otherwise, splendid as always^^)
Sounds really exciting, good luck with this project! :-)
Nice! Although I wonder how you'd represent the "imba-ness" of the elves of the first age. I mean, Morgoth needed armies of dragons and balrogs to get these glistening warriors in trouble - not to mention the tremendous number of orcs you'd need to achieve a similar challenge for them^^
Yes, you can see him here Moddb.com
Nice! I hope your motivation will return some day :-)
I don't think the texture fits to the organic, rounded shape, but that's just my opinion...
Nice one ;-)
What if you already modded your BfME1 install? Do you have to reinstall, repatch (up to 1.05) and remod it?
Imo the shader produces a contrast a bit too strong on the dinosaurs, but that's just my impression, that might also just be a false impression judging from a single screenshot.
Otherwise, it's always impressive stuff that is to be seen here! :-)
You will have my sword, my axe, and my ip.