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Nice! The color looks a bit "washed out" though, which puts a gray-tone over his appearance. Is this intended?
(Otherwise, splendid as always^^)
Sounds really exciting, good luck with this project! :-)
Nice! Although I wonder how you'd represent the "imba-ness" of the elves of the first age. I mean, Morgoth needed armies of dragons and balrogs to get these glistening warriors in trouble - not to mention the tremendous number of orcs you'd need to achieve a similar challenge for them^^
Yes, you can see him here Moddb.com
Nice! I hope your motivation will return some day :-)
I don't think the texture fits to the organic, rounded shape, but that's just my opinion...
Nice one ;-)
What if you already modded your BfME1 install? Do you have to reinstall, repatch (up to 1.05) and remod it?
Imo the shader produces a contrast a bit too strong on the dinosaurs, but that's just my impression, that might also just be a false impression judging from a single screenshot.
Otherwise, it's always impressive stuff that is to be seen here! :-)
You will have my sword, my axe, and my ip.
Err, I thought I had subscribed to the dwarf holds, and not shadow and flame. This is not meant as criticism, but I just wonder: How are these mods connected? How is then the state with TDH?
Creature movement will surely vary, but the engine from spore is and will not be used at all. Apart from copyright issues, that engine is by far not flexible enough to allow all the very specific features of Thrive, which is why this game is going to be built on an own framework/engine.
"Oh poor puppy, let's get you some fashion! Shopping!! <3"
- Dark Lord Sauron after getting back his stylish symbol, aka master ring
Why wouldn't it be possible? Like to chemicals spit out that would react ignitingly in contact with each other?
I sense a challenge there: Moddb.com
From which movie are the battle and dragon scenes?
Oh no, it's ... Youtu.be (the Bowmaster is better though)
Having bought the complete BfME anthology for 20€ once, this makes me feel really glad about it :D
Very nice! Though I don't understand what is represented on the screen and what it means to gameplay^^ Is there a detailed explanation somewhere?
I realize, they've become three. Admitably, counting is a really difficult process, right? :x
Hey, this looks great! I hope this is going to become the Spore game I have ever wished for :-)
Two problems I see in there:
- Ripping of compiled, unknown C++ code is a pain in the a** afaik.
- Copyright (though I don't know much about that)
- Many of the very restricted Spore systems would have to be thrown out and redone from scratch anyway. The benefit from existing systems is dubious.
Gotta march to Erebor with your highly trained elven army every day just to wink, say hi and go home, right?
In order for 3.0 to work you MUST NOT have 2.08 installed. Only install 2.0 and then 3.0.
Because Alexander-only engine systems were needed to get some core features to work.
There is Gollum squashing Gandalf missing on this pic :-P
No way! :D
You probably accidently loaded a wrong file xD
I really like this graphics style!
This. TATW has better graphics due to the newer engine, but LotR:TW has definitely more gameplay depth, especially in the new custom settlements ;-)