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Freak_at_war
Freak_at_war Jul 11 2014, 2:21am says:

Thanks for the big venture of improving our beloved Far Cry 2 !

Sadly I can't experience it since the mod won't apply after copying the "patch" file and the other file into the correct folder.

What do?

I tried all the different "patch" files (no steam FE, steam FE, other).

I don't have steam and have the Fortune's edition.

+1 vote     member: MSgtDylan
Freak_at_war
Freak_at_war Jul 7 2014, 5:18am says:

So I installed the mod the way it's in the readme and I still got 30 rounds in my G3. So I assume it is not installed properly. Also the enemies survive multiple bullets to the chest, which is not how it is supposed to work as far as I gathered.
What are the possible reasons and fixes for this? Does it simply not work if I don't have the fortunes pack (I don't)? does it simply not work if I have the wrong version?
What is the average air speed velocity of a laden swallow?
Thanks in advance !

+1 vote     mod: Dylan's Far Cry 2 Realism Mod
Freak_at_war
Freak_at_war Jul 31 2013, 6:31pm says:

My character (recon) holds his flashlight in a way that he blinds himself, the light still goes in the right direction though, but a giant lens flare obstructs my view. :( what could cause this? how could this be fixed?

+1 vote     mod: MISERY
Freak_at_war
Freak_at_war Feb 15 2013, 7:52pm replied:

I wanted to add that selfmade ammo is not less precise than factory made. The things that you can vary by making it yourself are mostly limited to the charge amount and the projectile type as well as the ignition cap (I'm not too certain about the english terms for those things)
All of them bullets go through the same barrel, flying into the same direction with the same accuracy. Only recoil and trajectory vary, aswell as the stopping power. (due to a lower, or higher charge in the round)
I'm really sad to see the already poor Metro 2033 system being cloned, although not even in the right setting.

+1 vote     article: Features (Version 2.0) - What's new?
Freak_at_war
Freak_at_war Feb 15 2013, 7:47pm replied:

You do remember, that one main goal was to make it the most realistic?

+1 vote     article: Features (Version 2.0) - What's new?
Freak_at_war
Freak_at_war Feb 9 2013, 4:43am says:

Actually I'm not a fan of this feature, since in real life, I know some gun sportsmen, and they say selfmade ammo is better than factory ammo.
Also the game doesn't play in an apocalypse scenario, but rather in an illegal area to be in. So ammo is not rare, but only available from smugglers, therefore expensive.
To get around the fact of enemies having infinite ammo: Let them use their handguns if the main gun runs out of ammo, and let them run away if the handgun does too. Then you get a reason to kill them quickly, since their ammo will go to waste otherwise!

+1 vote     article: Features (Version 2.0) - What's new?
Freak_at_war
Freak_at_war Feb 9 2013, 4:40am replied:

Maybe also have random traitors among them, who give away your goal to bandits and mercs

+1 vote     article: Features (Version 2.0) - What's new?
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