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Comment History  (0 - 30 of 426)
Forsete Aug 8 2014, 7:54am buried:


giev meh monies, plox

-12 votes     poll: MOTY Prizes You choose!
Forsete Aug 8 2014, 6:48am says:

Holy ****! I've waited almost a decade for this mod. Great to see that the release is close.

+2 votes     article: Mod ready !
Forsete Aug 6 2014, 6:18pm says:

Looks like a massive improvement over Sky Mesa most notably in the architecture and lighting. I hope you can add in some good gameplay there as well. Good luck.

+3 votes     mod: Half Life: Orange Shift
Forsete Jul 6 2014, 6:34am replied:

I love bolt action rifles especially when you've got a scope attached to it. Feels more personal.

+1 vote     media: New 710
Forsete Mar 1 2014, 7:06am says:

Seems pretty ambitious. Can't wait to see more.

+2 votes     mod: Half-Life: Black 7
Forsete Feb 16 2014, 7:24pm replied:

Yeah, I actually wanted to release this on my 100'th birthday but that didn't happen obviously. :(

+1 vote     media: The Thing Homage - Screenshot
Forsete Dec 4 2013, 10:00am replied:

Yeah, however the screenshot is from an older version of the official DNF game (apart from the unfinished chainsaw).

Original shot here:

+2 votes     article: Duke Nukem Forever is getting bigger.
Forsete Dec 4 2013, 6:33am says:

This is the greatest mod ever conceived by mankind.

+6 votes     article: Duke Nukem Forever is getting bigger.
Forsete Dec 3 2013, 7:50pm replied:

Behind the "SCRAM" title right under the S.

+2 votes     media: Lambda hat trick
Forsete Dec 3 2013, 7:10am says:

Thank you, sir.

+2 votes     member: TheCyberSoldier
Forsete Nov 23 2013, 12:08pm replied:

It comes with the DLC.

+3 votes     article: Duke Nukem Forever´s first DLC is out!
Forsete Oct 25 2013, 1:01pm says:

In the fourth screenshot in the lower right corner is that an Imp head on the ground with one of its eye balls dangling? Damn, that's brutal.

+2 votes     media: Delicious Guts
Forsete Oct 17 2013, 3:53pm says:

I'm instantly reminded of Gunman Chronicles when I see this screenshot. Nice work.

+8 votes     media: The Random Update
Forsete Oct 6 2013, 6:56pm replied:

While you're at that I'd also suggest adding a mouse sensitivity scale option. The default was set to some insane number (for me at least, I hate high mouse sensitivity) so I had to lower it via the console.

+1 vote     article: Yume Nikki 3d v 0.02 released
Forsete Sep 2 2013, 10:24am says:

Cthulhu with testicles as hands.

+1 vote     media: A monster sketch courtesy of my Brother
Forsete Aug 29 2013, 7:43pm replied:

You're on a quest trying to find the lost episode of Half-Life 2 inside Gabe Newell's gut.

+8 votes     media: Red
Forsete Aug 12 2013, 3:52pm says:

About 12. Made some amazingly ****** Unreal Tournament maps as well as trying out the Valve Hammer editor.

+1 vote     poll: What age did you start modding?
Forsete Jul 7 2013, 1:20pm replied:

Yeah, I absolutely hate bullet sponge enemies. That's why I usually play games on Easy or Normal nowadays. It's a lazy design decision imo.

Blood is a great example of making the difficulty levels vastly different from each other. Not only do they add more enemies but they progressively get more aggressive and they aim a lot better on harder difficulties. Some enemies even receive new abilities (eg. the cultists only use their primary gun on the two easier skills levels while on normal they can throw a stick of dynamite at you. On the harder levels though they throw a PACK of dynamite!).

+10 votes     article: Difficulty Scaling
Forsete Jun 24 2013, 1:25pm replied:

Yeah, exactly my thoughts as well.

+4 votes     poll: You prefer game levels to be
Forsete Jun 14 2013, 6:55am replied:

You live up to your name...

I kid! I kid!

+2 votes     media: Rusty Combine
Forsete May 24 2013, 3:09pm says:

Ugh, I hate this running around looking for ******* key cards (archaic design that belongs to the mid-nineties games IMO). The mod looks really nice but the enemies take WAY too much ammo to kill; two shotgun blasts to kill a houndeye on normal? Too much bullet sponge stuff. I kinda like how easily the marines can kill you though.

+5 votes     mod: Half-Life:Black Guard
Forsete Apr 30 2013, 4:03pm replied:


+1 vote     mod: Duke Nukem Forever 2013
Forsete Apr 29 2013, 7:07am replied:

Real men don't shave nor partake in this sissy thing called social life.

+3 votes     mod: Duke Nukem Forever 2013
Forsete Apr 28 2013, 4:14pm replied:

I planned on adding the chess game but ran out of walls and sprites. Actually, there were a lot of stuff that I planned on adding (including a section in which you would teleport to the base as it was burning while being chased by a monster) but the limited resources said a big "FU" to that.

+1 vote     download: The Thing
Forsete Apr 28 2013, 7:19am replied:

It's close to release so there's really no point since you're going to play it yourself "soon" anyway.

+1 vote     mod: Duke Nukem Forever 2013
Forsete Apr 25 2013, 12:22pm replied:

It's voxels.

+6 votes     media: Gus and his donkey, Guila monster
Forsete Apr 25 2013, 11:56am replied:

I didn't post it because it's more or less just a "art" or "museum" map (hope you know what I mean) and not your normal run-and-gun map. However, I won't stop other people from creating threads and the like of course.

"Also, I hope this doesn´t sound harsh but I didn´t get at all what was I supposed to do. I pressed like a dozen switches -ala Roch- and entered all rooms (based on automap) but nothing seemed to do anything related to progression."

You're supposed to find 9 switches found throughout the base. Hit all of them and the entrance to the underground tunnel will open. A scripted sequence should activate when you approach the blood-stained box located in the large storage room (won't make sense unless you've watched the movie though).

+1 vote     download: The Thing
Forsete Apr 14 2013, 4:18pm replied:

Lol, why does this comment have negative karma? Dumbasses.

+1 vote     mod: Duke Nukem Forever 2013
Forsete Apr 7 2013, 4:13pm replied:

Pretty much. Not surprising in the least.

-2 votes     article: Indefinite Postponement
Forsete Apr 5 2013, 6:47am says:

Joe, thought this might interest you.

+2 votes     member: Joebama
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Aug 26, 2014
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