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Comment History  (0 - 30 of 432)
Forsete Jun 13 2015, 3:27pm says:

Awesome, can't wait!

+4 votes   media: Betatesting has begun
Forsete Apr 2 2015, 6:21am says:

I am now bleeding from my eardrums. So visceral.

+4 votes   media: Shaft Release Trailer
Forsete Mar 23 2015, 4:35pm says:

If you liked Episode 1 you will love Episode 2. Go get it!

+4 votes   news: AMC TC Episode two released!
Forsete Mar 20 2015, 3:49pm says:

Holy hell the Vortigaunts are suddenly vicious as a goddamn cougar.

Also I noticed that when insta-killing the Alien Controllers with the revolver during the Xen levels they would play their death animation as normal but then subsequently their corpse would occasionally get stuck midair.

+3 votes   mod: Brutal Half-Life
Forsete Jan 21 2015, 12:37pm replied:

I agree. It just might be nostalgia speaking but I've always preferred prefabs over models (especially highly detailed ones) which often tend to stick out like a sore thumb in a low-detailed environment (unless it's highly detailed of course but that's not always the case). That's also why I'm not particularly fond of the High Definition Pack models or even the High Resolution Pack for Duke Nukem 3D.

I dunno, it's just part of the charm I guess. Not everyone will agree obviously but that's fine.

+4 votes   media: Vehicle Brushwork
Forsete Oct 19 2014, 12:02pm says:

I need this in my veins.

+3 votes   mod: Brutal Half-Life
Forsete Aug 8 2014, 7:54am buried:


giev meh monies, plox

-20 votes   poll: MOTY Prizes You choose!
Forsete Aug 8 2014, 6:48am says:

Holy ****! I've waited almost a decade for this mod. Great to see that the release is close.

+2 votes   news: Mod ready !
Forsete Aug 6 2014, 6:18pm says:

Looks like a massive improvement over Sky Mesa most notably in the architecture and lighting. I hope you can add in some good gameplay there as well. Good luck.

+4 votes   mod: Half-Life: Orange Shift
Forsete Jul 6 2014, 6:34am replied:

I love bolt action rifles especially when you've got a scope attached to it. Feels more personal.

+1 vote   media: New 710
Forsete Mar 1 2014, 7:06am says:

Seems pretty ambitious. Can't wait to see more.

+2 votes   mod: Half-Life: Black 7
Forsete Feb 16 2014, 7:24pm replied:

Yeah, I actually wanted to release this on my 100'th birthday but that didn't happen obviously. :(

+1 vote   media: The Thing Homage - Screenshot
Forsete Dec 4 2013, 10:00am replied:

Yeah, however the screenshot is from an older version of the official DNF game (apart from the unfinished chainsaw).

Original shot here:

+2 votes   news: Duke Nukem Forever is getting bigger.
Forsete Dec 4 2013, 6:33am says:

This is the greatest mod ever conceived by mankind.

+6 votes   news: Duke Nukem Forever is getting bigger.
Forsete Dec 3 2013, 7:50pm replied:

Behind the "SCRAM" title right under the S.

+2 votes   media: Lambda hat trick
Forsete Dec 3 2013, 7:10am says:

Thank you, sir.

+2 votes   member: TheCyberSoldier
Forsete Nov 23 2013, 12:08pm replied:

It comes with the DLC.

+3 votes   news: Duke Nukem ForeverĀ“s first DLC is out!
Forsete Oct 25 2013, 1:01pm says:

In the fourth screenshot in the lower right corner is that an Imp head on the ground with one of its eye balls dangling? Damn, that's brutal.

+2 votes   media: Delicious Guts
Forsete Oct 17 2013, 3:53pm says:

I'm instantly reminded of Gunman Chronicles when I see this screenshot. Nice work.

+9 votes   media: The Random Update
Forsete Oct 6 2013, 6:56pm replied:

While you're at that I'd also suggest adding a mouse sensitivity scale option. The default was set to some insane number (for me at least, I hate high mouse sensitivity) so I had to lower it via the console.

+1 vote   news: Yume Nikki 3d v 0.02 released
Forsete Sep 2 2013, 10:24am says:

Cthulhu with testicles as hands.

+1 vote   media: A monster sketch courtesy of my Brother
Forsete Aug 29 2013, 7:43pm replied:

You're on a quest trying to find the lost episode of Half-Life 2 inside Gabe Newell's gut.

+8 votes   media: Red
Forsete Aug 12 2013, 3:52pm says:

About 12. Made some amazingly ****** Unreal Tournament maps as well as trying out the Valve Hammer editor.

+1 vote   poll: What age did you start modding?
Forsete Jul 7 2013, 1:20pm replied:

Yeah, I absolutely hate bullet sponge enemies. That's why I usually play games on Easy or Normal nowadays. It's a lazy design decision imo.

Blood is a great example of making the difficulty levels vastly different from each other. Not only do they add more enemies but they progressively get more aggressive and they aim a lot better on harder difficulties. Some enemies even receive new abilities (eg. the cultists only use their primary gun on the two easier skills levels while on normal they can throw a stick of dynamite at you. On the harder levels though they throw a PACK of dynamite!).

+10 votes   tutorial: Difficulty Scaling
Forsete Jun 24 2013, 1:25pm replied:

Yeah, exactly my thoughts as well.

+4 votes   poll: You prefer game levels to be
Forsete Jun 14 2013, 6:55am replied:

You live up to your name...

I kid! I kid!

+3 votes   media: Rusty Combine
Forsete May 24 2013, 3:09pm says:

Ugh, I hate this running around looking for ******* key cards (archaic design that belongs to the mid-nineties games IMO). The mod looks really nice but the enemies take WAY too much ammo to kill; two shotgun blasts to kill a houndeye on normal? Too much bullet sponge stuff. I kinda like how easily the marines can kill you though.

+5 votes   mod: Half-Life:Black Guard
Forsete Apr 30 2013, 4:03pm replied:


+1 vote   mod: Duke Nukem Forever 2013
Forsete Apr 29 2013, 7:07am replied:

Real men don't shave nor partake in this sissy thing called social life.

+3 votes   mod: Duke Nukem Forever 2013
Forsete Apr 28 2013, 4:14pm replied:

I planned on adding the chess game but ran out of walls and sprites. Actually, there were a lot of stuff that I planned on adding (including a section in which you would teleport to the base as it was burning while being chased by a monster) but the limited resources said a big "FU" to that.

+1 vote   download: The Thing
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Jun 30, 2015
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