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I like that design. Would be cool to see a model out of it.
Not enough stolen content.
To be honest, I can see your point. The Nightwatch/Poke646/Vendetta textures are of so much higher resolution that they dwarf the vanilla textures. However, they were also so much more fun to play around with.
Thanks for your honest opinion though.
Two testicles are more fun than one.
I've always seen the EDF missions as bonus missions not to be taken seriously, more like some extra stuff that the player can enjoy.
Yeah, I think I exaggerated the size of certain rooms especially the main hall in the final map (not a fan of that map at all to be honest). Big sized rooms are usually hard to detail let alone balancing the gameplay. More annoyingly enemies refuse to engage the player from a certain distance so you can easily snipe them from afar.
Half-Life 1 was certainly made for smaller scale rooms and corridors. If you make them too big the player can cheat the AI too easily.
Thanks man, glad you liked it.
I'm a big fan of surprise releases and generally don't like to hype up my stuff with screenshots and trailers. Just release it when I think it's good enough. :)
No, just some random poster girl I believe.
Ah yes, I forgot about that one. That one is quite tricky because you have to get caught by the Barnacle in order to get to it.
In total there are four secrets unless I'm forgetting one which wouldn't surprise me since sometimes it feels like I've got dementia.
I did tweak some of the more unfair battles (alien slaves spawning in your face) and added some more health. Perhaps you played this version? You can easily tell if you see the health charger in the last map near the key card -- the first version did not have this.
I did plan on adding an icky at that part but thought it was too similar to one area that I did in my "The Evasion" mod years ago so I never got around it.
You missed one secret in the first map near the elevator that leads to the sewers. Look for a vent in the ground. :)
Thanks for your comment and I'm glad you liked it.
Nice to see another Meshuggah fan, even better when they're also a Half-Life fan. :)
Wow, that's bad. Actually thought that door was set to "Stays Open". Need to fix that immediately. Thanks for bringing it to my attention.
If you've downloaded the older version but haven't played it yet I recommend downloading the new version instead as it fixes some of the unbalanced parts of the mod (replaced some monsters spawns with weaker ones as well as moving around some spawns and other minor stuff).
I'm going back to fix a few unfair stuff in the mod but a sequel is probably a long way off, I need a break for now. :D
Glad you liked it though, Jimmy.
Yeah, it was just the standard lambda logo though so no big deal.
Episode 3 is gonna be yuge. I'd recommend playing through episode 1 and 2 again once episode 3 is released so you can see all the tweaks and changes.
"I don't have a release date but I estimate that I can get it out before the year is over."
This year will be it though.
Damn, I still have some vivid memories when I first played this back in 2007. Crazy. Thanks guys.
<3 bottomless pits.
Yep, Kevin Spacey's career.
There will be crates but most of them will be unbreakable (only used for scenery). It will be pretty obvious which crates are breakable and those that are not (and if one is unsure just whack it once with the crowbar, if it produces a "clang" sound then it is unbreakable!)
Awesome, but I'll wait for the final release. :)
I'm using a combination of textures from both Poke646 and Nightwatch. I'm also trying to use as few textures as possible from the vanilla game (just to challenge myself).
Yeah, tried to break out from the standard Black Mesa theme. All these new textures are kinda overwhelming but you get used to them after a while.
Thanks man, glad you loved it!
I'm trying to build Autonomy Lost (the sequel) into a similar feel but set in a different environment with a completely new texture set.
Cool idea. Autonomy Lost will be released as stand-alone for now but I might actually merge the two later on. Should be pretty easy to do as well (would only need to add a level change to the final map in HTC and get rid of the credits).
Thanks man, that was hilarious.
When I saw "hyperblaster" in the title I thought at first you had made a remake of DM-HyperBlast from Unreal Tournament.