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Yep. Always bet on Duke.
Looks like clean-up on aisle 4.
Love those crates peeking out the elevator doors.
Nice, I need motivation to finish my HL SP mod. I think this helps. ;)
Make Peeing Great Again.
Stuck on the Paris level. Went to the catacombs area, picked up some sort of key and then fought a bunch of annoying spectres and bats. Not sure what to do after that.
A 1 out of 10 rating just because the chainsaw uses ammo? Come now.
What a ****** comment. **** off with that "git gud" ********. People here have brought up some legitimate criticism regarding the balance and just because you find it easy doesn't mean the rest of us do.
I just finished it on UV (singleplayer) and there are definitely some tweaks needed towards the difficulty more specifically regarding ammo and some enemy placements (talking about enemies spawning around you getting in cheap hits with almost no time for you to react).
Also what's up with the "fun levels" prior to the final map? After you finish "No Escape" you're dropped off into "Cat and Mouse" when you're supposed to start "The Absolution". "Playground" is incredible difficult too since you're fighting in a small arena surrounded with enemies including two Spider Masterminds. Had to cheat to get through it. :/
Yeah, I was just about to make a post about that. What the **** is up with that? I can't even get to the button that you need to push on the upper level.
In the original game they shoot those cannon balls not BFG shots.
You're a machine, Mark. We all appreciate your hard work.
100,000 likes for Cry of Fear 2.
This is why we need cryosleep.
Right-click + bookmark page.
Couldn't have said it better myself. Most of the time it just confuses the **** out of me.
This is going to be amazing.
Looks like another playthrough of Half-Life is in order.
Actually I just saw that it has already been Greenlighted. Fantastic!
Just finished my first map using this editor. It's great. So much better than 3.5! Thanks for all the hard work. I hope it gets Greenlighted soon.
I'm just curious if it would be possible for the "target_cdaudio" entity to have a preview function so you could listen to the audio track while in the editor similar to how "ambient_generic" works.
Those yellow dots usually appear around entities when they're stuck in walls or floors/ceilings or if a room/hallway is too narrow. Try moving him up a few inches above the crate. It's also possible the ceiling is too low so try raising it.
Spooky as hell.
Nice man, good see that you're back.
That worked, many thanks.
How do you change the animation sequence for models in the editor? They all use their default animation even though I've tried changing it in the properties menu.
Wow, this looks crazy.
Holy **** this is amazing.
Same here. Very confused.