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Comment History  (0 - 30 of 428)
Forsete Jan 21 2015, 12:37pm replied:

I agree. It just might be nostalgia speaking but I've always preferred prefabs over models (especially highly detailed ones) which often tend to stick out like a sore thumb in a low-detailed environment (unless it's highly detailed of course but that's not always the case). That's also why I'm not particularly fond of the High Definition Pack models or even the High Resolution Pack for Duke Nukem 3D.

I dunno, it's just part of the charm I guess. Not everyone will agree obviously but that's fine.

+4 votes   media: Vehicle Brushwork
Forsete Oct 19 2014, 12:02pm says:

I need this in my veins.

+3 votes   mod: Brutal Half-Life
Forsete Aug 8 2014, 7:54am buried:


giev meh monies, plox

-20 votes   poll: MOTY Prizes You choose!
Forsete Aug 8 2014, 6:48am says:

Holy ****! I've waited almost a decade for this mod. Great to see that the release is close.

+2 votes   article: Mod ready !
Forsete Aug 6 2014, 6:18pm says:

Looks like a massive improvement over Sky Mesa most notably in the architecture and lighting. I hope you can add in some good gameplay there as well. Good luck.

+4 votes   mod: Half Life: Orange Shift
Forsete Jul 6 2014, 6:34am replied:

I love bolt action rifles especially when you've got a scope attached to it. Feels more personal.

+1 vote   media: New 710
Forsete Mar 1 2014, 7:06am says:

Seems pretty ambitious. Can't wait to see more.

+2 votes   mod: Half-Life: Black 7
Forsete Feb 16 2014, 7:24pm replied:

Yeah, I actually wanted to release this on my 100'th birthday but that didn't happen obviously. :(

+1 vote   media: The Thing Homage - Screenshot
Forsete Dec 4 2013, 10:00am replied:

Yeah, however the screenshot is from an older version of the official DNF game (apart from the unfinished chainsaw).

Original shot here:

+2 votes   article: Duke Nukem Forever is getting bigger.
Forsete Dec 4 2013, 6:33am says:

This is the greatest mod ever conceived by mankind.

+6 votes   article: Duke Nukem Forever is getting bigger.
Forsete Dec 3 2013, 7:50pm replied:

Behind the "SCRAM" title right under the S.

+2 votes   media: Lambda hat trick
Forsete Dec 3 2013, 7:10am says:

Thank you, sir.

+2 votes   member: TheCyberSoldier
Forsete Nov 23 2013, 12:08pm replied:

It comes with the DLC.

+3 votes   article: Duke Nukem Forever´s first DLC is out!
Forsete Oct 25 2013, 1:01pm says:

In the fourth screenshot in the lower right corner is that an Imp head on the ground with one of its eye balls dangling? Damn, that's brutal.

+2 votes   media: Delicious Guts
Forsete Oct 17 2013, 3:53pm says:

I'm instantly reminded of Gunman Chronicles when I see this screenshot. Nice work.

+9 votes   media: The Random Update
Forsete Oct 6 2013, 6:56pm replied:

While you're at that I'd also suggest adding a mouse sensitivity scale option. The default was set to some insane number (for me at least, I hate high mouse sensitivity) so I had to lower it via the console.

+1 vote   article: Yume Nikki 3d v 0.02 released
Forsete Sep 2 2013, 10:24am says:

Cthulhu with testicles as hands.

+1 vote   media: A monster sketch courtesy of my Brother
Forsete Aug 29 2013, 7:43pm replied:

You're on a quest trying to find the lost episode of Half-Life 2 inside Gabe Newell's gut.

+8 votes   media: Red
Forsete Aug 12 2013, 3:52pm says:

About 12. Made some amazingly ****** Unreal Tournament maps as well as trying out the Valve Hammer editor.

+1 vote   poll: What age did you start modding?
Forsete Jul 7 2013, 1:20pm replied:

Yeah, I absolutely hate bullet sponge enemies. That's why I usually play games on Easy or Normal nowadays. It's a lazy design decision imo.

Blood is a great example of making the difficulty levels vastly different from each other. Not only do they add more enemies but they progressively get more aggressive and they aim a lot better on harder difficulties. Some enemies even receive new abilities (eg. the cultists only use their primary gun on the two easier skills levels while on normal they can throw a stick of dynamite at you. On the harder levels though they throw a PACK of dynamite!).

+10 votes   article: Difficulty Scaling
Forsete Jun 24 2013, 1:25pm replied:

Yeah, exactly my thoughts as well.

+4 votes   poll: You prefer game levels to be
Forsete Jun 14 2013, 6:55am replied:

You live up to your name...

I kid! I kid!

+3 votes   media: Rusty Combine
Forsete May 24 2013, 3:09pm says:

Ugh, I hate this running around looking for ******* key cards (archaic design that belongs to the mid-nineties games IMO). The mod looks really nice but the enemies take WAY too much ammo to kill; two shotgun blasts to kill a houndeye on normal? Too much bullet sponge stuff. I kinda like how easily the marines can kill you though.

+5 votes   mod: Half-Life:Black Guard
Forsete Apr 30 2013, 4:03pm replied:


+1 vote   mod: Duke Nukem Forever 2013
Forsete Apr 29 2013, 7:07am replied:

Real men don't shave nor partake in this sissy thing called social life.

+3 votes   mod: Duke Nukem Forever 2013
Forsete Apr 28 2013, 4:14pm replied:

I planned on adding the chess game but ran out of walls and sprites. Actually, there were a lot of stuff that I planned on adding (including a section in which you would teleport to the base as it was burning while being chased by a monster) but the limited resources said a big "FU" to that.

+1 vote   download: The Thing
Forsete Apr 28 2013, 7:19am replied:

It's close to release so there's really no point since you're going to play it yourself "soon" anyway.

+1 vote   mod: Duke Nukem Forever 2013
Forsete Apr 25 2013, 12:22pm replied:

It's voxels.

+6 votes   media: Gus and his donkey, Guila monster
Forsete Apr 25 2013, 11:56am replied:

I didn't post it because it's more or less just a "art" or "museum" map (hope you know what I mean) and not your normal run-and-gun map. However, I won't stop other people from creating threads and the like of course.

"Also, I hope this doesn´t sound harsh but I didn´t get at all what was I supposed to do. I pressed like a dozen switches -ala Roch- and entered all rooms (based on automap) but nothing seemed to do anything related to progression."

You're supposed to find 9 switches found throughout the base. Hit all of them and the entrance to the underground tunnel will open. A scripted sequence should activate when you approach the blood-stained box located in the large storage room (won't make sense unless you've watched the movie though).

+1 vote   download: The Thing
Forsete Apr 14 2013, 4:18pm replied:

Lol, why does this comment have negative karma? Dumbasses.

+1 vote   mod: Duke Nukem Forever 2013
Forsete Aug 20 2010, 9:19am says:

I like 6. the most. It looks very much like a Tick.

+1 vote   article: "The Crag" Reveal
Forsete Aug 12 2010, 8:45am says:

Full screen with max resolution when I play games. However, I usually go in window mode with a much smaller resolution when I record videos.

+3 votes   poll: How do you set your resolution for PC gaming?
Forsete Sep 20 2009, 7:52pm says:

Great job; looks very much like the original one.

+2 votes   media: OF2 - Gonome
Forsete Apr 25 2008, 7:12pm says:

Seriously, what the f*ck? Why am I BLEEDING to death during a cut scene? I can't get past the area when you're at some snowy place and your health is slowly decreasing while some dude tells you to use the medkits. After this I spawn in some surgery room with two dudes talking while doing something to me. At this point I'm slowly bleeding and as soon as I wake up I'm lying dead on the ground. WTF?

This whole bleeding-system seems to be completely broken. As soon as something hurt you like fire or some zombie clawing at you you continue to bleed until you're dead and there's absolutely nothing you can do about it at the beginning of the game.

The start was ace - but now? Meh.

+3 votes   article: Get a Life is OUT !
Forsete Jul 5 2007, 3:51pm says:

When will we see how the game looks?

+1 vote   mod: Uplink Source
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