Bring back raven shield.

Comment History
flashpointpref
flashpointpref Oct 30 2012, 7:08pm says:

best game credits ever

+1 vote   article: Shogo: Mobile Armor Division Released on Desura
flashpointpref
flashpointpref May 15 2012, 1:05am says:

Haha this music is awesome Twi, what is it? Also the mod looks like it's coming along awesomely! Can't wait to take down zombies with my FAL.

0 votes   media: New map gameplay - Snowstorm
flashpointpref
flashpointpref Feb 25 2012, 9:34pm replied:

I found the lack of NVG was excellent. Start the mission at noon or dusk, and then it becomes a race against time to find caches and the holy grail of night combat. If we didn't get them, we made do with weapons with flashlights, or drove to towns with good lighting. We holed up on a well-lit roof and stood watch until dawn, where we continued our search. It was very immersive.

+2 votes   mod: Dynamic Zombie Sandbox
flashpointpref
flashpointpref Sep 20 2011, 9:07am says:

Is there a changelog for the test versions?

+1 vote   mod: WIC: Modern Warfare Mod 4
flashpointpref
flashpointpref Sep 19 2011, 4:43pm says:

Can't wait for Project VI. Wish I knew more about the Unreal Engine 2 so I could help out. Send regards to Twilight and the rest of the team!

+1 vote   article: Mods For Ravenshield Rainbow Six 3
flashpointpref
flashpointpref Sep 11 2011, 12:34pm replied:

Ok, that's good to hear.

After a lot more research I came to agree with you, seems I misinterpreted some of the information. Looking forward to seeing more changes.

+1 vote   mod: WIC: Modern Warfare Mod 4
flashpointpref
flashpointpref Sep 11 2011, 1:40am says:

After playing this mod for a time, there is one big thing that really bothers me. The Russian Mi-28 has an anti tank missile, but after some testing I found that its effective hit percentage on US MBTs is less than 25% due to the ADS killing virtually every missile. In comparison, the US Apache has a 100% kill probability with its hellfires. Is this on purpose? Seems like the Mi-28 needs an AT improvement.

Another thing is that the LOAL mode of the Hellfires (after some research Fas.org) still appear to require some type of target ID in the form of laser designation or similar. Therefore to better model its target/engagement profile it may be better to still require SOME sight to the target (not necessarily sight by the chopper). The idea of throwing a missile into an unknown area and scoring a random kill (through *missile* acquired lock on) isn't possible it seems. This could also open some more opportunities for indirect fire from choppers, as I noticed that sometimes you can't fire Hellfires (SKR LIMIT LOS Invalid) even though it is within range. I love the mod though, can't wait for more updates.

+3 votes   mod: WIC: Modern Warfare Mod 4
flashpointpref
flashpointpref Sep 8 2011, 7:06am says:

GLORIOUS

+1 vote   article: Take On Helicopters Pre-order Available!
flashpointpref
flashpointpref Mar 9 2011, 2:12am replied:

unfortunately it seems that while the zoom does work when you put rifle scopes on pistols, the model for the scope does not show up, making it much less cool. I don't think I'll be implementing this feature as it is now, maybe if I find some way to access the physical mount point on the model I may I can make it work.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Mar 7 2011, 4:36am replied:

I will look into this, although generally this isn't practiced too much in combat loadouts. I'll let you know when I get around to it.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Mar 3 2011, 6:12pm says:

Note: this has been removed as I mistakenly thought it had it D:

+1 vote   media: SCAR-H
flashpointpref
flashpointpref Oct 13 2010, 12:36pm replied:

lol so true, i remember when i installed iron wrath i had the exact same issues :/

+1 vote   mod: Ordnance Project
flashpointpref
flashpointpref Oct 2 2010, 1:53pm replied:

nevermind, i just copied the OP sounds to the raven shield sounds folder. Also noticed that the HK53 used 5.45 instead of 5.56. Awesome work though, hoping that this project stays alive!

+1 vote   mod: Ordnance Project
flashpointpref
flashpointpref Sep 30 2010, 12:49pm says:

is it just me, or are the sounds for the tokarev missing? The file Pistol_TT.SB0 are in the sounds folder, but no sound comes out when I use it. Any ideas?

+2 votes   mod: Ordnance Project
flashpointpref
flashpointpref Jan 24 2010, 3:12pm replied:

It has not been tested on it, but you're welcome to try and tell us the results.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Jan 24 2010, 3:11pm replied:

So far we have not been able to access the resources in Vegas 2 yet.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Jan 1 2010, 9:25am replied:

In the DefaultWeaponsConfig file, there is a section for each weapon. Near the bottom of each section, there are some lines with the tag m_eAttachmentOption1= ;these lines control which attachments are available for each weapon. You can cross reference these to other weapons with the attachments you want. The red dot does work on sniper rifles, we experimented with some with odd results. It seems that the default view alignment for the "looking down the sights view" is already set for sniper rifles, optimized for the sniper scopes. Therefore some of the values of those numbers would have to be changed. If you want these changes to be made, let us know and we'll see what we can do.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Jan 1 2010, 9:19am replied:

This is true, though we opted to assume that Rainbow snipers would use a more capable standard magazine considering they are a very small number of people against an extremely unreasonable number of opponents ;)

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Dec 9 2009, 7:47pm replied:

Just put up v1.01, make sure to update your files.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
flashpointpref
flashpointpref Dec 3 2009, 5:11pm replied:

That is correct, we'll fix this on our next release which will hopefully be within the next week.

+1 vote   mod: Rainbow Six Vegas 2 Rebalanced
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