Any chance of adding something like this: Moddb.com to some of the weapons?
Any chance of adding something like this: Moddb.com to some of the weapons?
is this still static only?
does this work with blindside's weapon reanimation? not sure if that counts a weapon pack.
hello, I've noticed that with this addon artifacts that reduce psy protection, such as the medusa, will actively drain psy health. you might want to mention this in the description.
anyone have any idea why it would double the sights on the kobra? looks like there's already a T reticle baked into the texture of the model itself which the one from this mod appears slightly above.
probably a dumb question but how exactly does one enable static lighting in anomaly 1.5.1?
so what would I have to do to make this work with exoseva?
what i mean is that on the G36 the green dot is on top of a telescopic sight (https://www.youtube.com/watch?app=desktop&v=9J0psXVo5Uo). it would be nice if we could use the telescopic sight.
could you make this include the G36 so we can use the under sight as well as the green dot?
The aug sight is way off to the low right for me. any idea how to fix it?
I tried modifying the values as shown in the screen shot for RC18, but it doesn't seem to change anything.
The G36 as 2 sights, the bottom sight is like the one on the G36k while the upper one is the current green dot. It would be awesome if you could get it so that the G36 under sight is usable.
the PKM as a weird 5 second delay after the reloading and unjamming animations. the animation plays out but then it just sits there for 5 seconds before you can fire or aim or anything.
It's almost like anomaly has been continually updated with new content and changing models every major update and isn't bound to the assets present at first launch.
(buried)
bruh, you realize that anomaly uses some models taken from demosfen, right? and Anomaly itself is built on and from other mods, right?
well I for one am glad this is in CoC now. I don't know if I'm missing something but it seems odd to me that you get all this hate for "stealing mod assets" on this while the anomaly preview of their gunslinger style hand-held PDA gets heaped with praise.
C'mon guys, this isn't the nexus, everybody is aping everybody with mods built from mods, built from other mods that ape from other games. sound mods use tarkov sounds, model packs pluck models from other games, and I'll bet as soon as this gets released we'll be seeing this animation in a ton of other CoC based packs because that's just how stalker modding works and the modders seem to be cool with it.
Sadly, this is giving me crashes with update 4. It says it cannot access "binoc_ammo" when I try to go to agroprom
Is there a particular reason the FAMAS is such a bullet laser? rather than jumping when firing, it just smoothly recoils back with no horizontal wobble. I know that the AEK has smoother recoil as a feature of its anti-recoil system but I'm uncertain why the FAMAS acts the same way
The bolt-as-item seems really finicky and not worth it. It keeps unequipping itself on load and everytime I pick up a new bolt/usable bullet (side note, why isn't junk ammo usable as throwing? it would give it an actual use apart from vendor trash) and when it does work it tends to lead to me fraging myself since that's what it equips when you run out of bolts. I'd much rather have a sidearm slot. I've also noticed that certain guns can't use certain types of their given ammo. the 1911 can't use hydroshock and it doesn't seem any of the snipers can use the .338 DU round.
seems to work with 1.5, but it can't seem to detect any of the anomalies in the drumstick anomaly in dark valley, but I don't think the vanilla one can either.
I can't quite manage to figure it out, could I get a brief explanation of how it works?
Don't suppose it would be possible to make something like this for anomaly, would it?
Ok, that order crashes the game at launch with no error message. STCoM Wp 1.0d, this mod STCoM (game data only), then STCoM fix crashes on load or new game with no error message. However, STCoM 1.0d and this mod (gamedata only) without the fix results in lots of missing weapon names and descriptions.
Just so to be 100% certain, the install order for the STCoM version should be STCoM weapon pack, STCoM weapon pack fix, and then lastly this mod's STCoM verson (gamedata folder ONLY) correct?
doing quests for a faction's enemy makes them dislike you and your faction. You likely undid any good will with the loners by helping the mercs and visa-versa.
as the name implies, the relationships between factions change dynamically. This means that if the military and duty fight enough they will declare war on each other or duty could declare a cease fire with freedom for a few days until some squads start fighting again and the war restarts. That sort of thing.
so uh... T51b helmet... doesn't exactly fit well gotta say.
Could I have a small explanation/tutorial of how this is made? I am playing Call of misery and would like to change my files so I can fully upgrade the suits.
How possible would it be to add the armor inserts from MISERY mod into this? I think misery used its own armor system or a heavily modified one, but The effects shouldn't bet too hard to replicate, right?
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