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Comment History
fg094
fg094 - - 30 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Any chance of adding something like this: Moddb.com to some of the weapons?

Good karma+1 vote
fg094
fg094 - - 30 comments @ [2.1.0] Masks and Reflections for 1.5.1

is this still static only?

Good karma+1 vote
fg094
fg094 - - 30 comments @ Extended mag upgrade + full upgrades + PaV 1.9.4

does this work with blindside's weapon reanimation? not sure if that counts a weapon pack.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Artefact renovation

hello, I've noticed that with this addon artifacts that reduce psy protection, such as the medusa, will actively drain psy health. you might want to mention this in the description.

Good karma+2 votes
fg094
fg094 - - 30 comments @ Anomaly Scopes Revision v1.023 [DX10-11 Patch]

anyone have any idea why it would double the sights on the kobra? looks like there's already a T reticle baked into the texture of the model itself which the one from this mod appears slightly above.

Good karma+1 vote
fg094
fg094 - - 30 comments @ [2.1.0] Masks and Reflections for 1.5.1

probably a dumb question but how exactly does one enable static lighting in anomaly 1.5.1?

Good karma+1 vote
fg094
fg094 - - 30 comments @ Nav's 4K Definitive Masks v1.3 (For GAMMA)

so what would I have to do to make this work with exoseva?

Good karma+1 vote
fg094
fg094 - - 30 comments @ Alternate Aim For Select Weapons

what i mean is that on the G36 the green dot is on top of a telescopic sight (https://www.youtube.com/watch?app=desktop&v=9J0psXVo5Uo). it would be nice if we could use the telescopic sight.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Alternate Aim For Select Weapons

could you make this include the G36 so we can use the under sight as well as the green dot?

Good karma+1 vote
fg094
fg094 - - 30 comments @ Anomaly Tacticool Scopes 1.5.4

The aug sight is way off to the low right for me. any idea how to fix it?

Good karma+2 votes
fg094
fg094 - - 30 comments @ No Upgrades Mutual Exclusivity - Engine Patch

I tried modifying the values as shown in the screen shot for RC18, but it doesn't seem to change anything.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Alternative sights + corrected sights VANILLA_RC18

The G36 as 2 sights, the bottom sight is like the one on the G36k while the upper one is the current green dot. It would be awesome if you could get it so that the G36 under sight is usable.

Good karma+1 vote
fg094
fg094 - - 30 comments @ A.R.E.A.

pp-19 also.

Good karma+1 vote
fg094
fg094 - - 30 comments @ A.R.E.A.

the PKM as a weird 5 second delay after the reloading and unjamming animations. the animation plays out but then it just sits there for 5 seconds before you can fire or aim or anything.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Animated Exoskeleton

It's almost like anomaly has been continually updated with new content and changing models every major update and isn't bound to the assets present at first launch.

Good karma+6 votes
fg094
fg094 - - 30 comments @ Animated Exoskeleton

(buried)

bruh, you realize that anomaly uses some models taken from demosfen, right? and Anomaly itself is built on and from other mods, right?

Good karma-5 votes
fg094
fg094 - - 30 comments @ Animated Exoskeleton

well I for one am glad this is in CoC now. I don't know if I'm missing something but it seems odd to me that you get all this hate for "stealing mod assets" on this while the anomaly preview of their gunslinger style hand-held PDA gets heaped with praise.

C'mon guys, this isn't the nexus, everybody is aping everybody with mods built from mods, built from other mods that ape from other games. sound mods use tarkov sounds, model packs pluck models from other games, and I'll bet as soon as this gets released we'll be seeing this animation in a ton of other CoC based packs because that's just how stalker modding works and the modders seem to be cool with it.

Good karma-2 votes
fg094
fg094 - - 30 comments @ Precision Sight Fixes + OGSE Recoil 1.2.3

Sadly, this is giving me crashes with update 4. It says it cannot access "binoc_ammo" when I try to go to agroprom

Good karma+2 votes
fg094
fg094 - - 30 comments @ Precision Sight Fixes + OGSE Recoil 1.2.3

Is there a particular reason the FAMAS is such a bullet laser? rather than jumping when firing, it just smoothly recoils back with no horizontal wobble. I know that the AEK has smoother recoil as a feature of its anti-recoil system but I'm uncertain why the FAMAS acts the same way

Good karma+1 vote
fg094
fg094 - - 30 comments @ S.T.A.L.K.E.R. Anomaly 1.5.0 (BETA) update is here

The bolt-as-item seems really finicky and not worth it. It keeps unequipping itself on load and everytime I pick up a new bolt/usable bullet (side note, why isn't junk ammo usable as throwing? it would give it an actual use apart from vendor trash) and when it does work it tends to lead to me fraging myself since that's what it equips when you run out of bolts. I'd much rather have a sidearm slot. I've also noticed that certain guns can't use certain types of their given ammo. the 1911 can't use hydroshock and it doesn't seem any of the snipers can use the .338 DU round.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Detector Svarog Fix (Changes from D)

seems to work with 1.5, but it can't seem to detect any of the anomalies in the drumstick anomaly in dark valley, but I don't think the vanilla one can either.

Good karma+2 votes
fg094
fg094 - - 30 comments @ Full upgradable weapons and outfits

I can't quite manage to figure it out, could I get a brief explanation of how it works?

Good karma+1 vote
fg094
fg094 - - 30 comments @ Full upgradable weapons and outfits

Don't suppose it would be possible to make something like this for anomaly, would it?

Good karma+1 vote
fg094
fg094 - - 30 comments @ Outfit Addon Extended Edition v0.2.3.1 for CoM

Ok, that order crashes the game at launch with no error message. STCoM Wp 1.0d, this mod STCoM (game data only), then STCoM fix crashes on load or new game with no error message. However, STCoM 1.0d and this mod (gamedata only) without the fix results in lots of missing weapon names and descriptions.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Outfit Addon Extended Edition v0.2.3.1 for CoM

Just so to be 100% certain, the install order for the STCoM version should be STCoM weapon pack, STCoM weapon pack fix, and then lastly this mod's STCoM verson (gamedata folder ONLY) correct?

Good karma+1 vote
fg094
fg094 - - 30 comments @ DRX Dynamic Faction Relations 1.8

doing quests for a faction's enemy makes them dislike you and your faction. You likely undid any good will with the loners by helping the mercs and visa-versa.

Good karma+1 vote
fg094
fg094 - - 30 comments @ DRX Dynamic Faction Relations 1.8

as the name implies, the relationships between factions change dynamically. This means that if the military and duty fight enough they will declare war on each other or duty could declare a cease fire with freedom for a few days until some squads start fighting again and the war restarts. That sort of thing.

Good karma+2 votes
fg094
fg094 - - 30 comments @ TOSKA HD-MODELS | 1.0 [CoC 1.4.22 + CoM 1.0d]

so uh... T51b helmet... doesn't exactly fit well gotta say.

Good karma+2 votes
fg094
fg094 - - 30 comments @ Maximum Outfit Addon Upgrade v1.3 [COC 1.4/1.5]

Could I have a small explanation/tutorial of how this is made? I am playing Call of misery and would like to change my files so I can fully upgrade the suits.

Good karma+1 vote
fg094
fg094 - - 30 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

How possible would it be to add the armor inserts from MISERY mod into this? I think misery used its own armor system or a heavily modified one, but The effects shouldn't bet too hard to replicate, right?

Good karma+2 votes