Hello, I am Feralidragon, a.k.a. -xXx- in Unreal Tournament clans and servers. I started to code, map, etc only by January 2008 (yeah, I do modding and maps for just one year). Until now I developed some little things, and tried to learn by myself to code, model, skin, edit sounds, etc. My latest work is Nali Weapons II, which I started to develop around September 2008, and where I apllied all my experience I won since I start modding, in several fields (coding, modelling, skinning, etc). Enjoy them if you like, and enjoy the rest that the whole modding community has to offer to keep several games alive for a long time.

Comment History  (0 - 30 of 253)
Feralidragon
Feralidragon Jul 7 2014, 10:01am replied:

Yes, the summon commands are in the Help files and also the ReadMe file as well.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Jun 16 2014, 8:24am replied:

It's a bug in the UT render which happens in some systems (not the mod itself).
Generally to fix it all you need to do is to type "flush" in the console whenever that happens (to open the console you can hit tab key).

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon May 23 2014, 10:31am replied:

Yes, that's right. I am no longer working in anything related to UT as a matter of fact (NW3 Final was my last mod for UT).
However, I released the source here: Ut99.org
for whoever wants to continue it and develop any sort of updates or new features. :)

+2 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Mar 24 2014, 9:09am replied:

Yeah, it seems a few people are reporting the same. I couldn't reproduce it yet though, but I think I know how to reproduce it (if I understood correctly, someone needs to grab you with the beam and then you need to kill them while doing so to trigger the bug?), but I will try to do so and check what's going on.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Mar 4 2014, 9:50am replied:

It's probably because the weapons used in OldSkool do not match the ones I am expecting.
I added that setting thinking in the OL weapons from Monster Hunt.
However, I can work out an ini to fix that, it's rather easy to do, I just need a list of those weapons (class name and the package/file they're in).

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Mar 4 2014, 9:46am replied:

Thanks :)

As for a version for UT2k4 or UT3, that won't happen, sorry.
However any other developer is free to replicate or try to port the mod to those games (I won't stop anyone from doing so).

But, I am going to work on something else far better and with far more potential than this mod (using UT as well as base to at least prototype it), which I am already starting to develop, and which depending on the reception may indeed get ported to other platforms later on, and where some of the concepts of this mod may get recycled into new things, but it will of course take a good deal of time to get a first release.

+2 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Feb 27 2014, 1:23pm replied:

I replaced the files from the original download links, but it seems that ModDB doesn't update the submission date.
But they are all the final updated files. :)

+2 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Feb 3 2014, 9:53am replied:

Very very soon (in all likelihood, this very month). :)

I already finished all the oversurrections, but before I show the 2 last ones, I am making a couple of needed additions and fixes to them.

Sometime during this week I will show the videos on these 2 last oversurrections (Cybot Launcher and Ultima Protos) like I have been doing with the other ones, along with news concerning the development status of the mod and possibly a release date. :)

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Feb 3 2014, 8:47am replied:

Someone else also suggested that... I have it in my "maybe todo" list, I will think about that later on. :)

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Jan 18 2014, 12:40pm replied:

Yes, although the effect itself is not exactly an "explosion", but once I finish it fully I will show what it does.

+1 vote     media: UltimaProtos Oversurrection early WIP
Feralidragon
Feralidragon Jan 14 2014, 8:18am replied:

The cybot launcher oversurrection is finished, although I didn't it show to anyone yet, and currently I am doing the last oversurrection (the UltimaProtos one).

This last oversurrection is a bit of a challenge, since it's the oversurrection that will be the "visual peak" of the pack (or in other words, the oversurrection where I will try to make the best overall effect of among all oversurrections, and it's planned to also include a cinematic sequence at the end of it rather than ending normally like the other ones), but I am having lots of fun doing it tbh.

Once this last one gets ready, I will post the 2 last oversurrection videos concerning both the UltimaProtos one and the Cybot Launcher one.

+3 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Jan 6 2014, 8:12am replied:

Not in the current released version.
In the final version however there's an advanced weapon tweaker that allows that (and many other specific weapon settings).

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Dec 26 2013, 12:38pm replied:

No, they aren't.
I have been working on them though. I already finished the Cybot Launcher one (I didn't show it yet, but it's a cybot itself, a "master" controlling a swarm of smaller cybots, so you can somewhat imagine it), and I am now working on the last one (UltimaProtos).

Once I finish the last one, I will give news on this regard.
Merry Christmas btw :)

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Dec 13 2013, 6:01am replied:

Well, at least one problem was noted when using this mod with Jailbreak, although as far as I remember it wasn't on the ammo pickups.
Still, try to run just NW3 alone without anything else custom activated, so you can check if it the problem remains or not.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Dec 12 2013, 9:31am replied:

Do you have any other mods running besides NW3?

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Dec 3 2013, 4:42am replied:

Thank you :D

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Nov 21 2013, 9:42am replied:

No, they aren't.
It's likely that only by the last week of December I will able to release them in the final version of the pack.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Nov 20 2013, 12:44pm replied:

Yes, there is. :)

+2 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Nov 18 2013, 9:11am replied:

They're part of the final version of this mod.
It's a "skill kills" system I implemented, in which you win points in certain kinds of kills or sets of kills.
For example, if you do a headshot while still in the air, you get a "Top Gun" message, if you kill at least x enemies (don't remember the exact number) with rockets/missiles, the "Explosive Devastation" message appears, and in each one you win a different amount of points (or no points at all in some of them).

It's configurable through the .ini (I didn't add a menu to tweak them at the level of being able to modify them, since the system has so much that it would be a pain to translate that to the GUI), and you can add, remove and modify the skills and configure in each one the exact conditions that must be met for the player to be able to be awarded.

"Top Gun" example from the ini:
Conditions = "headshot=1;myairh=100;mindist=600;denylist=10;"

Translates to:
Conditions: must be a headshot, the killer must be at least 100 units from the ground and 600 units from the victim, and in case you get awarded with this, it denies the award with ID=10 (which is the number of a similar one in the list, but without the headshot requirement, as some awards override others).

This is all of course documented, so anyone wanting to setup their own "skills" system, will easily be able to.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Nov 11 2013, 6:22pm replied:

Thank you for following the mod :D

A heads up though: I will post an update hopefully somewhere during this week on the last 5 "regular weapons" oversurrections (Freezer, Vulcan, The Miner, MultiMissile and IRPR).

Doing the IRPR one right now, after I finish it I will post some videos and probably a news item to brief on the status of the mod. :)

+3 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Oct 17 2013, 5:54pm replied:

Sorry, but the oversurrections aren't available yet.
The pack you downloaded is the current public version, the final version (the one with the oversurrections) is still under active development, thus the videos and screenshots presented are still work in progress.
But it won't take much longer, or so I hope (it goes down to how much free time I have to be able to input into this). :)

+3 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Sep 26 2013, 5:38am says:

Seems an interesting campaign.
Just a few notes/critiques:
- 2 of the steps in the stairs in the right (4th image with the blue tube and skaarj soldiers on the left, which you called "Tech area"), seem to have unaligned/stretched textures;
- the skybox in the 7th screenshot ("Base exterior") looks very bad imo. You guys put the mountains right on the level itself, which I wonder why considering that the skyboxes in the rest of the images are very well done.

Other than that, the whole thing is looking very good, good job. :)

+2 votes     mod: Zenith
Feralidragon
Feralidragon Sep 9 2013, 7:19am replied:

In the case of the Enforcer and the Cybot Launcher ones, yes, they can be killed.
The rest however you cannot (including the skeleton), but you can hide from them to not be affected.
For instance the skeleton has a limited range and cannot move, the eruption happens at one isolated place, the storm can be avoided by being out of it (aka not being in a place where you can see its clouds), etc, etc.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Sep 6 2013, 6:22pm replied:

If you downloaded the one from this page, and if you have UT properly installed, then all you have to do is to double click the file, let it install and done.

If double clicking doesn't work, you can either look for "UT Registry Fix" (download it, install it and run it to fix the UT install), or you can download the one from here:
Moddb.com
And from there all you have to do is to extract the contents from the zip file to the System folder in your UT install (generaly C:\UnrealTournament\System\).

+1 vote     download: Nali Weapons 3 Final (Client UMOD version)
Feralidragon
Feralidragon Aug 29 2013, 1:21pm replied:

Ah, you noticed that... :D
I was expecting someone to notice it. But no, it won't have one (if it had it would probably be a big phone lol).
The Oversurrector isn't finished yet, so stuff like checking if the weapon is valid for oversurrection is not active yet, therefore the decoder and other ineligible weapons still appear in the menu.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Aug 29 2013, 10:30am replied:

Thanks :)
And yes, all the overssurections living times are configurable. :)

+3 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Aug 29 2013, 6:14am replied:

Well, I want to release it soon, but only time will tell, since it only depends on how fast the work progresses.
But as soon as I am able finish it, it will be released.

0 votes     mod: Nali Weapons 3
Feralidragon
Feralidragon Aug 23 2013, 8:50am replied:

Unfortunately, no, it's not possible to do something like that in UT. Players cannot be stretched either.
But I did think to do a similar effect before, using the FOV, but probably I am not going to use it due to its implications in other things like sniper zooms and such.

+1 vote     mod: Nali Weapons 3
Feralidragon
Feralidragon Aug 19 2013, 7:38am replied:

It's supposed to. The oversurrections are at the level of super weapons (hence the Oversurrector itself being a Redeemer replacement and able to be used only once), and it costs the weapon you choose to sacrifice, so it has to worth it.

But it can be tweaked down in its configuration by anyone to the point it gets harmless though.

+2 votes     media: Bolt Rifle Oversurrection
Feralidragon
Feralidragon Aug 19 2013, 7:36am replied:

You can have plenty of them active at the same time, although it's not supposed to happen (since it may cause some visual lag in some occasions).
As for the Graviton, it's going to be something close to that (it won't explode in the end, but it will be a black hole).

+1 vote     mod: Nali Weapons 3
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