Hello, I am Feralidragon, a.k.a. -xXx- in Unreal Tournament clans and servers. I started to code, map, etc only by January 2008 (yeah, I do modding and maps for just one year). Until now I developed some little things, and tried to learn by myself to code, model, skin, edit sounds, etc. My latest work is Nali Weapons II, which I started to develop around September 2008, and where I apllied all my experience I won since I start modding, in several fields (coding, modelling, skinning, etc). Enjoy them if you like, and enjoy the rest that the whole modding community has to offer to keep several games alive for a long time.

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Feralidragon
Feralidragon @ Nali Weapons 3

It sounds like you downloaded the wrong mod version.

There have been only 2 releases of this mod, and the latest is the "Final" one.
The Oversurrector and other mutators and extras (such as the ultra gore) are only present in the final version, and not the first one.

However, in this very site, only the final release is available, so if you downloaded it from one of the download links above you should have the final one:
Moddb.com
or
Moddb.com

I just pinned them (they're the first 2 links above, you can pick either one, they're the same but packaged differently).

There's an easy way to confirm this though: search in your UT System folder for a file called "NWCoreV3" or "NWCoreVIII".
The first release has all the packages named "*V3", while the final one they're named "*VIII".

If you have any *V3 files still there, you should remove them, and reinstall the final version of the mod, to ensure a clean installation of this mod.

Lastly, if you get any problems with the mod, it's also strongly advised to disable any other extra mod you have running and check if you still have the same problem without them.

If the same problem is still there after deactivating those mods, then it might be indeed a problem with this mod specifically, however as long as you have other mods from other authors running at the same time, it's impossible to know which one is causing any issues.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

The weapons have also been tested with cheats (I also had my share of fun with them that way :D ).

I mean, as long as you mean "cheats" such as typing "god", "allammo", "loaded" and so on in the console. If instead you installed any additional "cheat" mods or any of the sort, then yeah, I cannot guarantee it will actually work.

But well, if you're still up to it, you can record the problem and the steps to it, so I can then watch and try to replicate myself to figure out what might be wrong. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Just tried it.

I tried a fresh install of this mod with your configuration files, and on a first analysis your ini files were fine, and when I entered the game itself, everything worked fine for me.

So, even with your files I am not able to reproduce your problem, sorry.

Well, the last resort would be for you to make a short video on picking up both the Oversurrector and a UltimaProtos for example and show the problem (the UltimaProtos not appearing for the Oversurrector).

That way I can see exactly the actions which lead for that to happen, and then I can try to reproduce them myself.
You can use either Youtube or Twitch or any other video sharing platform for this if you wish. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

No problem. :)

Actually, you don't need to upload them per say, since ini files are pretty much just text files, you can paste them in pastebin.com or something, and then post the links here.

Or you can actually upload them inside a zip file to mediafire or so, and give me the link. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

I was never to reproduce such an issue, even during online play (which is where things may get weird).

Did you have any ammo left in those weapons?

By default, the Oversurrector only sees weapons with any ammo remaining.
Other than that, you can maybe upload the *.ini files related to the mod located in your System folder (in the UnrealTournament installation folder) so I can try to reproduce your problem.

These files are called: NWConfig, NWeaponsCfg, NWExtrasCfg and NWNuclearCfg (all end with the .ini extension if you have extensions visible).

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

The Oversurrector only shows the weapons which you currently have in your inventory.
Therefore you have to pick up both the Cybot Launcher and Ultima Protos first in order to use their oversurrections. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Which download are you trying to install (from the downloads above), is it Nali Weapons 3 Final (Client UMOD version)?

If so, some Unreal Tournament installs may not get installed correctly and thus that download may not work.

So in alternative you can download this one:
Moddb.com

All you have to do then is to simply unzip into your UnrealTournament install directory (generally this is in C:\UnrealTournament) and click "yes" for the dialog boxes that appear. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Update April 2015

Nice touch with the spreading flames, also good choice for those weapons crosshairs. :)

Reply Good karma+3 votes
Feralidragon
Feralidragon @ Nali Weapons 3

Yes, the summon commands are in the Help files and also the ReadMe file as well.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

It's a bug in the UT render which happens in some systems (not the mod itself).
Generally to fix it all you need to do is to type "flush" in the console whenever that happens (to open the console you can hit tab key).

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Yes, that's right. I am no longer working in anything related to UT as a matter of fact (NW3 Final was my last mod for UT).
However, I released the source here: Ut99.org
for whoever wants to continue it and develop any sort of updates or new features. :)

Reply Good karma+3 votes
Feralidragon
Feralidragon @ Nali Weapons 3

Yeah, it seems a few people are reporting the same. I couldn't reproduce it yet though, but I think I know how to reproduce it (if I understood correctly, someone needs to grab you with the beam and then you need to kill them while doing so to trigger the bug?), but I will try to do so and check what's going on.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

It's probably because the weapons used in OldSkool do not match the ones I am expecting.
I added that setting thinking in the OL weapons from Monster Hunt.
However, I can work out an ini to fix that, it's rather easy to do, I just need a list of those weapons (class name and the package/file they're in).

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Thanks :)

As for a version for UT2k4 or UT3, that won't happen, sorry.
However any other developer is free to replicate or try to port the mod to those games (I won't stop anyone from doing so).

But, I am going to work on something else far better and with far more potential than this mod (using UT as well as base to at least prototype it), which I am already starting to develop, and which depending on the reception may indeed get ported to other platforms later on, and where some of the concepts of this mod may get recycled into new things, but it will of course take a good deal of time to get a first release.

Reply Good karma+2 votes
Feralidragon
Feralidragon @ Nali Weapons 3

I replaced the files from the original download links, but it seems that ModDB doesn't update the submission date.
But they are all the final updated files. :)

Reply Good karma+2 votes
Feralidragon
Feralidragon @ Nali Weapons 3

Very very soon (in all likelihood, this very month). :)

I already finished all the oversurrections, but before I show the 2 last ones, I am making a couple of needed additions and fixes to them.

Sometime during this week I will show the videos on these 2 last oversurrections (Cybot Launcher and Ultima Protos) like I have been doing with the other ones, along with news concerning the development status of the mod and possibly a release date. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Someone else also suggested that... I have it in my "maybe todo" list, I will think about that later on. :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ UltimaProtos Oversurrection early WIP

Yes, although the effect itself is not exactly an "explosion", but once I finish it fully I will show what it does.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

The cybot launcher oversurrection is finished, although I didn't it show to anyone yet, and currently I am doing the last oversurrection (the UltimaProtos one).

This last oversurrection is a bit of a challenge, since it's the oversurrection that will be the "visual peak" of the pack (or in other words, the oversurrection where I will try to make the best overall effect of among all oversurrections, and it's planned to also include a cinematic sequence at the end of it rather than ending normally like the other ones), but I am having lots of fun doing it tbh.

Once this last one gets ready, I will post the 2 last oversurrection videos concerning both the UltimaProtos one and the Cybot Launcher one.

Reply Good karma+3 votes
Feralidragon
Feralidragon @ Nali Weapons 3

Not in the current released version.
In the final version however there's an advanced weapon tweaker that allows that (and many other specific weapon settings).

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

No, they aren't.
I have been working on them though. I already finished the Cybot Launcher one (I didn't show it yet, but it's a cybot itself, a "master" controlling a swarm of smaller cybots, so you can somewhat imagine it), and I am now working on the last one (UltimaProtos).

Once I finish the last one, I will give news on this regard.
Merry Christmas btw :)

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Well, at least one problem was noted when using this mod with Jailbreak, although as far as I remember it wasn't on the ammo pickups.
Still, try to run just NW3 alone without anything else custom activated, so you can check if it the problem remains or not.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Do you have any other mods running besides NW3?

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Thank you :D

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

No, they aren't.
It's likely that only by the last week of December I will able to release them in the final version of the pack.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Yes, there is. :)

Reply Good karma+2 votes
Feralidragon
Feralidragon @ Nali Weapons 3

They're part of the final version of this mod.
It's a "skill kills" system I implemented, in which you win points in certain kinds of kills or sets of kills.
For example, if you do a headshot while still in the air, you get a "Top Gun" message, if you kill at least x enemies (don't remember the exact number) with rockets/missiles, the "Explosive Devastation" message appears, and in each one you win a different amount of points (or no points at all in some of them).

It's configurable through the .ini (I didn't add a menu to tweak them at the level of being able to modify them, since the system has so much that it would be a pain to translate that to the GUI), and you can add, remove and modify the skills and configure in each one the exact conditions that must be met for the player to be able to be awarded.

"Top Gun" example from the ini:
Conditions = "headshot=1;myairh=100;mindist=600;denylist=10;"

Translates to:
Conditions: must be a headshot, the killer must be at least 100 units from the ground and 600 units from the victim, and in case you get awarded with this, it denies the award with ID=10 (which is the number of a similar one in the list, but without the headshot requirement, as some awards override others).

This is all of course documented, so anyone wanting to setup their own "skills" system, will easily be able to.

Reply Good karma+1 vote
Feralidragon
Feralidragon @ Nali Weapons 3

Thank you for following the mod :D

A heads up though: I will post an update hopefully somewhere during this week on the last 5 "regular weapons" oversurrections (Freezer, Vulcan, The Miner, MultiMissile and IRPR).

Doing the IRPR one right now, after I finish it I will post some videos and probably a news item to brief on the status of the mod. :)

Reply Good karma+3 votes
Feralidragon
Feralidragon @ Nali Weapons 3

Sorry, but the oversurrections aren't available yet.
The pack you downloaded is the current public version, the final version (the one with the oversurrections) is still under active development, thus the videos and screenshots presented are still work in progress.
But it won't take much longer, or so I hope (it goes down to how much free time I have to be able to input into this). :)

Reply Good karma+3 votes
Feralidragon
Feralidragon @ Zenith

Seems an interesting campaign.
Just a few notes/critiques:
- 2 of the steps in the stairs in the right (4th image with the blue tube and skaarj soldiers on the left, which you called "Tech area"), seem to have unaligned/stretched textures;
- the skybox in the 7th screenshot ("Base exterior") looks very bad imo. You guys put the mountains right on the level itself, which I wonder why considering that the skyboxes in the rest of the images are very well done.

Other than that, the whole thing is looking very good, good job. :)

Reply Good karma+2 votes
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