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Comment History
Fenric
Fenric - - 11 comments @ Bounty Squads Expanded 1.0.6

I was testing some things in debug and had incognito mode on, and by chance a bounty squad came at the same time. They couldn't see me but would constantly run into me and push me around, so I assume they are coded to move to the player's exact position. It would be nice if this could be changed somehow, so that they only know roughly the area to look for you. This could give you an opportunity to spot them coming and hide and ambush them. I tried this with incognito off while hiding in the attic of a house, and they moved directly below me and spun in circles until they somehow spotted me and went into normal combat mode.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ RPG26

Pretty sure they meant traders and NPCs don't have it yet.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ [1.5.1] BaS Smol Ak fixes, FDDA arm waving fix, reanimation

Would you consider changing the AKM ISG to remove the extra animation it has? I think it's supposed to be flicking the safety. It's unusually loud and jarring after a while.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hi again, thanks for your patience. It is just a combination of weather mod and reshade settings after all. These things are new to me otherwise I could've realized this right away.
For what it's worth, I'm using EFP just fine. Not sure why you or the poster below would get black screen. With ES, it can happen if you don't load one of the grading cfgs included with it. With just EFP, it might happen if you forget to launch the vanilla Anomaly install once to generate default config files before enabling EFP.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I think it's just how the reflections are when raining with a light sky. I'm not sure if this combo is possible without the weather editor in vanilla Anomaly. I'm using RAW Weather normally. Here is just the shaders and no other mods, second shot is with Reshade which makes it stand out a lot more: Imgur.com
The Film Workshop color grading is giving a blueish grey hue affecting the reflections a lot when the sky is lighter.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I.imgur.com 0.8f intensity again.
I went back through my mod list and forgot I had Wet Surfaces Fix Moddb.com which edits rain_patch_normal.ps
It's a little better I think now, but I noticed it's light sky colors reflecting off ground/grass that's in shadow. Here is a better shot of it: I.imgur.com

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

No, I'm not. Only FXAA in Reshade, but I'm always testing with effects on/off.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hi, I did a lot of testing, deleting shader cache every time. I found that the problem exists with no texture mods. I also found that G_SSR_FLORA_INTENSITY to 0 had no effect. Here are a couple more screenshots with different G_SSR_INTENSITY:
Default 0.8f: I.imgur.com
0.2f: I.imgur.com
I'm not sure where to go from here. For now I've just turned down the reflection intensity so it's barely there, but I'm not sure why it's like this in the first place. I don't think brighter skies with rain are unique to RAW Weathers? I'm not familiar enough with the weather system to say if this is the issue.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I.imgur.com
I read the comments and am wondering if this grainy reflection on ground/grass can be fixed by adjusting the flora intensity value? I'm using EFP modpack with RAW weathers and Summer to Autumn textures (which has an SSR patch installed). I'm not using ES.
Edit: I just noticed the mod updated. The screenshot above was with an older version, 5.1 I think? Here is storm2 around 1000 in game time with update 6: I.imgur.com
Here is another shot: I.imgur.com It's only when the sky is brighter and it's raining I guess.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ S.T.A.L.K.E.R.: Last Day

Which script do I need to edit to remove the breathing sounds that play just from walking? It starts after only 10-15 seconds even if you have full health and stamina.

Good karma+1 vote
Fenric
Fenric - - 11 comments @ Small Last Day Tweaks 1.6

Hello, I am getting this error:

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: [string "xr_effects.play_inv_eat_can_imm()"]:1: attempt to call field 'play_inv_eat_can_imm' (a nil value)

when I open a can of beans (imported) with a Swiss army knife in my inventory. I don't have any other mods that change xr_effects.script.

Good karma+2 votes