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« L'homme c'est rien — l'oeuvre c'est tout. » Je suis né et je vis à Babylone, là où les enfants tuent, dealent et volent...
Game Review on Apr 19th, 2013
This is sort of an ultimate simulation game - sandbox arcade, adventure/exploration, and real-time strategy, all in one. You can customise everything, including your civilisation (not just creatures themselves).
Oh, and was a very active modding community even mentioned? Now it is!
Game Review on Apr 18th, 2013
Immensely enjoying yet hating the "realistic" physics - they're awesome for sandbox fun, but terrible for missions. Especially when considering that GTA devs still don't seem to understand what "mission checkpoints" are exactly for. (Except the final mission that has an actual checkpoint, a single smallish one.)
So loads of minor flaws such as
- taxis can't be called/phoned (yet cops can, wtf?) except (after final mission spoilers) the Roman cab service - that isn't available after one ending
- no mission checkpoints
- no armour restored when replaying or if there's a mission checkpoint
- "realistic" physics are terrible for missions
- no base jumping / parachuting
- as many players noted, late in the game cash is near to useless
- no real helicopter tutorial/training before learning piloting the heli the hard way (except for the Brucie one that can be... accidentally skipped)
- yeah it's grand Theft auto yet "ordering" cars should be possible, without being forced to cheats to just get a specific one pronto
+++++ everything else is simply awesome, including "realistic" physics and realistic gameplay (as long as you are out of important missions lol)
PS A few of these above were corrected in the Episodes From Liberty City which features a few improvements and activities (ie real action such as base jumping).
PPS And yeah there's not much fun after the game is completed - except watching for Unidentified Flying Bikers (UFBs) mysteriously appearing in the sky.