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Review RSS Feed Dragon Age III: Inquisition
10 Review

Game Review on Aug 24th, 2015

Just a quick review. (Excluding Deep Roads DLC from this review.)

+ solid Party-Based RPG goodness
+ your own faction, RTS elements
+ pretty much everything that isn't listed as a flaw

- little to no customisation of your faction; most of the customisation (except perks) is cosmetic and superficial, you can't e.g. pledge your service to (minor spoiler) the Elder One so you don't really have any freedom at all, you cannot e.g. build more defenses for your stronghold or defend it against invasions, recruit more inquisition forces, and so on, the RTS element is pretty shallow
- no benefit in rejecting agents/companions - illusion of choice - for example Cole - there is no real benefit in not having him as a companion, there is no real alternative choice
- areas are quite small (vs e.g. the Witcher 3, the second Witcher's area - the first big one - is like 4-8 times bigger than Hinterlands)
- invisible walls (vs Skyrim, DAI is terrible with placement of those)
- minor issues, such as (PS4) cannot remap X button (jump button) to any skills e.g. evasion (which functions as "jump" for rogues) and which also would allow for 2nd switch X button for another skill - most times jumping in DAI is pretty useless because of invisible walls; another minor issue e.g. BioWare screwing the game because of amulets of power exploit (ONE of the most important items as they give you or your party member additional skill point), (minor spoiler) the storage chest is available pretty late in the game, no accurate junk item indication, and similar minor deficiencies
- soft level cap; around 25 levels - game is balanced this way but for higher levels you either have to grind or kill dragons you already killed (so no real progress beyond that) - there should be some continuity, e.g. rifts un-sealing themselves and spewing higher level demons, or something
- a ton of farming in the field, a bit too much farming - it's pretty good but it could use some work and be more rewarding, there could be even more table operations for that (and higher levels ones, e.g. for dragon materials that last 24+ hours especially since those materials are finite because of perma-dead dragons), and be even more tied to the faction system (not just for requisitions and faction level, but gather metals to enhance/upgrade your stronghold, herbs to heal/save your troops etc)
- except for "final choice" dialogues, and emotion-based dialogue options, almost no hint how/whether your answer has any influece on reputation with that companion you are talking with - or talking near - and there SHOULD be - as any shorthand dialogue options BioWare give may be pretty confusing - since characters speak something entirely different and with a different tone of voice than suspected (especially those dialogues choices that do not accurately indicate even their tone/attitude or outcome) - the only bad thing about DAI dialogues inherited from other BioWare games - dialogue options should display EVERYTHING one's own character wants to say to avoid confusion what exactly he'll try to say - pretty much hating this and considering it totally unfair (dialogues are like 'guess what BioWare's main character wants to say by shorthand "Damn You"' - especially given that the context is often ambiguous)
- worse modding support than Skyrim; and definitely worse modding support and Game Master mode (well, there's no GM mode) than some of the previous BioWare games (looking at you, Neverwinter Nights!)
- the main storyline quests are... very, very short, only open-world side-quest experience extends the playtime
- still seems a bit rushed in a multitude of aspects, as well as could use more QA (alpha/beta-testing), and well to be honest, bugs are fairly common in all big RPGs

Summing up, a solid game yet not an entirely polished or feature-complete one. Especially the faction feature which could use more character and actual RTS elements.

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Game Review on Feb 3rd, 2015 - 1 person agrees

This duelling concept is very cool, the gameplay is unfathomably abstract, dynamic and fast-paced, and quite much like action painting.

Would die/dodge & escape/kill again...

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10 Review

Game Review on Aug 6th, 2014

(PC port review not VITA release)
Seemed quite good for just a PC port despite many issues and bugs. The game is a full storyline-based game and it is relatively cheap (compared to full non-port PC games), so seems definitely worth it if you can ignore a multitude of ACL glitches.

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