Having worked within the IT/Games industry for nearly 20 years, I not short of experience and have industry experience coding C++, C#, JAVA, VB and Mainframe COBOL. The love of game development started far earlier when I got my first computer, a Commodore C64, and later, a Commodore Amiga 500 and the AMOS programming language. I am the owner of Polypusher Studios, an independent studio based in Ireland, specialising in 3D tutorial creation, tuition and game development.

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Twitter

@CheekySprite Indeed it is good buddy, indeed it is!

Nov 26 2014, 5:08am by thepolypusher

@TotalMonkery heaven indeed. I'm watching Obsessive Compulsive Cleaners whilst debugging, oh the irony!

Nov 25 2014, 4:04pm by thepolypusher

RT @jamielowesdev: Can you load a #unity3d scene's lighting settings when doing an additive load?

Nov 25 2014, 3:08pm by thepolypusher

I have a million and 1 jobs to do, some of which err, update website, I don't really have the skills or enthusiasm to conquer.

Nov 25 2014, 3:06pm by thepolypusher

RT @themasquerader: Thank the C++ gods for type aliases, otherwise my code would've been more terrifying than the Jurassic World trailer an…

Nov 25 2014, 2:55pm by thepolypusher

Summing up the day I've had... Debug.Log("Work you fucker!"); #indiedev

Nov 25 2014, 2:51pm by thepolypusher

@BlackbirdDev hovercraft

Nov 25 2014, 2:02pm by thepolypusher

RT @unity3d: #madewithunity Friday is on again and for the next 24 hours! We seriously can't wait to share the glorious things you're makin…

Nov 21 2014, 3:59am by thepolypusher

@wizzytweets good luck mate! All the best. (Don't have a large night tonight)

Nov 21 2014, 3:49am by thepolypusher

@GHarrisonSounds @SpiltMilkStudio Thank The Lord!

Nov 21 2014, 3:08am by thepolypusher

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ArtisanCodesmith
ArtisanCodesmith Sep 24 2012, 7:32am says:

I'm new to IndieDB and ModDB and wish to invite a few people (random people picked from the online list lol) to view my game and start generating a few opinions, do you mind taking a quick look? The game is called Arkanius. Thanks, Artisan Codesmith. :)

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