Exzcellion is a young man who walks on this Earth with a gun and shield on his left hand, and a sword on his right hand, symbolizing two unique timelines together: Feudality and Modernity. On ModDB, he is a mod editor---meaning he downloads mods, plays with the mod for a while, and when he wants some changes he can edit the models, the coding, or the AI scripts. CURRENT FOCUS: Now on "almost full" to full monitoring of Xenoforce Reborn Mod for CNC3 Tiberium Wars. I will be "assisting" in the Gundams' function most especially in AW and SEED. Now I hope 00 goes near to this mod.

Report article RSS Feed For The Record - Xenoforce's Gundams' Attack Dilemma

Posted by ExzcellionGamma on Feb 25th, 2012

Gundam DX firing Twin Satellite Cannon

Consider this situation when the GX-9901-DX Gundam Double X fires its Twin Satellite Cannon.
I find it frustrating when virtually ALL units coded in Generals ZH, when firing its primary weapon and going back to standby... the transition animation works fine. But when firing secondary and/or tertiary weapons and going back to standby, like this Twin Satellite Cannon situation, damn... it uses the transition animation for the primary weapons fire!!

If I can find someone who can help fix this matter.
If this dilemma would be resolved, we'd be happy seeing Gundam DX return its TSC to its standby phase, not the beam rifle returning to normal. Then, Freedom can return its cannons and its beam rifle to its standby phase, not the beam rifle only and the cannons disappeared. Then, SF's DRAGOONs can return "peacefully" to the SF and not blink and voila, they're now at SF's wings.

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Zeke_Dlyoung
Zeke_Dlyoung Mar 16 2012, 9:14pm says:

Did some more experiments recently.

Unfortunately this bug is unfixable for special attacks (weapons that act like the comanche rocket pods). If you really want to have multiple weapons with working end transitions you have to use weapon switch like the ranger.

+2 votes     reply to comment
ExzcellionGamma Author
ExzcellionGamma Mar 23 2012, 12:37pm replied:

That's a great idea. But the downfall of that is focused weapons, not the fire-at-cooldown style.

The Fullburst unfortunately is not designed for weapon-switch like that but it will be a good try.

+2 votes   reply to comment
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