Exzcellion is a young man who walks on this Earth with a gun and shield on his left hand, and a sword on his right hand, symbolizing two unique timelines together: Feudality and Modernity. On ModDB, he is a mod editor---meaning he downloads mods, plays with the mod for a while, and when he wants some changes he can edit the models, the coding, or the AI scripts. CURRENT FOCUS: Now on "almost full" to full monitoring of Xenoforce Reborn Mod for CNC3 Tiberium Wars. I will be "assisting" in the Gundams' function most especially in AW and SEED. Now I hope 00 goes near to this mod.
Sidenote: Well the one from AnimePaper site was removed since the site is dying... and this still fits my links to Gundam so this will be added up on my pages.
Also, this will be kept updating for new releases and news.
Unlocked Units:
Future Releases (Warning: Spoilers!):
November: No news as of this time.
(However, there is a rumour on NND (NicoNicoDouga) that is around for some time. A video shows Legend and Akatsuki taking on Strike Freedom...)
Near Future (Spoiler Alert!):
Click Here
At Image Link:
Top Row: Crossbone Gundam X3, Gaia Gundam, Astray Gold Frame Amatsu
2nd Row: G-Armor, Kapool Corin Nander Custom, Arios Gundam
3rd Row: Gerbera Tetra, Rozen Zulu, Striker Custom
4th Row: AGE-1
Missing: S-Gundam and ELS (possibly GNX IV-type)
Costs:
2500: ELS, X3, S Gundam
2000: Gerbera Tetra, Rozen Zulu, Gaia, Gold Frame, Arios, AGE-1
1000: Corin's Kapool, G-Bull, Striker Custom
EXVS Full Boost for PS3 announced to come at 2014!!
Dedicated root link for EXVS-FB to TGS 2013: Exvsfb.ggame.jp
YT Channel for EXVS Gameplay:
As of September 25, 2013; 4:24 PST.
Consider this situation when the GX-9901-DX Gundam Double X fires its Twin Satellite Cannon.
I find it frustrating when virtually ALL units coded in Generals ZH, when firing its primary weapon and going back to standby... the transition animation works fine. But when firing secondary and/or tertiary weapons and going back to standby, like this Twin Satellite Cannon situation, damn... it uses the transition animation for the primary weapons fire!!
If I can find someone who can help fix this matter.
If this dilemma would be resolved, we'd be happy seeing Gundam DX return its TSC to its standby phase, not the beam rifle returning to normal. Then, Freedom can return its cannons and its beam rifle to its standby phase, not the beam rifle only and the cannons disappeared. Then, SF's DRAGOONs can return "peacefully" to the SF and not blink and voila, they're now at SF's wings.
I have finished the Strike Freedom model myself, which was left out by the makers of Xenoforce mod for CNC Generals Zero Hour.
It was in an archive package (rar file I think), which had the gmax models plus the SF skin, to my delight.
I have used RenX/GmaX to complete the w3d model and then check all the models. I had used reverse animation option for exporting for the transition of moving to normal.
Then, I just copied the codes of Freedom and integrated the codes to Strike Freedom. Because of its three weapons function, here is the list of its intact parts and the bones with the weapon launch bone:
The tip of its 2 HE Beam Rifles have bones:
-WEAPONA01, WEAPONA02 (for main beam rifle fire)
-WEAPONB01, for HE Beam Gun that is at the front when SF is on multiphase cannon mode (combined beam guns)
-WEAPONC01, WEAPONC02 (for SF multilock weapons release or "Fullburst")
The "Calidus" Plama Cannon located in its abdomen has the bone:
-WEAPONC03 (for SF multilock weapons release or "Fullburst")
The "Xiphias 3" Linear Cannons at the sides of its hips have bones:
-WEAPONC04, WEAPONC05 (for SF multilock weapons release or "Fullburst")
The 8 Super DRAGOONs that will deploy from SF and fire have bones:
-WEAPONC06, WEAPONC07, WEAPONC08, WEAPONC09, WEAPONC10, WEAPONC11, WEAPONC12, WEAPONC13 (for SF multilock weapons release or "Fullburst")
I have one problem: How to execute Fullburst that SF can only fire green beams for its HE Beam Rifles and DRAGOONs, yellow for Linear Cannons, and white-blue-red beam for its Plasma Cannon.
---the codes stocked for the Freedom was to fire random beams with colors specified above.