Exzcellion is a young man who walks on this Earth with a gun and shield on his left hand, and a sword on his right hand, symbolizing two unique timelines together: Feudality and Modernity. On ModDB, he is a mod editor---meaning he downloads mods, plays with the mod for a while, and when he wants some changes he can edit the models, the coding, or the AI scripts. CURRENT FOCUS: Now on "almost full" to full monitoring of Xenoforce Reborn Mod for CNC3 Tiberium Wars. I will be "assisting" in the Gundams' function most especially in AW and SEED. Now I hope 00 goes near to this mod.
From the discontinued Xenoforce mod on CNC Generals ZH, I'd say this has improved a whole lot more, with a lot of potential.
There are new mobile suits and units to choose, and the AI has been rebalanced, making gameplay challenging and amusing as well.
Now, as for the great graphics of Tiberium Wars, I might suggest the new models must have textures that will make them look close to the graphics of TW's own units.
Overall this is 9/10. Keep that rating up, or make it 10/10!
This is just a great game. The SAGE system is the first RTS system I have played and I first loved. The units are good, the missions and maps are superior. But when modded, the full potential of this game is unlocked.
This sequel of CNC: Generals is still excellent as the original one is. With the added 9 new Generals, 3 from each faction, it delivers a more intense and varying gameplay.
I can name only 2 dozens of the countless strategies that can be made from the 12 different army/General selections.
The Generals Challenge mode adds spice to the sequel. I laugh when the enemy Generals taunts me but with my great tactics and strategy, I will laugh at them at the end. *laughs hard*
Overall this game is still great. Added with mods, this game will stand the test of time. Even as I encounter new games, I never forget to play this one.
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