I like to do levels on my free time.
Raiders Report 016: Like a Shadow We're back with our Raiders Report and today we focus on Shae!
The business model for Raiders of the Broken Planet is unique in its release of a free to play base game, supplemented by individual story campaigns.
If you’re passionate about creating music and love the world of the The Witcher, you must participate in our audio contest!
Submissions close on October 22nd, 14:59pm PDT, 2015. The contest is open to fans around the globe over the age of 18.
Harrison have created a tool that allows to export original files of the game into 3D Studio Max. Great News! and Thank you too much!.
An update to Dal's Revenge have been made It adds the feature of loading the next map when the first is finished.
Prospero have show a few shots and details of a new upcoming project. And it Adds more RPG elements to the game with the best hack n' slash combat system...
Sir Random, Yes! the same that realesed the single player mod "Conquest" have Returned and is Blading again with a new project.
Interview with the members of the development team at Rebel Act Studios.
Interview with the member of the development team of Rebel Act Studio.
If you are stuck in Moria Mod: The Last Bridge. Follow this guide.
Heresy Walkthrough, if you are stuck in the mod, here you have a guide to help you to finish it.
In most of the cutscenes in the main game the camera moves are handled by hard-coded *.cam files which are created in 3dsmax. However, it is easy to create...
A Painless Way to install New Models (Objects or characters)
I'll concentrate on implementing new character behavior using the original meshes.
Torches (and all other flaming objects) have a light bulit into the model and a particle system linked. They are created as with all other objects, but...
Bit of a cop out here. There are lots of traps in the game and most are quite complicated. To explain them all is not really practical. Best course of...
Heavy stuff here. Classes are basically databases. When the data contained within a class is assigned to something the something is controlled by the...
Sometimes you need to call a function when an enemy is killed. All chars have a function in their data that processes their deaths: launches death animation...
Unlike Doors, opening Gates use a movable object rather than a sliding sector. You can use any object for this purpose, but practically all the RAS gates...
How to set sun, water and the sounds of textures. If you would like this in your map it is eeeeeeeeeze.
When you start coding, you get bugs. Python is very unforgiving and little things can cause errors.
There are two methods of making doors. The first uses a sliding sector
Things a bit quiet? Sounds and Music add alot of atmos to a map.
You can put the code for trigger sectors in any *.py file
Tut7. Controling Enemies. Once you have your enemy, he is free to do and go wherever he likes.
Enemies are created in exactly the same way as objects, but they all have the entity class "Person".
Most weapons will work properly with the basic creation code. Some need extra data.
The walkthrough of the single player mod. DwarfQuest.
Tut4. Adding Objects The map looks a bit empty, so now you want to add some objects.
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