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Raiders Report 016: Like a Shadow
Raiders of the Broken Planet

Raiders Report 016: Like a Shadow

Raiders of the Broken Planet

Raiders Report 016: Like a Shadow We're back with our Raiders Report and today we focus on Shae!

Eternal Soldier Starter Campaign
Raiders of the Broken Planet

Eternal Soldier Starter Campaign

Raiders of the Broken Planet

The business model for Raiders of the Broken Planet is unique in its release of a free to play base game, supplemented by individual story campaigns.

The Witcher 3 Music Contest.
The Witcher 3: Wild Hunt

The Witcher 3 Music Contest.

The Witcher 3: Wild Hunt

If you’re passionate about creating music and love the world of the The Witcher, you must participate in our audio contest!

The Witcher Music Contest

The Witcher Music Contest

Musicians at ModDB 1 comment

Submissions close on October 22nd, 14:59pm PDT, 2015. The contest is open to fans around the globe over the age of 18.

Exporting Blade Animations and Meshes
Severance: Blade of Darkness

Exporting Blade Animations and Meshes

Severance: Blade of Darkness 6 comments

Harrison have created a tool that allows to export original files of the game into 3D Studio Max. Great News! and Thank you too much!.

Testing Needed.
Severance: Blade of Darkness

Testing Needed.

Severance: Blade of Darkness 2 comments

An update to Dal's Revenge have been made It adds the feature of loading the next map when the first is finished.

Upcoming Surprises!
Severance: Blade of Darkness

Upcoming Surprises!

Severance: Blade of Darkness 8 comments

Prospero have show a few shots and details of a new upcoming project. And it Adds more RPG elements to the game with the best hack n' slash combat system...

Sir Random Project.
Severance: Blade of Darkness

Sir Random Project.

Kronica (working title) 1 comment

Sir Random, Yes! the same that realesed the single player mod "Conquest" have Returned and is Blading again with a new project.

Programmer: Carlos García Cordero
Severance: Blade of Darkness

Programmer: Carlos García Cordero

Severance: Blade of Darkness

Interview with the members of the development team at Rebel Act Studios.

Script Programmer: Arturo Justo Ibáñez
Severance: Blade of Darkness

Script Programmer: Arturo Justo Ibáñez

Severance: Blade of Darkness

Interview with the member of the development team of Rebel Act Studio.

Moria Mod Walkthrough.
Severance: Blade of Darkness

Moria Mod Walkthrough.

Moria MOD: The Last Bridge.

If you are stuck in Moria Mod: The Last Bridge. Follow this guide.

Heresy Walkthrough
Severance: Blade of Darkness

Heresy Walkthrough

Heresy by Dubosky

Heresy Walkthrough, if you are stuck in the mod, here you have a guide to help you to finish it.

Level Editing Scripting by Prospero. Part. 20
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 20

Severance: Blade of Darkness Client Side Coding

In most of the cutscenes in the main game the camera moves are handled by hard-coded *.cam files which are created in 3dsmax. However, it is easy to create...

Level Editing Scripting by Prospero. Part. 19
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 19

Severance: Blade of Darkness Client Side Coding

A Painless Way to install New Models (Objects or characters)

Level Editing Scripting by Prospero. Part. 18
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 18

Severance: Blade of Darkness Client Side Coding

I'll concentrate on implementing new character behavior using the original meshes.

Level Editing Scripting by Prospero. Part. 17
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 17

Severance: Blade of Darkness Client Side Coding

Torches (and all other flaming objects) have a light bulit into the model and a particle system linked. They are created as with all other objects, but...

Level Editing Scripting by Prospero. Part. 16
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 16

Severance: Blade of Darkness Client Side Coding

Bit of a cop out here. There are lots of traps in the game and most are quite complicated. To explain them all is not really practical. Best course of...

Level Editing Scripting by Prospero. Part. 15
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 15

Severance: Blade of Darkness Client Side Coding

Heavy stuff here. Classes are basically databases. When the data contained within a class is assigned to something the something is controlled by the...

Level Editing Scripting by Prospero. Part. 14
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 14

Severance: Blade of Darkness Client Side Coding

Sometimes you need to call a function when an enemy is killed. All chars have a function in their data that processes their deaths: launches death animation...

Level Editing Scripting by Prospero. Part. 13
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 13

Severance: Blade of Darkness Client Side Coding

Unlike Doors, opening Gates use a movable object rather than a sliding sector. You can use any object for this purpose, but practically all the RAS gates...

Level Editing Scripting by Prospero. Part. 12
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 12

Severance: Blade of Darkness Client Side Coding

How to set sun, water and the sounds of textures. If you would like this in your map it is eeeeeeeeeze.

Level Editing Scripting by Prospero. Part. 11
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 11

Severance: Blade of Darkness Client Side Coding

When you start coding, you get bugs. Python is very unforgiving and little things can cause errors.

Level Editing Scripting by Prospero. Part. 10
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 10

Severance: Blade of Darkness Client Side Coding

There are two methods of making doors. The first uses a sliding sector

Level Editing Scripting by Prospero. Part. 9
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 9

Severance: Blade of Darkness Client Side Coding

Things a bit quiet? Sounds and Music add alot of atmos to a map.

Level Editing Scripting by Prospero. Part. 8
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 8

Severance: Blade of Darkness Client Side Coding

You can put the code for trigger sectors in any *.py file

Level Editing Scripting by Prospero. Part. 7
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 7

Severance: Blade of Darkness Client Side Coding

Tut7. Controling Enemies. Once you have your enemy, he is free to do and go wherever he likes.

Level Editing Scripting by Prospero. Part. 6
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 6

Severance: Blade of Darkness Client Side Coding

Enemies are created in exactly the same way as objects, but they all have the entity class "Person".

Level Editing Scripting by Prospero. Part. 5
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 5

Severance: Blade of Darkness Client Side Coding

Most weapons will work properly with the basic creation code. Some need extra data.

DwarfQuest I - Walkthrough
Severance: Blade of Darkness

DwarfQuest I - Walkthrough

DwarfQuest I: The Runnic Hammer

The walkthrough of the single player mod. DwarfQuest.

Level Editing Scripting by Prospero. Part. 4
Severance: Blade of Darkness

Level Editing Scripting by Prospero. Part. 4

Severance: Blade of Darkness Client Side Coding

Tut4. Adding Objects The map looks a bit empty, so now you want to add some objects.