Blade of Darkness holds true to the greatest of hack and slash legends, combining sorcery, knights, and swords with god forsaken enemies that deserve to have their arms slashed off with a broadsward. Blade of Darkness looked excellent in 2001, and still delivers its gore well today. Holding True to it's genre it offers modders both custom maps and scripts. Relevent Links Fansite Mod List Modding Community

Post news Report article RSS Feed Exporting Blade Animations and Meshes

Harrison have created a tool that allows to export original files of the game into 3D Studio Max. Great News! and Thank you too much!.

Posted by esfumato on Jan 8th, 2011

by Harrison
Hi, all bladers! I have decrypted some part of format of binary *.BOD -files of characters and imported them (only meshes and skeleton groups) into 3DMAX. For example, meshes and skeleton groups of four heroes are shown here:

All meshes of characters in 3dMAX:

I think these files are quite suitable for creation new animation and its export to *.BMV files. Also, I have finished decoding the original *.BMV -files with animation and imported them into 3DMAX.

I think these files are quite suitable for creation new animation and its export to BMV-files.
Also, I have finished decoding the original BMV-files with animation and imported them into 3DMAX.
Now the animation of BOD can be edited in 3DMAX.

But these skeleton groups of characters do not have anchors for attaching weapons during the animation. I think this situation can lead to difficulties when animation of fight is making. Therefore now I am decrypting BOD-files in order to obtain these anchors.

More Information at these forums. (Russian Forum)

Post comment Comments
esfumato Author
esfumato Jan 8 2011 says:

The embedding code for the videos dont work fine.

So here are the links:

+1 vote   reply to comment
Argoon Jan 9 2011 says:

Holly mother of god!! This is great news!! Now we will be able to make a blade Clone in other engine, i can't believe this, BIG THANKS for the the coder that did this.

Now can the meshs and animations be exported to any other 3d max them max 2?

+2 votes     reply to comment
sfb Oct 10 2011 says:

yeah this is great news....i can't wait to see these in a new engine

+1 vote     reply to comment
xaGe Aug 8 2014 says:

I've yet to see these in any other engine.

+1 vote     reply to comment
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