does this support hl1 bsp map format?
Ive noticed that the second and third shots in the burst fire on the smg1 and hmg1 always hit in exactly the same spot. Also, the sniper rifle and binoculars can't zoom after going through a level transition until you use the oicw's scope. When you release a patch for 1.6, will you please fix these issues?
Is there a way to get a new code? the current code is expired
Is Half-Life BSP going to be supported for sure? If it is, is there a place I could download the texture wads and the fgd file from?
I have a few questions: will this be open source? If not, would you consider porting it to other consoles(eg. the Openpandora)? Also, will the psp version be signable through PSPCRYPTER( Psp-hacks.com )?
What I think would be nice is if you could choose between top-down and first person views. Other games allow you to switch between first and third person views, so i don't see why this couldn't be done.
enc_carlson
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